This is a 32 point human Pale Master build. I think I've got it mostly OK, but any feedback would be appreciated! I'm not nearly as expert at this as some of you...
Spell advice would be especially helpful. I tried to choose spells not available from vendors, but I have no idea what's effective past LVL 3 spells or so...Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Teleriel Lightbender Level 20 True Neutral Human Female (20 Wizard) Hit Points: 242 Spell Points: 1651 BAB: 10\10\15\20 Fortitude: 10 Reflex: 5 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 8 8 8 Dexterity 8 8 8 Constitution 18 18 18 Intelligence 18 23 29 Wisdom 8 8 8 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 10 10 Bluff -1 -1 -1 Concentration 8 27 28 Diplomacy -1 -1 -1 Disable Device n/a n/a n/a Haggle -1 -1 -1 Heal -1 -1 -1 Hide 1 10 10 Intimidate -1 9 9 Jump -1 10 10 Listen -1 -1 -1 Move Silently 1 10 10 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 9 9 Search 4 9 9 Spot 1 10 10 Swim -1 -1 -1 Tumble 1 1 1 Use Magic Device 1 10 13 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Selected) Mental Toughness Feat: (Wizard Bonus) Spell Focus: Necromancy Feat: (Human Bonus) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Spell (1): Acid Spray Spell (1): Master's Touch Spell (1): Sonic Blast Spell (1): Chill Touch Spell (1): Detect Secret Doors Spell (1): Mage Armor Spell (1): Niac's Cold Ray Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+1) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Feather Fall Spell (1): Cause Fear Enhancement: Human Versatility I Enhancement: Wizard Intelligence I Enhancement: Wizard Wand and Scroll Mastery I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Spell Penetration Spell (2): Lesser Death Aura Spell (2): Electric Loop Enhancement: Racial Toughness I Enhancement: Improved Concentration I Enhancement: Wizard Lineage of Elements I Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (2): Gust of Wind Spell (2): Snowball Swarm Enhancement: Human Versatility II Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Wand Heightening I Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Maximize Spell Spell (3): Acid Blast Spell (3): Chain Missiles Enhancement: Human Adaptability Intelligence I Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Spell Penetration I Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Spell Spell (3): Frost Lance Spell (3): Halt Undead Enhancement: Wizard Pale Master I Enhancement: Summon Skeletal Knight Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Death Aura Spell (4): Negative Energy Burst Enhancement: Wizard Intelligence II Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+1) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Dimension Door Spell (4): Wall of Fire Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Energy of the Scholar II Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+1) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Necromancy Spell (5): Cloudkill Spell (5): Symbol of Pain Enhancement: Racial Toughness II Enhancement: Wizard Lineage of Deadly Elements II Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+1) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Extend Spell Spell (5): Cyclonic Blast Spell (5): Prismatic Ray Enhancement: Wizard Energy of the Scholar III Enhancement: Summon Skeleton Archer Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Jump (+1) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Create Undead Spell (6): Necrotic Ray Enhancement: Wizard Elemental Manipulation III Enhancement: Summon Skeletal Mage Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Heighten Spell Spell (6): Acid Fog Spell (6): Symbol of Fear Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master II Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Delayed Blast Fireball Spell (7): Symbol of Weakness Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Symbol of Stunning Spell (7): Mass Protection From Elements Enhancement: Wizard Intelligence III Enhancement: Shroud of the Wraith Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+0.5) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Feat: (Wizard Bonus) Quicken Spell Spell (8): Trap the Soul Spell (8): Symbol of Death Enhancement: Wizard Elemental Manipulation IV Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (8): Horrid Wilting Spell (8): Power Word: Stun Enhancement: Wizard Lineage of Elements III Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Wail of the Banshee Spell (9): Energy Drain Enhancement: Wizard Lineage of Deadly Elements III Enhancement: Summon Blackbone Archer Enhancement: Summon Blackbone Knight Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Skill Focus: Use Magic Device Spell (9): Power Word: Kill Spell (9): Meteor Swarm Enhancement: Wizard Pale Master III Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+0.5) Skill: Intimidate (+1) Skill: Jump (+0.5) Skill: Move Silently (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Mass Hold Monster Spell (8): Otto's Irresistable Dance Enhancement: Wizard Spell Penetration II Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Intimidate (+4) Feat: (Wizard Bonus) Eschew Materials Spell (8): Mass Charm Monster Spell (8): Incendiary Cloud Enhancement: Wizard Master of Magic Enhancement: Wizard Wand and Scroll Mastery II Enhancement: Summon Frostmarrow Knight Enhancement: Summon Blackbone Mage