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  1. #1
    Community Member Cholera's Avatar
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    Default Keeping up with WF Casters (Elves and Drow)

    Keeping up with WF Casters (Elves and Drow)

    I just read a thread on how neglected WF are. I had to chuckle. It did, however, have the effect of getting me to think about some of the current balance issues in the game. So, anyway, nothing too serious or striking here - just a quick couple of ideas to get people talking.

    What I’d like to see is something like an enhancement for faster casting and shorter cool down with scrolls for elves and drow. Or, maybe, a UMD skill enhancement line as an expression of their natural affinity to magic. Anything that helped them self-heal faster would go a long way to making them a more viable option in end game. Not that they’re useless in end game, of course – but it would be nice to have a little more to offer a group than maybe 30% fewer HP than WF.

    Also, the unique elven SP enhancement line should give much, much more than it currently does (that is, if it hasn't changed since '06). Or, maybe give elves the sorc’s capacity for double SP from items, regardless of class. The pale siblings to Drow, in particular, really could use a boost of some sort – making them the SP-wells of the game might be one option.

    Just a few ideas, not married to any of em. What are your ideas, suggestions, questions, comments ... ?


    Disclaimer - Yes, the real difference between casters, of course, is the player behind the character. If asked, I would say it is 10% character and 90% player.
    "No, no, NO! It’s pronounced KOL-ER-AHH, not KLO-WEE!"

  2. #2
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Cholera View Post
    Keeping up with WF Casters (Elves and Drow)

    I just read a thread on how neglected WF are. I had to chuckle. It did, however, have the effect of getting me to think about some of the current balance issues in the game. So, anyway, nothing too serious or striking here - just a quick couple of ideas to get people talking.

    What I’d like to see is something like an enhancement for faster casting and shorter cool down with scrolls for elves and drow. Or, maybe, a UMD skill enhancement line as an expression of their natural affinity to magic. Anything that helped them self-heal faster would go a long way to making them a more viable option in end game. Not that they’re useless in end game, of course – but it would be nice to have a little more to offer a group than maybe 30% fewer HP than WF.

    Also, the unique elven SP enhancement line should give much, much more than it currently does (that is, if it hasn't changed since '06). Or, maybe give elves the sorc’s capacity for double SP from items, regardless of class. The pale siblings to Drow, in particular, really could use a boost of some sort – making them the SP-wells of the game might be one option.

    Just a few ideas, not married to any of em. What are your ideas, suggestions, questions, comments ... ?


    Disclaimer - Yes, the real difference between casters, of course, is the player behind the character. If asked, I would say it is 10% character and 90% player.
    The Elf line is getting a boost in the new release; +1 SP for each tier.

    Drow, Half Elf and Humans already can achieve higher DCs. Do they need more? Human and Half Elves are also quite likely to take CON as their second stat and have not many less HP than WF.
    Ghallanda - now with fewer alts and more ghostbane

  3. #3
    Community Member Cholera's Avatar
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    Quote Originally Posted by voodoogroves View Post
    The Elf line is getting a boost in the new release; +1 SP for each tier.

    Drow, Half Elf and Humans already can achieve higher DCs. Do they need more? Human and Half Elves are also quite likely to take CON as their second stat and have not many less HP than WF.
    Well, I'm not sure many would agree one additional DC point is as useful as 100+ hp but I suppose that's a matter of opinion.
    "No, no, NO! It’s pronounced KOL-ER-AHH, not KLO-WEE!"

  4. #4
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    Quote Originally Posted by Cholera View Post
    Well, I'm not sure many would agree one additional DC point is as useful as 100+ hp but I suppose that's a matter of opinion.
    well a few more points in con/100+hp is definately not as useful as the ability to self heal which is the true crux of the matter. Choosing a race should never be such a drastic mechanic changing choice. going from quickened recons for 250+ too cure serious pots on a wiz or heal scrolls on a sorc (or a well geared wizard) is not a balanced change by any means and certainly not worth 1 DC.

  5. #5
    Community Member Sirea's Avatar
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    /shrug

    I've never thought of my fleshy wizard as inferior to a WF; if I had, I would have TRed her into one instead of a Drow.

