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  1. #1
    Community Member
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    Jul 2009
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    Question help with cleric/ monk build

    Im in the middle of play a 11clr/9m build, currently 11/2, im trying to figure out wich "adept" enhancement i should get. Currently, im working on getting touch of death for the monk.

  2. #2
    Community Member Mister_Peace's Avatar
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    Oct 2009
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    That's an unusual level split. What kind of build are you doing?
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  3. #3
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    Sep 2009
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    I'd recommend you to giving up rest of monk level and go for cleric.
    The reason why I'm suggesting this is your cleric levels would be nearly waste at level cap.
    Even with your touch of death you cannot fill in DPS role nor healer slot either.

    No offense meant, but w/o detailed information of your character I cannot say for sure.
    But I swear this kind of character has tendency of end up as so-called "Gimped" unless you've got tons of uber raid stuff.
    So I highly recommend you to download Ron's character planner and put your character detail on here.

    That way, other forum folks would help you further.
    But as I said, with the limited information you gave us only leads me to say give up the monk level and go cleric.
    English is not my primary language, so please excuse my grammar and spelling

  4. #4
    Community Member
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    Jul 2009
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    Default skills arnt right but this is pretty much accurate

    Mainly a survivor/solo build

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 13 Lawful Good Halfling Male
    (2 Monk \ 11 Cleric) 
    Hit Points: 165
    Spell Points: 665 
    BAB: 9\9\14
    Fortitude: 13
    Reflex: 12
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 13)
    Strength             12                    12
    Dexterity            18                    20
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               16                    21
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 13)
    Balance               4                     5
    Bluff                -1                    -1
    Concentration         2                     4
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                     0
    Heal                  3                     7
    Hide                  4                     9
    Intimidate           -1                    -1
    Jump                  1                     3
    Listen                3                     7
    Move Silently         4                     7
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     5
    Swim                  1                     1
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Last edited by kalver26; 03-05-2011 at 04:37 PM.

  5. #5
    Community Member wax_on_wax_off's Avatar
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    Yeah stick to cleric. You've got blade barrier now, you don't need ToD.

    This way when you get to level 20 you'll be able to solo all the content that you otherwise would have but you'll be welcome in a raid group too.

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