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  1. #21
    Community Member Chaosprism's Avatar
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    Elemental savants (from sorcerors) are in the works, so it shouldnt be too hard to extend some of those abilities into a new race, it's just the art department that have to animate the new genasi.

    We may see aasimar and tieflings for players too one day.\


    I'd still prefer to see gnomes, shifters and kalashtar before these though, things that are meant to be in eberron.

  2. #22
    Community Member Tirisha's Avatar
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    Default Sry to be the bearer of bad news

    small problem.... Genasi are Forgotten Realms. They don't exist in Eberron.
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  3. #23
    Community Member doubledge's Avatar
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    Quote Originally Posted by Tirisha View Post
    small problem.... Genasi are Forgotten Realms. They don't exist in Eberron.
    tell that to the hundreds of drzzzzzzztttttz esque drow rangers running around.


  4. #24
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    Default Eberron FTW

    To keep it in Eberron which they should

    We need Shifters

    bring on the shape shifters. They are major figures in most of the novels and a big part of eberron lore

  5. #25
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by underpants View Post
    To keep it in Eberron which they should

    We need Shifters

    bring on the shape shifters. They are major figures in most of the novels and a big part of eberron lore
    Hmmmm....I always thought Changelings were the shapechangers and shifters were Feline Humanoids lol.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #26
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Chai View Post
    I prefer if they would do the more conventional races first. Where mah gnomes at?
    How do you think Warforged work? The gnomes are inside driving them.
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  7. #27
    Community Member Cyr's Avatar
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    I too would like to see the various planetouched races. They would add a good amount of diversity. Gnomes are a base race and should be put in game, but I can't imagine them adding much to the game. The various monster races of course would be a blast to play in game also. I have zero interest in Eberron specific races because frankly after five years of playing DDO I can say Eberron is the worst campaign setting I have seen for d&d.
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  8. #28
    Community Member Bodic's Avatar
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    Shifters, also known as the weretouched, are one of the intelligent races inhabiting Eberron. With both humans and lycanthropes among their distant ancestors, shifters posses just a small portion of their forefathers' shape-shifting abilities. They cannot transform wholly into an animal but can instead shift parts of their body to become animal-like for short periods of time. In 832 YK the Chuch of the Silver Flame led an inquisition to whipe out all lycanthropes in Khovaire, Shifters included. The inquisition lasts fifty years killing most lycanthropes and driving the survivors deep into the Eldeen Reaches.

    Changelings are a humanoid race who are distantly descended from dopplegangers. Changelings possess a natural ability to alter their physical appearance much like their monstrous progenitor race, but are somewhat limited in the forms they can take compared to a doppleganger. That being said changelings are able to alter their height by as much as a foot growing either taller or shorter, change their physical features to appear as another humanoid race and even take on the appearance of either gender (though changelings are sexually dimorphic with clear physical differences between males and females). Changelings cannot, however, change the clothing or equipment they are wearing with their natural abilities and this is often one of the few clues that two different people may in fact be the same changeling in two forms. Able to assume many different forms at will, changelings only revert to their natural form when killed or when viewed with a true seeing spell. In their natural forms changelings resemble gray skinned humans but lack some facial definition such as nostrils or lips (though they still have noses and mouths). As noted above changelings can indeed take on the appearance of either gender but in their natural forms they are clearly either male or female.


    Also Add the other Civilized races of Eberron
    Orc
    Gnome
    Hobgoblin
    Kalashtar

    before Adding a Non Eberron Race

  9. #29
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by Tirisha View Post
    small problem.... Genasi are Forgotten Realms. They don't exist in Eberron.
    Eberron was always intended to be a "kitchen sink" D&D setting, where any monster, race, or class was able to have its place somewhere, somehow. Genasi seem to be pretty easy to explain in a setting where bound elementals are part of everday life and planar manifest zones are a regular occurrence.

    There was actually a Dragon magazine article from a few years ago that offered ideas for how Genasi would fit into Eberron (though that admittedly was for the Edition That Shall Not Be Named Unless You Want to Earn Neg Rep Just For Mentioning It).
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  10. #30
    Community Member Entelech's Avatar
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    Just because a single individual wants a specific "oooOOOOooooh! Lookit meeee!" thing doesn't mean the Devs need to rush out and implement it. There are a lot of folks waiting for a lot of things, after all.

