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  1. #1
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    Default A New Process to Epic Crafting (formerly More Tier 3 Epic Items)

    So, I love the way the items in the Birthday Event can be upgraded. It makes me wish that was how other epic items worked, too.

    For example, rather than needing a scroll, seal, and shard to make an epic item, you just need a scroll, seal, OR shard. But, that only gets you the Tier 1 item (which would a slightly weaker version of the current epic item, or the current version of the epic item for really weak ones, and a significantly weaker version of the best items).

    Then, to get to Tier 2, you just use one of the scroll, seal, or shard that you didn't use already. Tier 2 would be the current epic item in the case of most items, or a slightly weaker version for the best epics, and of course, a slightly upgraded version of the jank items.

    Tier 3, you just use the last of the scroll, seal, or shard. These items would be significant upgrades for jank items, slight upgrades for most epics (and let's face it, most epics aren't that great), and would get you the current version of the best epics.

    I like this because then crafting epics wouldn't seem as much of a grind, despite the fact that the grind is the same. And that's because you get reward for your work along the way. It keeps the carrot right in front of your face, rather than a couple miles off. :P

    Edit: title--****, it didn't change the thread's name...
    Last edited by waterboytkd; 02-26-2011 at 09:07 PM.

  2. #2
    The Hatchery sirgog's Avatar
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    I couldn't agree more with this proposal.

    In addition, it could be done something like this:


    Spectral Gloves - base item has +5 Dex, +2 to-hit, and Etheralness

    Add the Shard OR 20 Epic Dungeon Tokens: Dex bonus improves to +7, item binds
    Add the Seal OR 10 Epic Dungeon Tokens: to-hit bonus improves to +4, item binds
    Add the Scroll OR 10 Epic Dungeon Tokens: Add Yellow Augment Slot

    That way, there's continual progress even if you get unlucky and can't pull a particular piece to save your life (like I was with the Epic Chainmail Coif; it took me over 210 DQ1 chest lootings to pull the seal)
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  3. #3
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    I really like the way you pick and choose which abilities the item gets based on the scroll/seal/shard used. That's an interesting idea...of course, has the issue that if you can't pull the piece you need, you won't get the ability(ies) you want. Of course, the Token optional cost can fix that...but that's a whole different discussion.

    Either way, neat idea.

    And just for clarity, my original idea for upgrading, using the Spectrals as an example, would look like this:
    Spectral Gloves: +2 attack, +5 dex, etherealness
    Tier 1 Spectrals: +3 attack, +6 dex, etherealness, bound
    Tier 2 Spectrals: +3 attack, +7 dex, etherealness, bound
    Tier 3 Spectrals: +4 attack, +7 dex, etherealness, yellow augment slot, bound.

  4. #4
    Community Member seskie1's Avatar
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    I think this is a really good suggestion and would make epic crafting not as much of a grind. Because of the title of the OP i think it might be skipped over by many readers and not get the views and opinions this suggestion merits.
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  5. #5
    Community Member voodoogroves's Avatar
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    I kinda like this concept too as a gradual epic upgrade process and would certainly help the pain of trying to get all 3 before you can do anything. I'm not sure it would be easy to convert though.
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  6. #6
    Community Member Ybbald's Avatar
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    This idea has potential
    the epic crafting is really annoying right now

  7. #7
    Community Member Nebuchanezzar's Avatar
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    It's definitely something worth looking at I would think.

    If tokens were allowed as an option for upgrading it should technically guarantee you can finish any epic item. Some may have mixed feelings on that but I like knowing an end is expected, not just luck and hope.

    Incremental increases tend to keep people motivated and knowing that there is an eventual end in sight might get more interested.

    The balance could be made in deciding what the token"guaranteed" cost to make something is. One downside would be only farming "easier" epics just for tokens perhaps but that's just trying to be efficient in grinding out the material/item/currency/thingamabobs/whatevers.

    I think it is definitely worth considering and Turbine is already showcasing the means to do it.