    All a state of mind, I suppose.
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  6. #6
    Community Member Kadagan's Avatar
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    I like War Forged and I enjoy playing an arcane caster... But the best race for a caster now if you run the numbers is a half elf. I'm not going to walk you through it or give it away... but look at what they have to offer.
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  7. #7
    Community Member furbyoats's Avatar
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    id trade the fleshies faster scroll throws for a couple dc's on WF sorcs :P
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  8. #8
    Community Member doubledge's Avatar
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    my suggestion is to change elven arcane spell succes to something decent.
    (given to drow too)

    -----------------------------------------------------------------------------------
    Elven Affinity for Magic

    (requires mental toughness)
    2 enhancementpoints
    (given at level 6)

    You have a heratige of high magical arts, and have learnt to channel some of that energy. You receive a +1 dc to all of your spells, and a +5% damage bonus to all of your spells which do damage. Also, you gain an extra 10 mana and are gain +1 umd.
    -----------------------------------------------------------------------------------
    Elven Affinity for Magic 2

    4 enhancement points
    (given at level 12)

    You learn more about your herritige, you gain a stacking +1 dc to all of your spells, a +5% stacking damage to all of your damage spells, and a stacking +15 mana. You also gain an additional +1 umd. You also now regenerate mana very, very, stupidly slowly. (1 mana every minute)
    -----------------------------------------------------------------------------------
    Elven Affinity for magic 3

    6 enhancement points
    (given at level 18)

    You have memorized your family tree back to the year of the giant's assault. You gain a +1 stacking dc to all of your spells, +10% to all of your damaging spells, and a stacking +25 mana. You also gain +3 stacking umd, and the ability to use the ability "magical frenzy" once per rest.

    Magical Frenzy

    1/rest

    you gain a +20 to all umd (stacks), lasts 1 min. This costs as much as a level 9 spell, and can be influenced by metamagics, however, you are unable to cast any not wand spells, and if contact an antimagic field, will die immediately.
    Like it?
    Last edited by doubledge; 02-27-2011 at 09:13 PM.


  9. #9
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    Quote Originally Posted by Tago_Bane View Post
    well a few more points in con/100+hp is definately not as useful as the ability to self heal which is the true crux of the matter. Choosing a race should never be such a drastic mechanic changing choice. going from quickened recons for 250+ too cure serious pots on a wiz or heal scrolls on a sorc (or a well geared wizard) is not a balanced change by any means and certainly not worth 1 DC.
    just go go pale master or a caster with umd and you have selfheal


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  10. #10
    Community Member hityawithastick's Avatar
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    I was in crystal cove tossing firewalls on skeletons. I'd drop a death aura, pick up a shield, and camp out in the wall.

    Meanwhile the warforged caster was trying to halt undead the skellies to keep them from attacking him. Lucky for him I prepped reconstruct
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  11. #11
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by hityawithastick View Post
    I was in crystal cove tossing firewalls on skeletons. I'd drop a death aura, pick up a shield, and camp out in the wall.

    Meanwhile the warforged caster was trying to halt undead the skellies to keep them from attacking him. Lucky for him I prepped reconstruct
    wow, must have been a reaaaaallly bad WF caster if he didnt have reconstruct himself, not to mention that he could do the exact same thing you are doing...
    adversity is something we face every day - for a true test, give someone power

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  12. #12
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    Quote Originally Posted by Uska View Post
    just go go pale master or a caster with umd and you have selfheal
    true you could go pale master but a palemaster is far less effective than Recon at spike (emphasis on spike) healing. And heal scrolls are slow and can be interrupted. Plz don't get me wrong I play 2 fleshy casters. Wouldn't roll a WF personally (just me) but on a Wizard a WF has a clear drastic mechanical advantage of being able to restore they're hp while in dire straights. A sorc, well if you are careful you could make do with heal scrolls and the -2 to DCs is a bigger deal especially since Sorcs have gimp DCs to begin with so it's more of an actual choice imo; though the surviability you get from just being a WF, the drastic difference from any other race is clearly over the top but what can we do this is Ebberron after-all.

    Though a nice trade off is that if you are a WF healers will expect you too heal yourself and would have a hard time healing you even if they wanted too. Were as a Fleshy gets full babysitting rights.

