Results 1 to 11 of 11
  1. #1
    Community Member delsoboss's Avatar
    Join Date
    Oct 2009
    Posts
    548

    Default Greensteel items

    I'm new to the Shroud and completely clueless about greensteel crafting, i searched around the wiki to get an idea of what to do first since it seems a very long and complex crafting system.

    In my searches i found a couple of planners, started messing with those and now i've got a few questions:
    1 - No greensteel rings? You can craft a greensteel cloack but not a greensteel ring?
    2 - The only way to have +1/+2/+3 exc. int to skills and exc.cha to skills is to craft 2 separate items that grant exc. spell points as the main feature?
    3 - What's about the shards of power? To upgrade blanks to t1/t2/t3 you don't just need small/medium/large raw ingredients and small/medium/large energy cells?

    Thanks

  2. #2
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    1, 2 & 3: correct

  3. #3
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    1. No GS Rings. Although ToD Rings do use some Shroud Materials to craft their special benefits.
    2. If you want +1/2/3 Int Skills *and* +1/2/3 Cha Skills, yes, two separate items.
    3. Tiers 1 and 2 Require a Shard of Power and a Shard of Great Power. Tier 3 will require 1, or possibly 2, Shards of Supreme Power, depending on the end effects you are looking for.

  4. #4
    Community Member delsoboss's Avatar
    Join Date
    Oct 2009
    Posts
    548

    Default

    Thanks for the answers, so this means that if my rogue wants to run around with +6 exc. umd and +6 exc search/disable he'll be running around with two items with wizardry VI and +150 sp ... time to start shrouding.

  5. #5
    Community Member Cardtrick's Avatar
    Join Date
    Sep 2009
    Posts
    1,783

    Default

    Quote Originally Posted by delsoboss View Post
    Thanks for the answers, so this means that if my rogue wants to run around with +6 exc. umd and +6 exc search/disable he'll be running around with two items with wizardry VI and +150 sp ... time to start shrouding.
    Well . . . if you're sure you want that, then yes. But neither of those is really necessary for a rogue, and I can't imagine spending the materials or gear slots for them. Also, keep in mind that you can fairly easily get +3 exceptional skills on Dragontouched armor (and it goes in the Eldritch spot, so minimal grinding, since you can buy Eldritch runes with Draconic runes).

    One possibility is to completely disregard the exceptional int skills (since you can get every trap in the game without them). Then put +3 exceptional Cha skills on your Dragontouched and craft a set of GS goggles like these: +1 cha skills, + 2 cha skills, Haste clicky, Air guard (hastes you or knocks down enemy), and +2 exceptional reflex save (actually really nice for a rogue). (They also have Wizardry VI and +50 SP, but you can disregard those.) They're pretty expensive in terms of materials, but they'd let you get your +6 total exceptional UMD while being genuinely useful in their own right.

    Along the same lines, a single-shard alternative to get the +1 and +2 cha skills would be these goggles: +1 cha skills, + 2 cha skills, Raise Dead clicky, and Deathblock. Definitely not as useful as Air Guard and exceptional reflex save, but only takes 12 large ingredients instead of 24.
    Last edited by Cardtrick; 03-04-2011 at 03:25 AM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  6. #6
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by Cardtrick View Post
    Well . . . if you're sure you want that, then yes. But neither of those is really necessary for a rogue, and I can't imagine spending the materials or gear slots for them. Also, keep in mind that you can fairly easily get +3 exceptional skills on Dragontouched armor (and it goes in the Eldritch spot, so minimal grinding, since you can buy Eldritch runes with Draconic runes).

    One possibility is to completely disregard the exceptional int skills (since you can get every trap in the game without them). Then put +3 exceptional Cha skills on your Dragontouched and craft a set of GS goggles like these: +1 cha skills, + 2 cha skills, Haste clicky, Air guard (hastes you or knocks down enemy), and +2 exceptional reflex save (actually really nice for a rogue). (They also have Wizardry VI and +50 SP, but you can disregard those.) They're pretty expensive in terms of materials, but they'd let you get your +6 total exceptional UMD while being genuinely useful in their own right.

    Along the same lines, a single-shard alternative to get the +1 and +2 cha skills would be these goggles: +1 cha skills, + 2 cha skills, Raise Dead clicky, and Deathblock. Definitely not as useful as Air Guard and exceptional reflex save, but only takes 12 large ingredients instead of 24.
    I definitely like air guard or earthgrab guard depending on what you want (charisma skills or HP).

    Also remember that before you worry about any accessories that you should get a radiance weapon which will let you blind the enemy and get sneak attacks.

    I use: http://perfectweb.org/ddo/crafting/base_crafting.php

    This lets me mess around with as many combination's as I like.