    From the game lore, Gnomes and Shifters are ahead of Tieflings in the queue, and Tieflings are ahead of Genasi.

    Now, to be honest, all they need to implement Shifters is the 5-o-clock shadow technology from Half Elves, plus a few Wolverine/Dragonball Z hairstyles. Yes, even for the women. It's not like their goofy shapeshifting does anything that needs graphics any more than Power Attack does.

    Also, Gnomes are the logical 32-point Int / Charisma caster race.

    Not only are Gnomes and Shifters better choices lore-wise, they're better game-wise as well.

    Once we have Gnomes and Shifters and Druids, maybe we can start thinking about Genasi, and Half-Drow, and Weresharks, and Awakened White Pines, and Impure Princes, and Kobolds, and Dragonborn, and Ninjas, and Dread Pirates, and Mystic Theurges, and Lions, and Tigers, and Bears, oh my!

  11. #31
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by dejafu View Post
    There was actually a Dragon magazine article from a few years ago that offered ideas for how Genasi would fit into Eberron (though that admittedly was for the Edition That Shall Not Be Named Unless You Want to Earn Neg Rep Just For Mentioning It).
    I got no problem saying it I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e, I Love 4e

    I have no issue with 3.5 either I just don't see why people hate 4e so much, probably the same reason the people who still play 2e hate 3e

    Note: One caveat about 4e though, whoever decided to change the names of things in 4e (ie. Aasimar > Deva or Triceratops > Behemoth) should burn in a pot of molten feces.


    Quote Originally Posted by Entelech View Post
    Half-Drow
    Please don't subject anyone to the idea that MORE elves are a good idea :P
    Last edited by Failedlegend; 03-01-2011 at 04:35 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  12. #32
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by bigolbear View Post
    genesai aint bad i admit - but id prefer it kept more eberon and theres core eberon races still mising. Im honestly not sure genesai exist in eberon - or if they did how they work and what planes (moons) they would be associated with. Im guessing fernia (fire), risia(ice) and lamania(air and earth).

    Before genesai - and their alignment based ocunterparts asimar and tieflings id like to see some more eberon stuff.

    gnomes, kalashtar and shifters.

    oh and kobolds, hob goblins and bugbears as playable races too - long live the great dakahni empire!

    and druids..still waiting on the druids.
    +1, get core races for ebberon in before adding other races.

  13. #33

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    Quote Originally Posted by bigolbear View Post
    Im honestly not sure genesai exist in eberon
    Stuff in Eberron is like rule 34. If it exists, there is Eberron of it. No exceptions Well you get the idea.

    I agree however Gnomes next plz!

  14. #34
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Bodic View Post
    Shifters, also known as the weretouched, are one of the intelligent races inhabiting Eberron. With both humans and lycanthropes among their distant ancestors, shifters posses just a small portion of their forefathers' shape-shifting abilities. They cannot transform wholly into an animal but can instead shift parts of their body to become animal-like for short periods of time. In 832 YK the Chuch of the Silver Flame led an inquisition to whipe out all lycanthropes in Khovaire, Shifters included. The inquisition lasts fifty years killing most lycanthropes and driving the survivors deep into the Eldeen Reaches.

    Changelings are a humanoid race who are distantly descended from dopplegangers. Changelings possess a natural ability to alter their physical appearance much like their monstrous progenitor race, but are somewhat limited in the forms they can take compared to a doppleganger. That being said changelings are able to alter their height by as much as a foot growing either taller or shorter, change their physical features to appear as another humanoid race and even take on the appearance of either gender (though changelings are sexually dimorphic with clear physical differences between males and females). Changelings cannot, however, change the clothing or equipment they are wearing with their natural abilities and this is often one of the few clues that two different people may in fact be the same changeling in two forms. Able to assume many different forms at will, changelings only revert to their natural form when killed or when viewed with a true seeing spell. In their natural forms changelings resemble gray skinned humans but lack some facial definition such as nostrils or lips (though they still have noses and mouths). As noted above changelings can indeed take on the appearance of either gender but in their natural forms they are clearly either male or female.


