I'd like to see the damage feedback (up scrolling numbers generated from successful attacks [hits or misses] on a target) moved to the front most plane on the screen. All too often that information is lost behind my target, a wall, or some other obstruction. What good is that information if lost behind a game element. The models look great, but I'd really rather have those numbers available.
The Shroud is a prime example. In pt. 1, most of the damage done flows into the walls behind the portals being hit, or in one case, it's completely obscured by the wall. In pt. 5, this information is fairly visible while fighting the boss, until he grows in size, and then disappears into the model.
Beyond moving this information to the front, I would find it helpful to have more control over how this damage information is displayed...or any numbered information, for that matter...damage, healing, effect announcements, etc., by letting us choose the direction these numbers travel...up, down, possibly letting us choose to have damage numbers arc to the right, healing to the left...that kind of control.
Thanks.
EDIT: I agree with Angelus_dead, replacing "immune" in the damage string with an easily identifiable symbol would go a long way to truncate the string. I notice this most on my monk who has, beyond his main damage number, 2 ToD ring burst numbers, 2 glove effects, 2 burst numbers from wraps (sometimes more), sneak damage, etc...these things make for an AWFULLY long string...don't get me wrong here, I love it! Turning "immune" into a symbol adds to readability.