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  1. #1
    Words! pie2655's Avatar
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    Default Offensive FVS

    I dont like playing a healer, but the divine offensive spells are awesome so i made a FVS build designed more for offensive casting then healing. It does have some healing capability but mostly as a backup. So here it is! Please comment with suggestions, ideas, and CONSTRUCTIVR ciriticism.
    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Favored Soul) 
    Hit Points: 282
    Spell Points: 2096 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 11
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity             8                  8                    8
    Constitution         12                 12                   12
    Intelligence          8                  8                    8
    Wisdom               18                 23                   26
    Charisma             14                 14                   19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 2                  4                    4
    Concentration         5                 24                   28
    Diplomacy             2                  4                    4
    Disable Device       n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  4                  8                   10
    Hide                 -1                 -1                   -1
    Intimidate            2                  4                    6
    Jump                  4                 23                   27
    Listen                4                  8                    8
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                  8                    8
    Swim                  0                  0                    0
    Tumble               n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Feat: (Diety) Favored by the Silver Flame
    Feat: (Selected) Maximize Spell
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Nimbus of Light
    Spell (1): Cure Light Wounds
    Enhancement: Improved Jump I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Toughness I
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Bless
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Charisma I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Child of the Silver Flame
    Spell (1): Command
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration I
    Enhancement: Favored Soul Prayer of Smiting I
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (2): Deific Vengance
    Enhancement: Improved Jump II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness II
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Hold Person
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Mental Toughness
    Spell (3): Searing Light
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (2): Cure Moderate Wounds
    Spell (3): Protection From Energy
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Toughness III
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Chaos Hammer
    Enhancement: Silver Flame Exorcism
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Heighten Spell
    Spell (2): Soundburst
    Spell (3): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump III
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Slay Living
    Enhancement: Favored Soul Toughness IV
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (3): Mass Aid
    Spell (4): Deathward
    Spell (5): Raise Dead
    Enhancement: Favored Soul Wisdom II
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Feat: (Automatic) Beloved of the Silver Flame
    Spell (6): Blade Barrier
    Enhancement: Favored Soul Charisma II
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Unholy Blight
    Spell (5): Greater Command
    Spell (6): Cometfall
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Destruction
    Enhancement: Human Improved Recovery III
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Spell (5): Stalwart Pact
    Spell (6): Heal
    Spell (7): Mass Protection From Elements
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Improved Jump IV
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Death Pact
    Enhancement: Favored Soul Improved Empowering II
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Resurrection
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Improved Concentration II
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (9): Implosion
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Mass Inflict Critical Wounds
    Spell (9): True Resurrection
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (9): Mass Heal
    Enhancement: Favored Soul Ascendency: Silver Flame
    Enhancement: Favored Soul Longbow Specialization I
    Enhancement: Human Versatility I

  2. #2
    Community Member twix's Avatar
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    I personally wouldnt take mental toughness. as a fvs you should wind up with more then enough spellpoints.I would replace it with spell penn or evocation focus.

  3. #3
    Words! pie2655's Avatar
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    Quote Originally Posted by twix View Post
    I personally wouldnt take mental toughness. as a fvs you should wind up with more then enough spellpoints.I would replace it with spell penn or evocation focus.
    Yeah wasnt sure if the offensive spells were evocation or not. But ill swap mental toughness with evocation focus.

  4. #4
    Words! pie2655's Avatar
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    Other than that.....is the build solid?

  5. #5
    Community Member twix's Avatar
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    Quote Originally Posted by pie2655 View Post
    Other than that.....is the build solid?
    Yeah .If all you changed was your con and your cha the build would still work well.Just giving you my personal preferences on how i would do it

  6. #6
    Community Member twix's Avatar
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    If you really want to focus on blade barrier i would even drop extend for greater evo focus.

  7. #7
    Words! pie2655's Avatar
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    In your opinion which would be better?

  8. #8
    Community Member twix's Avatar
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    Ive been running my cleric, now a true reincarnated into a fvs , offensively for the better part of 4 years and i like to have the highest dc possible on my bb and other spells. I run with max,empower,heighten,evo focus,greater evo focus,and toughness i think.And quicken of course :O

    Seems to work well havent changed feats on him for 3 years or so and took the same ones when i reincarnated.
    Last edited by twix; 02-26-2011 at 02:24 PM.

  9. #9
    Words! pie2655's Avatar
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    Awesome! Thanks!

  10. #10
    Community Member taurean430's Avatar
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    You will need to focus on Evocation, and get some Spell Penetration.

  11. #11
    Community Member nicnivyn's Avatar
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    If you're anywhere even close, grind out the favor to get 32 pt build first. Otherwise drop CHA 2 points ( you lose 29 sp) and raise CON 2 points.
    Goddess! You know it baybee.