    Also Add the other Civilized races of Eberron
    Orc We already have Half-Orcs
    Gnome Give us height sliders and make a short halfling and you have a gnome...unless Gnomes are a +Int race and they give them enough racial bonuses to being a wizard that they can contend with WF, Humans & H-Elfs in that area tha I'm all for them
    Hobgoblin again to similar to H-Orcs
    Kalashtar Need a description of this race...to me they just seem like humans with glowing eyes and psionic abilities

    before Adding a Non Eberron Race
    Ah cool thanks for that....I ask eveyrone who keeps saying "We should have X because its a core race" ok do you actually have a reason beyond that because it being "Core" is frankly worth bubcus gives us reasons why it would be a cool race and what it could possibly add to the game.

    All and all who cares what their source if your only reason that Turbine should make a race first is because its a "core" race that a sad reason, I say go with as many unique different races we can like Dragonborn, Shardmind, Thri-Kreen, Genasi, Revenant, Kenku, Bullywug, Aasimar, Tiefling, etc.

    Quote Originally Posted by Entelech View Post
    Half-Drow
    Please don't subject anyone to the idea that MORE elves are a good idea :P

    Actually I also don't get why people keep asking for races like deuregar, ghostwise halflings, deep gnomes,etc. I've always viewed those as "Sub" races or templates put onto the base race more for roleplaying purposes really dueregar and deep gnomes are just darker skinned gnomes that usually dwell on the other side of the alignment scale.

    Quote Originally Posted by Samiusbot View Post
    Stuff in Eberron is like rule 34. If it exists, there is Eberron of it. No exceptions Well you get the idea.
    Quoted for truth
    Last edited by Failedlegend; 03-01-2011 at 04:41 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #35
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    Quote Originally Posted by Chai View Post
    I prefer if they would do the more conventional races first. Where mah gnomes at?

    Mwa ha ha ha!

    The gnome-eater has struck again!

    He devours all gnomes using his gnome-sized mouth and is 100% invulnerable to all gnome-based attacks!

    Tremble in fear, puny gnomes!
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  16. #36
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    Quote Originally Posted by Samiusbot View Post
    I agree however Gnomes next plz!
    Nope, see above about the gnome eater.
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  17. #37
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    Quote Originally Posted by Yellfor View Post
    KOBOLDS - YES YES OMG YES!!!!
    ONLY if it's programmed to let out a random "Yark! Yark!" once in a while. Also, you HAVE to jump backwards, but you'd be allowed the super jumping capabilities of WW contortionist kobolds.
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  18. #38
    Community Member broolthebeast's Avatar
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    ddo tip #294843

    Drow are not a 28 point build race. due to their starting racial stat bonus. 32 point builds were created to balance the game with the drow.
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  19. #39
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Failedlegend View Post

    Edit: A note to devs - Don't make this a Drow-like race...actually NEVER limit a race to 28pt again (actually you really should remove that from them)...just give Genasi +2 Int, -2 Dex, Str or Wis (or make it variable depending on element...+2 X, -2 X)

    drow are limited b/c of the multiple +2 stats at creation. they can already reach a higher stat buy in than other races as long as those stats arent dumped. (additionally you could have a 32 pt drow if its double TR'd)
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  20. #40
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by broolthebeast View Post
    ddo tip #294843

    Drow are not a 28 point build race. due to their starting racial stat bonus. 32 point builds were created to balance the game with the drow.
    Quote Originally Posted by BlackSteel View Post
    drow are limited b/c of the multiple +2 stats at creation. they can already reach a higher stat buy in than other races as long as those stats arent dumped. (additionally you could have a 32 pt drow if its double TR'd)
    ummm...wow that has nothing to do with this thread...but...yes the 28pt limit is a HUGE disadvantage and I think it was a mistake on the devs part and am against them doing again (actually I'm very much for them removing the 28pt limit on drow...with some changes of course)
    Last edited by Failedlegend; 03-01-2011 at 05:16 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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