I dont like playing a healer, but the divine offensive spells are awesome so i made a FVS build designed more for offensive casting then healing. It does have some healing capability but mostly as a backup. So here it is! Please comment with suggestions, ideas, and CONSTRUCTIVR ciriticism.
Code:
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Level 20 Lawful Good Human Male
(20 Favored Soul)
Hit Points: 282
Spell Points: 2096
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 11
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 8 8 8
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 18 23 26
Charisma 14 14 19
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -1
Bluff 2 4 4
Concentration 5 24 28
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 4 8 10
Hide -1 -1 -1
Intimidate 2 4 6
Jump 4 23 27
Listen 4 8 8
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 8 8
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Diety) Favored by the Silver Flame
Feat: (Selected) Maximize Spell
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Nimbus of Light
Spell (1): Cure Light Wounds
Enhancement: Improved Jump I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Bless
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Charisma I
Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Extend Spell
Feat: (Automatic) Child of the Silver Flame
Spell (1): Command
Enhancement: Racial Toughness I
Enhancement: Improved Concentration I
Enhancement: Favored Soul Prayer of Smiting I
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Deific Vengance
Enhancement: Improved Jump II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II
Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Hold Person
Enhancement: Human Adaptability Wisdom I
Enhancement: Favored Soul Energy of the Scion II
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Mental Toughness
Spell (3): Searing Light
Enhancement: Human Improved Recovery II
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Cure Moderate Wounds
Spell (3): Protection From Energy
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Toughness III
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Chaos Hammer
Enhancement: Silver Flame Exorcism
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (2): Soundburst
Spell (3): Cure Serious Wounds
Spell (4): Freedom of Movement
Enhancement: Racial Toughness II
Enhancement: Improved Jump III
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Slay Living
Enhancement: Favored Soul Toughness IV
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Mass Aid
Spell (4): Deathward
Spell (5): Raise Dead
Enhancement: Favored Soul Wisdom II
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Beloved of the Silver Flame
Spell (6): Blade Barrier
Enhancement: Favored Soul Charisma II
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Unholy Blight
Spell (5): Greater Command
Spell (6): Cometfall
Enhancement: Favored Soul Energy of the Scion III
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (7): Destruction
Enhancement: Human Improved Recovery III
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Quicken Spell
Spell (5): Stalwart Pact
Spell (6): Heal
Spell (7): Mass Protection From Elements
Enhancement: Favored Soul Improved Empowering I
Enhancement: Improved Jump IV
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Death Pact
Enhancement: Favored Soul Improved Empowering II
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Mass Cure Critical Wounds
Enhancement: Improved Concentration II
Enhancement: Favored Soul Energy of the Scion IV
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Implosion
Enhancement: Human Greater Adaptability Charisma I
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Mass Inflict Critical Wounds
Spell (9): True Resurrection
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Favored Soul Prayer of Incredible Smiting II
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Mass Heal
Enhancement: Favored Soul Ascendency: Silver Flame
Enhancement: Favored Soul Longbow Specialization I
Enhancement: Human Versatility I