  13. #13
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    Quote Originally Posted by stille_nacht View Post
    wow, must have been a reaaaaallly bad WF caster if he didnt have reconstruct himself, not to mention that he could do the exact same thing you are doing...
    lol I solo that stuff with my fleshy archmage who's sitting at 280 hps. Displacement+stoneskin is all you need the mobs are so weak. + a cure serious pot here or there. Bad WF caster is not the word for it..... probably a 6 year old.

  14. #14
    Community Member Bogenbroom's Avatar
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    To be honest I have never found my WF wizzy to be any more survivable than my squishy ones, despite the self healing and better hp. I do umd all of my fleshies, so that does help.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  15. #15
    Community Member hityawithastick's Avatar
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    Quote Originally Posted by Tago_Bane View Post
    Displacement+stoneskin is all you need the mobs are so weak. + a inflict serious pot here or there.
    Much better this way.
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
    Quote Originally Posted by jcTharin View Post
    Hityawithastick, the super-naked dragon-slayer.

  16. #16
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    Quote Originally Posted by Bogenbroom View Post
    To be honest I have never found my WF wizzy to be any more survivable than my squishy ones, despite the self healing and better hp. I do umd all of my fleshies, so that does help.
    do you not have quicken?

  17. #17
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    Quote Originally Posted by hityawithastick View Post
    Much better this way.
    really all the cool kids are doing it you say..... *shifty eyes*

  18. #18
    Community Member hityawithastick's Avatar
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    Quote Originally Posted by Tago_Bane View Post
    really all the cool kids are doing it you say..... *shifty eyes*
    >_>

    Quote Originally Posted by Tago_Bane View Post
    cool kids are doing it you say..... *shifty eyes*
    >_>;

    Quote Originally Posted by Tago_Bane View Post
    *shifty eyes*
    >_>;;;

    Shifty eyes are creeping me out....
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
    Quote Originally Posted by jcTharin View Post
    Hityawithastick, the super-naked dragon-slayer.

  19. #19
    Community Member Claransa's Avatar
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    Quote Originally Posted by Tago_Bane View Post
    true you could go pale master but a palemaster is far less effective than Recon at spike (emphasis on spike) healing. And heal scrolls are slow and can be interrupted. Plz don't get me wrong I play 2 fleshy casters. Wouldn't roll a WF personally (just me) but on a Wizard a WF has a clear drastic mechanical advantage of being able to restore they're hp while in dire straights. A sorc, well if you are careful you could make do with heal scrolls and the -2 to DCs is a bigger deal especially since Sorcs have gimp DCs to begin with so it's more of an actual choice imo; though the surviability you get from just being a WF, the drastic difference from any other race is clearly over the top but what can we do this is Ebberron after-all.

    Though a nice trade off is that if you are a WF healers will expect you too heal yourself and would have a hard time healing you even if they wanted too. Were as a Fleshy gets full babysitting rights.
    On a level 20 drow palemaster i spike heal with negative energy burst for 238 (or there abouts) how does that compare to the spike heal of a WF?

  20. #20
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    Quote Originally Posted by Claransa View Post
    On a level 20 drow palemaster i spike heal with negative energy burst for 238 (or there abouts) how does that compare to the spike heal of a WF?
    well on a non-recon focused wizard I hit for 270 with a clicky I'd say you could easily hit for 300+ if your life was dependant on it. and it's much cheaper than that palemaster. I'm not sure if you would hit for that much every cast either though I'm no palemaster expert, I just watch them die alot when I'm on my fvs, enough that I grabbed inflict Serious wounds spell. *omg the range and facing restrictions on it is obsurd too*

    Edit: more too the point even with good self healing with palemasters that's resticts competitive survivability too one class and one pre inside that class. I'm not saying WF are the end all be all for casters, what I am saying is that no other race choice has as great of an impact of well rounded survivablity for any other class and drastically so. That there is no other class you can play in the game that the choice of race will have such a severe impact on the creation of the character both playstyle and statistics. This in my mind is wrong though since Stormreach is an ebborron city I see little we can do to change it. Even by making the other races better at another aspect of casting the width between the races in this choice will remain broad.
    Last edited by Tago_Bane; 02-28-2011 at 12:18 AM.

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