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  1. #1
    Community Member PNellesen's Avatar
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    Default Advice on LRing my Cleric

    Hey guys,

    I want to LR my 19/1 Cleric/fighter, mainly to clean up his feats, and to maybe increase his base WIS as well. Current stats/feats/enhancements below (as best I could copy them from DDO into the planner). He was my first character (28pt), so take that into account (Note that his feats as listed aren't in the order I actually took them, I just plugged them into the planner as I went along.)

    My LR plan (such as it is) - increase his base WIS to 18, drop STR to 14, and DEX to 8. Lose THF, gain Maximize. All level ups in WIS as well (original build had 1st level up in STR) Possibly drop Improved mental toughness for Heighten.

    My question is - is there any real benefit to maxing his WIS like this? Do the increase in SP and DCs make it worthwhile? He has no problems healing, but his blade barrier-fu is weak.

    Thanks for any advice/comments.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 19 Cleric) 
    Hit Points: 294
    Spell Points: 1589 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 6
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               16                    26
    Charisma              8                    12
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                -1                     1
    Concentration         2                     3
    Diplomacy            -1                     1
    Disable Device       n/a                   n/a
    Haggle               -1                     1
    Heal                  3                    10
    Hide                  0                     0
    Intimidate           -1                     1
    Jump                  3                     4
    Listen                3                     8
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     8
    Swim                  3                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Mental Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
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    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  2. #2
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    ability points
    raise your wisdom instead of str, it will help with spell pen/dc. The point you put into str can be replaced with a +1 tome.

    feats:
    dump improved mental toughness and pick up maximize or empower, that will help with the damage output of your bb's.

    dump thf and getting improved critical slashing (or bludgeoning, piercing, etc) if you want to maintain a halfway decent melee ability.

    skill points:
    max concentration, add to balance (and jump, at least to 10). No need to waste skill points on heal



    one other thing to consider would be going thru a greater reincarnation instead of a lesser reincarnation. It would bump you up to a 32 point build instead of remaining at 28 points.
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  3. #3
    Community Member PNellesen's Avatar
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    Quote Originally Posted by Pape_27 View Post
    one other thing to consider would be going thru a greater reincarnation instead of a lesser reincarnation. It would bump you up to a 32 point build instead of remaining at 28 points.
    Thanks for the input - those suggestions are almost exactly what I had in mind anyway, nice to get some confirmation.

    The main reason I'm LRing him is simply because he's got the Lesser Heart of Wood sitting in the bank gathering dust, so I might as well use it. If I can acquire a Greater Heart, I'll definitely use that as well.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  4. #4
    Community Member mraistlin123's Avatar
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    Quote Originally Posted by Pape_27 View Post
    one other thing to consider would be going thru a greater reincarnation instead of a lesser reincarnation. It would bump you up to a 32 point build instead of remaining at 28 points.
    i was thinking on LR too but not sure, now this sets my mind. ty for info

  5. #5
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by Pape_27 View Post
    ability points
    one other thing to consider would be going thru a greater reincarnation instead of a lesser reincarnation. It would bump you up to a 32 point build instead of remaining at 28 points.
    Only if you have 32 point builds will this work as such.


    LR as your Cleric, put your boosts into Wisdom. By l20, even on a 28, you should have at least 32 Wisdom (18 base + 3 enhancement + 5 levels + 6 item = 32) or more, if you picked up a tome along the way (don't bother with a +1 unless it evens you out while leveling; it's more useful to have 30 or 28 than it is 29 with a +1 tome... the extra 1 does you absolutely nothing unless it did you good before where it gave you an even number) and crafting GS/making and upgrading Epics can get you the rest of the way (+3 exceptional WIS from GS, +7 item from either an Epic Augment Slot or an upgradable item, +4 tome; all combined can net you 40 WIS before buffs/Completionist feat/stat pots/etc...)
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  6. #6
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    Quote Originally Posted by Habreno View Post
    Only if you have 32 point builds will this work as such.
    Is this true Hab?

    when I read about it on wiki, it didnt say anything to that effect.

    it says the following:

    Greater Reincarnation has the same benefits as Lesser Reincarnation, and additionally will upgrade a 28 point (non-drow) character into a 32 point build character.

    --> http://ddowiki.com/page/Reincarnation


    Confirmation of this would be nice to get.


    _
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  7. #7
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    Greater hearts allow you to rebuild your 28 into a 32 as I did that with 1st character, if you also earned 1750 favor. You also keep all tomes with the greater and lesser reincarnations. If you get a +1 heart you can swap out 1 level while a +3 allows you to change up to 3 levels.
    Last edited by Jubbers; 03-03-2011 at 10:19 PM.

