I dont like playing a healer, but the divine offensive spells are awesome so i made a FVS build designed more for offensive casting then healing. It does have some healing capability but mostly as a backup. So here it is! Please comment with suggestions, ideas, and CONSTRUCTIVR ciriticism.
Code:
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Level 20 Lawful Good Human Male
(20 Favored Soul) 
Hit Points: 282
Spell Points: 2096 
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 11
Will: 20

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(28 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             10                 10                   10
Dexterity             8                  8                    8
Constitution         12                 12                   12
Intelligence          8                  8                    8
Wisdom               18                 23                   26
Charisma             14                 14                   19

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance              -1                 -1                   -1
Bluff                 2                  4                    4
Concentration         5                 24                   28
Diplomacy             2                  4                    4
Disable Device       n/a               n/a                   n/a
Haggle                2                  4                    4
Heal                  4                  8                   10
Hide                 -1                 -1                   -1
Intimidate            2                  4                    6
Jump                  4                 23                   27
Listen                4                  8                    8
Move Silently        -1                 -1                   -1
Open Lock            n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair               -1                 -1                   -1
Search               -1                 -1                   -1
Spot                  4                  8                    8
Swim                  0                  0                    0
Tumble               n/a               n/a                   n/a
Use Magic Device      n/a               n/a                   n/a

Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Diety) Favored by the Silver Flame
Feat: (Selected) Maximize Spell
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Nimbus of Light
Spell (1): Cure Light Wounds
Enhancement: Improved Jump I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I


Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Bless
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Charisma I


Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Extend Spell
Feat: (Automatic) Child of the Silver Flame
Spell (1): Command
Enhancement: Racial Toughness I
Enhancement: Improved Concentration I
Enhancement: Favored Soul Prayer of Smiting I


Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Deific Vengance
Enhancement: Improved Jump II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II


Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Hold Person
Enhancement: Human Adaptability Wisdom I
Enhancement: Favored Soul Energy of the Scion II


Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Mental Toughness
Spell (3): Searing Light
Enhancement: Human Improved Recovery II


Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Cure Moderate Wounds
Spell (3): Protection From Energy
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Toughness III


Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Chaos Hammer
Enhancement: Silver Flame Exorcism


Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (2): Soundburst
Spell (3): Cure Serious Wounds
Spell (4): Freedom of Movement
Enhancement: Racial Toughness II
Enhancement: Improved Jump III


Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Slay Living
Enhancement: Favored Soul Toughness IV


Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Mass Aid
Spell (4): Deathward
Spell (5): Raise Dead
Enhancement: Favored Soul Wisdom II


Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Beloved of the Silver Flame
Spell (6): Blade Barrier
Enhancement: Favored Soul Charisma II


Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Unholy Blight
Spell (5): Greater Command
Spell (6): Cometfall
Enhancement: Favored Soul Energy of the Scion III


Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (7): Destruction
Enhancement: Human Improved Recovery III


Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Quicken Spell
Spell (5): Stalwart Pact
Spell (6): Heal
Spell (7): Mass Protection From Elements
Enhancement: Favored Soul Improved Empowering I
Enhancement: Improved Jump IV


Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Death Pact
Enhancement: Favored Soul Improved Empowering II


Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Mass Cure Critical Wounds
Enhancement: Improved Concentration II
Enhancement: Favored Soul Energy of the Scion IV


Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Implosion
Enhancement: Human Greater Adaptability Charisma I


Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Mass Inflict Critical Wounds
Spell (9): True Resurrection
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Favored Soul Prayer of Incredible Smiting II


Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Mass Heal
Enhancement: Favored Soul Ascendency: Silver Flame
Enhancement: Favored Soul Longbow Specialization I
Enhancement: Human Versatility I