  8. #8
    Hero Musouka's Avatar
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    That's pretty much a good idea for epics... actually, a great idea. Perfect idea for an epic overhaul. I am totally for this, and would like to see epic crafting much more like dragontouched, but not necessarily as difficult as dragontouched. However, instead of having different options for different tiers, it will have a single upgrade for each tier, as well as the last tier allowing an augment slot.
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  9. #9
    Community Member clkpacker's Avatar
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    I love it. I would love to see the event-style crafting menu and crafting style implemented for all crafting.

    Even though the current event is a grind, it's still a fun grind because you know each time you do it you're moving closer to your goal--having "interim" items also helps, as it's a great feeling to upgrade to tier 2, even if you still have a lot to go til tier 3. I think this would be a very welcome change to epic crafting, which is simply far too random.

  10. #10
    Community Member dodger72's Avatar
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    /signed

    I like the crafting the way it's done for the Sora Katra/Mabar and now the Birthday bash. Makes life a bit simpler.

    Tier-ing the epic items seems to be the best way to go as well. Scrolls would be what....Tier one, followed by Seals, then Shards?

    Beautiful idea....now if it could only come to fruition....

  11. #11
    Community Member Cyr's Avatar
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    Quote Originally Posted by sirgog View Post
    I couldn't agree more with this proposal.

    In addition, it could be done something like this:


    Spectral Gloves - base item has +5 Dex, +2 to-hit, and Etheralness

    Add the Shard OR 20 Epic Dungeon Tokens: Dex bonus improves to +7, item binds
    Add the Seal OR 10 Epic Dungeon Tokens: to-hit bonus improves to +4, item binds
    Add the Scroll OR 10 Epic Dungeon Tokens: Add Yellow Augment Slot

    That way, there's continual progress even if you get unlucky and can't pull a particular piece to save your life (like I was with the Epic Chainmail Coif; it took me over 210 DQ1 chest lootings to pull the seal)
    /signed with the following caveat

    There still should be some strong incentive to actually run the content where an items shard/seal/scroll drops. A method of doing this would be to change the epic dungeon tokens to epic 'desert' tokens and epic 'dragon' tokens and so forth. Then allow specific tokens to be crafted into generic tokens for augment slots and such. This way you can also have recipes which require multiple different token types (such as for new augments) and the abilility to have the recipes for the items require the appropriate tokens or seal/shard.... Existing tokens would have to be converted somehow...probably best to just have them converted to a 'master' token that you can craft into any specific token one way so as not to penalize existing players.
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  12. #12
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    Quote Originally Posted by Cyr View Post
    There still should be some strong incentive to actually run the content where an items shard/seal/scroll drops. A method of doing this would be to change the epic dungeon tokens to epic 'desert' tokens and epic 'dragon' tokens and so forth. Then allow specific tokens to be crafted into generic tokens for augment slots and such. This way you can also have recipes which require multiple different token types (such as for new augments) and the abilility to have the recipes for the items require the appropriate tokens or seal/shard.... Existing tokens would have to be converted somehow...probably best to just have them converted to a 'master' token that you can craft into any specific token one way so as not to penalize existing players.
    I really like the idea of specific epic tokens. And it would help with the argument against using tokens to buy scrolls/seals/shards, as the main argument against it is that you could just run the easiest epics in Sentinels and Red Fens, and craft Desert epics, or what have you. It could also be done that your raid tokens would be Desert Raid Tokens, or whatever, and you could only use raid tokens to replace the Shard.

    As for implementation, I don't think they'd really need to alter any of the tokens we have already. That would just be nightmarish for them, and it's not like it'd really be a loss of resources for us. Under this proposed system, generic dungeon and raid tokens still have their good uses.

  13. #13
    Community Member FaSo's Avatar
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    Quote Originally Posted by sirgog View Post
    I couldn't agree more with this proposal.

    In addition, it could be done something like this:


    Spectral Gloves - base item has +5 Dex, +2 to-hit, and Etheralness

    Add the Shard OR 20 Epic Dungeon Tokens: Dex bonus improves to +7, item binds
    Add the Seal OR 10 Epic Dungeon Tokens: to-hit bonus improves to +4, item binds
    Add the Scroll OR 10 Epic Dungeon Tokens: Add Yellow Augment Slot

    That way, there's continual progress even if you get unlucky and can't pull a particular piece to save your life (like I was with the Epic Chainmail Coif; it took me over 210 DQ1 chest lootings to pull the seal)
    /signed 100%

    I would love to see this idea added to DDO

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  14. #14
    Community Member Kaeldur's Avatar
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    Quote Originally Posted by sirgog View Post
    I couldn't agree more with this proposal.