    If you're new to Shroud then I'd suggest to just run it a bunch of times and not worry for a bit, soon enough you'll have plenty of mats to make whatever tier 2 items you want. The real priority is to have multiple characters capable of running the quest. I'm about to flag my 4th character for the Shroud which gives me a steady supply of large mats.

    GL!

  7. #7
    Community Member Rineth's Avatar
    Join Date
    Sep 2009
    Posts
    93

    Default

    1) Once you've seen what you can do with rings out of ToD (The Tower of Despair) you won't really care about greensteel rings.

    2) You really don't need those exceptional skill bonuses. Toons with one rogue level can hit every trap in the game short of epics. I've seen a well geared wizard with two rogue levels do epic traps. You don't need exceptional bonuses to trap monkey skills on a rogue based build. UMD, awesome as it is, is something you don't need to craft greensteel for. On a rogue you can get your UMD high enough to nofail pretty much anything you'd want to do.

    For example, if you're a 20 rogue you can hit:

    23 Ranks+3 Stat(Base 10 with a +6 Cha item)+4 greater heroism+3/5 Item*=33/35

    *=+3 for the golden cartouche which is easy to get. +5 for seven fingered gloves which are not.

    Add in a UMD enhancement or two and a skill boost and you can scroll anything.

    3) For each item you make you need a shard for tier 1, a shard for tier 2, and 1 or 2 shard for tier 3. Making a double shard tier 3 item is much better in the long run, even though it's more expensive. The most desired greensteel effects come from the dual shard items, so if you don't shoot for those from the start you're just going to expend even more effort and materials remaking dual shard items in place of the single sharders you crafted once you get further along.

    As people pointed out the first item you want on a rogue is a radiance rapier. Excluding weapons, you can only wear one piece of greensteel at a time. You can increase this limit by cleansing your green steel items, which requires 20 shroud completions and taking the cleansing item as your reward.

    So, all that considered, I would plan out two greensteels for your initial crafting: a radiance weapon and one piece of clothing. Blank materials and tier 1 and 2 materials require naught but effort to come by, so doing two at once is feasible if you don't go for a completion on all your shrouds.

    I would suggest planning out a radiance weapon and an air guard/earth grab item.

    As for where to slot the item I would suggest cloak. There are a few other slots that wouldn't be too bad either, but making a cloak allows you to wear it with other pieces of fantastic rogue gear without having to swap too much.
    I do it for the lulz.
    Nothing Personal-Argonneson
    Elhamir-18 Clr/2 Mnk--Arhan-TRed 14/2 Pally/Monk--Blastacular-20 WF Sorceror

  8. #8
    Community Member delsoboss's Avatar
    Join Date
    Oct 2009
    Posts
    548

    Default

    Thanks again for the answers, i'll be working on the radiance rapier as a priority but i was trying to figure what else i could make.

  9. #9
    Community Member Dragavon's Avatar
    Join Date
    Sep 2006
    Posts
    2,879

    Default

    A Radiance rapier is a no-brainer on a rogue. An awesome weapon for you that you will never regret making.

    As for other items, play around with the crafting planners and see what you want and what you can get. Take your time and do not make anything until you are confident you have looked at all the options.

    And continue asking questions

  10. #10
    Community Member Ebuddy's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default Confused...

    Everyone says that a radience wep is perfect for a rogue, but you're wasting 2 upgrades on fire, which wouldn't work on a lot of end-bosses (HoX, VoD, Shroud, ToD, and others). Raid groups ALWAYS want DR-breakers so why wouldn't even a rogue want MinII/LitII or Earthgrab/LitII?

    I am struggling with what to make for my rogue also....
    Thelanis - Lightbearer - Cleric 20, Sareeshi - Ranger 20 (TR from AA to AA, yea, that's right), Roggiegal - 16/2/2 Rogue, Pally, Fighter, Pyranas - TR Sorceres 19, Pallyguy - Pally 19, Littlebigman - 20/2 (dwarf) Ranger/Fighter (tempest), Locksmythe - 11 Rogue and others...

  11. #11
    Community Member delsoboss's Avatar
    Join Date
    Oct 2009
    Posts
    548

    Default

    I haven't had the chance to craft a radiance weapon yet, but from what i've read and heard the usefullness of radiance weapons lies in the blind on crit trait that combined with the rapier (and IC: piercing) threat range equals free sneaks even on enemies aggroed on you.
    That's why every rogue wants one, not for boss fights but for everything else that can be blinded and sneak attacked, with it you don't need anymore hate tanks, intimitanks, pets or suicide hirelings because as soon as you crit them and blind them you get your full SA damage.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload