1.) Remove Tavern Brawl Spell Restriction
2.) Make all brawl area bigger, add traps, and obstacles.
3.) Offer Private Instances with settings like level restriction,
4.) Offer different game mode (Capture the flag, free for all, survival, ...etc)
1.) Remove Tavern Brawl Spell Restriction
2.) Make all brawl area bigger, add traps, and obstacles.
3.) Offer Private Instances with settings like level restriction,
4.) Offer different game mode (Capture the flag, free for all, survival, ...etc)
There are only two mistakes one can make along the road to truth: not going all the way, and not starting. - Buddha
I rise from the dead to say
/notsigned
But atlest your giving good ideas. Most want balance you want options. I dont have a problem with that. Ill sign those bits but spell selection I think is fine as it is. Take away instant deathray **** and leave it towards skill of dmgvs resistance.
Like what? Team Deathmatch? Skulltag? Domination? Assault?
I hate to say this, but the balance between PvP and PvE will NEVER be attained, especially in a game like this. While we have different viewpoints, we are all heroes who fight for a greater good, and as such, to have PvP instated in this game wouldn't be the greatest of ideas due to balancing issues(As if this game alone didn't have enough trouble with balancing!).
There's really nothing I can suggest right now for PvP, other than to confine all the brawling at the wayward lobster, which means taking out all of the tavern brawls except for the one in the wayward lobster. You want a personal brawl in a different area? Grab some pugs and speak to Jackson Laws.
That may be true so how about keeping them separate. PVP will only serve as a means entertainment in between questing and leveling, not to be integrated in to the game as a whole. The rules and set up will be different they'll both be balance independently of each other.
There are only two mistakes one can make along the road to truth: not going all the way, and not starting. - Buddha
yep sure sounds good.
arenas full of traps, ninja combat tirals fighting on swaying logs over a spike pit and a flash gordon style rotating paltform of balance issues and a full blown joust and medieval tournament.
BUT. as a premium player this isnt somehting i would want to pay for, and id rather its development didnt detract from new quests so....
charge for it. make it a PVP adventure pack. - free to vips obviously.
Sales or lack therof would be a good indicator about how much people in this game care for pvp, far better than rants on the forum by both the pvp addicts and the haters and depending on how well it sells it opens up avenues for future development or lack of.
Personaly im ambivalent about pvp, im glad its around for the odd ocasion the mood hits me or i need to test something but over all i spend less than 1% of my playtime engaged in pvp.
/not signed
And I will never sign something that will detract from the intent of this game, PvE. The game already has a host of balance issues as it is WITHOUT attempting to balance the game against other players. Please leave PvP the way it currently is, a distraction from the PvE experience.
5.) Remove PVP from the Taverns entirely. Place it on specialized airships only - so that those who don't wish to be bothered by PVP what so ever don't have to be subjected to it at all; even in terms of noise-pollution or certain screen-shaking spell effects. This would also remove a casters' ability to regen SPs on the go via tavern drinks.
6.) If PVP is to be improved at all, please hire a separate team-member to work on it exclusively - so that progress on the much more popular/important PVE game is not slowed one iota by devoting Developer resources away from PVE and spent towards PVP. Not only that, but this is also to ensure that any work on PVP is not just an afterthought/pity option (as it is now) for those who enjoy it - and can be done with the same measure of quality and pride the PVE portion of the game receives while in no way detracting from the PVE game's growth. Please don't work on PVP until such a time and such a person can be hired.
7.) Devs, please live up to your years-old promise of never adjusting the game for PVP reasons. This game has always been PVE-focused. And, should PVP ever be expanded, please don't listen to the cries that the game is not balanced for PVP. Of course it's not... and it should never be.
I agree with this, but the only things holding PVE back is the lack of Smart A.I., weak hireling A.I., linear dungeons, no dungeon master A.I. controlled or player controlled , and missing features ( Pr'E, working stealth system, improved skill system, fixing useless feats, and improving the loot/reward system).
There are only two mistakes one can make along the road to truth: not going all the way, and not starting. - Buddha
/notsigned
No effort on the part of any employee of Turbine, should be spent in regards to this niche market.