    In addition, it could be done something like this:


    Spectral Gloves - base item has +5 Dex, +2 to-hit, and Etheralness

    Add the Shard OR 20 Epic Dungeon Tokens: Dex bonus improves to +7, item binds
    Add the Seal OR 10 Epic Dungeon Tokens: to-hit bonus improves to +4, item binds
    Add the Scroll OR 10 Epic Dungeon Tokens: Add Yellow Augment Slot

    That way, there's continual progress even if you get unlucky and can't pull a particular piece to save your life (like I was with the Epic Chainmail Coif; it took me over 210 DQ1 chest lootings to pull the seal)
    I like this... Except for the Tokens. I think it would make it too easy... Keep the Scrolls, Seals and Shards, have each one tied to a specific upgrade to the item, where all 3 build up to the ultimate version of the item.

  15. #15
    Community Member sirdanile's Avatar
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    awesome idea, i am 100% for this!
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  16. #16
    Community Member grodon9999's Avatar
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    Quote Originally Posted by sirgog View Post
    I couldn't agree more with this proposal.

    In addition, it could be done something like this:


    Spectral Gloves - base item has +5 Dex, +2 to-hit, and Etheralness

    Add the Shard OR 20 Epic Dungeon Tokens: Dex bonus improves to +7, item binds
    Add the Seal OR 10 Epic Dungeon Tokens: to-hit bonus improves to +4, item binds
    Add the Scroll OR 10 Epic Dungeon Tokens: Add Yellow Augment Slot

    That way, there's continual progress even if you get unlucky and can't pull a particular piece to save your life (like I was with the Epic Chainmail Coif; it took me over 210 DQ1 chest lootings to pull the seal)

    That's awesome, i hope a dev reads that.

  17. #17
    Community Member Anthios888's Avatar
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    I agree with the idea that epics should be upgradeable.

    As far as Sirgog's suggestion, I think I disagree. This is not how the event works, and probably should not be how real epics work. Tier 3 epics are actually kind of grindy in Crystal cove -- exponentially more difficult to attain than the tier 1 and 2 party favors. They require giving up a powerful item.

    Getting together shard, seal, and scroll of most things is really not that bad. Yeah, we whine about it. And there's always the girl (me) who runs 200 Last Stands trying to get the seal of something that should theoretically be better.

    I think an epic upgrade system that does not build on what's already there by making it more attractive would be neglected pretty quickly. There are too many "best in slots."

    Before I saw this thread, I rambled out my own suggestions here. Don't want to repeat blah blah blah.
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  18. #18
    Community Member Bodic's Avatar
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    I like the idea, but 10 dungeon tokens for an upgrade is toooo easy button. you can net that in a 1 day grind

    now say 100 raid tokens gives you the shard/seal/scroll (1 of not all 3) of your choice that is an acheiveable number and that would still be a 10m grind to get 1 full EPIC item between chrono/Von6/DQ for 1 toon anyway in some cases much easier than others.

  19. #19
    Community Member maddmatt70's Avatar
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    I like the felxibility, but want to spend my time playing the game instead of constantly spent upgrading items.
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  20. #20
    Community Member Trillea's Avatar
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    I really like the base idea, but also like the fact that you have to run the desert to get desert epics, and the like - so here's my compromise proposal

    Tier 1 epic upgrade: achieved after getting the scroll OR 10 epic dungeon tokens
    Tier 2 epic upgrade: achieved after getting the seal, but you can purchase random seals for 15 epic dungeon tokens kind of like the desert token turnins - you give 15 epic tokens to a guy and a list of 10 seals pops up, you pick the one you want. One vendor like this for each area - VoN, desert, fens, whatever.
    Tier 3 has to be the shard, no new ways to get them. It would make tier 3 epics still something worth grinding for, with definite progression on the way.
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