  8. #8
    Community Member PNellesen's Avatar
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    Thanks for the input, guys. Below is what I've come up with for his respec, using the Character Planner v3.8.1. Full WIS, no loss of CON, replaced THF with Maximize, and added Heighten in place of Improved Mental Toughness - I'm still debating that one, though (am open to suggestions). Had some APs left over after his healing/spellcasting, and thought boosting his critical chances would help improve his results with his Dreamspitter and Rahl's Might as far as helping the melees out.

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 19 Cleric) 
    Hit Points: 304
    Spell Points: 1617 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 6
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity             9                    10
    Constitution         13                    16
    Intelligence          8                     8
    Wisdom               18                    28
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10.5
    Bluff                -1                     1
    Concentration         4                    25
    Diplomacy            -1                     1
    Disable Device       n/a                   n/a
    Haggle               -1                     1
    Heal                  4                    11
    Hide                 -1                     0
    Intimidate           -1                     1
    Jump                  2                     2
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     9
    Swim                  2                     2
    Tumble               -0.5                   0.5
    Use Magic Device     n/a                    n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Last edited by PNellesen; 03-04-2011 at 09:26 AM. Reason: Updated Ehancements after suggestions below
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  9. #9
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by PNellesen View Post
    Thanks for the input, guys. Below is what I've come up with for his respec, using the Character Planner v3.8.1. Full WIS, no loss of CON, replaced THF with Maximize, and added Heighten in place of Improved Mental Toughness - I'm still debating that one, though (am open to suggestions). Had some APs left over after his healing/spellcasting, and thought boosting his critical chances would help improve his results with his Dreamspitter and Rahl's Might as far as helping the melees out.

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 19 Cleric) 
    Hit Points: 294
    Spell Points: 1542 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 5
    Will: 20
    
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    If I remember correctly, you don't need to take DV if you have CHA +2 from enhancements for the PRE. That saves 3AP, if you pull out a fourth (possibly Extra Turning) you can pick up the final tier in Energy of the Zealot if you want. If not, you still have 3AP to play with; perhaps take Extra Turning II if that's 2AP and then another 1AP enhancement (Improved Concentration 1 is my recommendation)

    If I'm wrong, just ignore me though xD
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  10. #10
    Community Member tekkentroop's Avatar
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    You need lvl 1 of one of the divine skills for RS I

    my comments
    -You can skip DV II.
    -I wouldnt get Prayer of Incredible Life II and III. Crits will overheal anyway.
    -Energy of the Zealot isnt that necessary, id also skip II and III here.

    -Where is Human Adaptability? I can understand not taking Versatility but Adaptability-Wisdom is just 4 AP cheaper than cleric wisdom III. Greater Adaptability-Constitution unlocks one more Toughness level if desired.
    -If you get any spare AP after changing around, consider extra turning II for more RS action. Its probably worth more than Energy of the Zealot II. (30 mana=mass clw without metas... compare to 1 radiant burst)

    On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn

  11. #11
    Community Member PNellesen's Avatar
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    Hmmm - very interesting suggestions. I played with some of these and posted edited build above. Comments in yellow. With the changes, he doesn't lose any SP, and he gains 30HP. Looking pretty good now

    Quote Originally Posted by tekkentroop View Post
    You need lvl 1 of one of the divine skills for RS I

    my comments
    -You can skip DV II. Good point - at level 20 1 or 2 shots of 25SP isn't going to do much for the casters anyway Removed.
    -I wouldnt get Prayer of Incredible Life II and III. Crits will overheal anyway. I took out III - I still like the idea of having double damage on spells like Harm and other negative spells.
    -Energy of the Zealot isnt that necessary, id also skip II and III here. Took out III

    -Where is Human Adaptability? I can understand not taking Versatility but Adaptability-Wisdom is just 4 AP cheaper than cleric wisdom III. Greater Adaptability-Constitution unlocks one more Toughness level if desired. Wow - can't believe I missed that. Added both, and also the tier III Toughness. That should take him over 400HP now (he currently has 394 with his gear on)
    -If you get any spare AP after changing around, consider extra turning II for more RS action. Its probably worth more than Energy of the Zealot II. (30 mana=mass clw without metas... compare to 1 radiant burst) Done
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  12. #12
    Community Member PNellesen's Avatar
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    I've pretty much worked this out, but I'm stuck on whether or not to get Heighten In place of Improved crit-slash. I've just now started doing Epics, and it seems I'd be more effective with spells like greater command or symbol of suggestion than any melée I might be able to do (other than my Spitter or Rahl's Might). if Heighten can help get his dcs as high as I can get them, I'd much rather take that instead.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

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