    Nissha - Chanteuse - Zealotry - Zealot - Zeal
    Leader, High Rollers (Cannith)

  12. #12
    Community Member twix's Avatar
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    Quote Originally Posted by nicnivyn View Post
    If you're anywhere even close, grind out the favor to get 32 pt build first. Otherwise drop CHA 2 points ( you lose 29 sp) and raise CON 2 points.
    ^^ Would agree with that as well.

  13. #13
    Words! pie2655's Avatar
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    Okay, wasnt to sure about char vs. con.

  14. #14
    Community Member sweez's Avatar
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    IMHO, blade barrier is, by far, the most potent offensive divine spell in the game. Sure, destruction is nice, implosion can be fun, cometfall has its uses, but BB works on almost everything - from mid-level trash mobs, through Amrath red-names, to melee epic mobs. Keyword for any other offensive divine spell is: situational.

    So, you should try to max it out as much as you can. Starting with metas, you'll want maximize, empower, heighten, quicken and extend. Sure, you could theoretically live without extend, but it hugely increases bladebarrier damage/sp as soon as mobs start having enough HP not to be one shotted by 1 pass through the BB. Plus, it's great for utility buffs like recitation and holy aura.

    Also, you'll want the two spell focus: evocation feats. Sure, you could live without them as well, but as you reach a certain threshold getting your DCs up gets progressively harder, and +2 from feats becomes very very important. Side note, be sure to wear evocation focus items as soon as you can get them - Anathema ring has +100 SP and +1 to evocation spells, it's ML 11 and drops in Cursed Crypt (necro4 finale). It's a pretty rare drop, but they pop up on the AH from time to time, usually at around 300k. Robe of Fire drops in the Sands, is ML 8 and also gives +1 to evocation - you can probably buy it off the AH for as little as 5k. At higher levels, be sure to upgrade the Regalia from Mindsunder, it gives +2 to evo spells. You can also wear the Napkin from Reaver's Fate, +1 to all DCs.

    So that's 7 feats, toughness makes it 8 and you're done. Be sure to take some enhancement based spell pen, spending feats on spell pen on a divine just isn't worth it IMHO. Mental toughness is useless for a class that can easily hit 2800-2900 SP with 14 starting CHA and a +2 tome (Cunning trinket from the birthday event stacks with all other SP sources and gives 100 extra SP to a FvS/sorc).

    Anyway, be sure to check out this thread: http://forums.ddo.com/showthread.php?t=199266.
    Comfortably [d|n]umb

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  15. #15
    Community Member Keylon's Avatar
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    U want offensive casting consider this: Wizards and sorcerers can easily out dps a favored soul: I have a lvl 14 wizard that can hit 540 on his disintegrate (non crit) and the highest I've been hit by cometfall (non crit) has been 382. Wizards have free offensive spells called SLAs no other class has them. Sorcerers have a capstone that grants them +20% damage. What I'm saying is that an offensive favored soul is possible to build but can never measure up to arcane dps.

    My advice would be to dump the idea of a favored soul offensive caster and build either a generalist built which is capable of both melee and spell dps (I have one such idea take a look for yourself: http://forums.ddo.com/showthread.php?t=303932) or the more popular built which is the soul surivivor which is an extremely capable tank built with great melee dps and healing ability (http://forums.ddo.com/showthread.php?t=268346)

  16. #16
    Founder Mellkor's Avatar
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    In general, this kind of build works well if you mostly solo. In a group and in raids no one wants to chase mobs kiting through a BB when it would be much faster to let your melee's beat them down, (this applies mostly and engame and especially epics). Epic mobs are only tickled by Blade Barriers in epics, and for me, at end game BB kiting went from being fun to way too monotonus. IMO many other tactics (such as hold and beat) work a lot better and a lot faster than the old kite and BB in endgame.
    Last edited by Mellkor; 02-27-2011 at 11:28 AM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  17. #17
    Words! pie2655's Avatar
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    Quote Originally Posted by Keylon View Post
    U want offensive casting consider this: Wizards and sorcerers can easily out dps a favored soul: I have a lvl 14 wizard that can hit 540 on his disintegrate (non crit) and the highest I've been hit by cometfall (non crit) has been 382. Wizards have free offensive spells called SLAs no other class has them. Sorcerers have a capstone that grants them +20% damage. What I'm saying is that an offensive favored soul is possible to build but can never measure up to arcane dps.

    My advice would be to dump the idea of a favored soul offensive caster and build either a generalist built which is capable of both melee and spell dps (I have one such idea take a look for yourself: http://forums.ddo.com/showthread.php?t=303932) or the more popular built which is the soul surivivor which is an extremely capable tank built with great melee dps and healing ability (http://forums.ddo.com/showthread.php?t=268346)
    I have a wizard as well, the divine spells are cool fun, and pretty good, so want to try them. Also ive seen cometfalsl int eh 400s iirc and BB is a great spell.FVS Captsone is a SLA.

  18. #18
    Community Member Bodic's Avatar
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    just understand a dump stat AoV WF can solo heal Raids so you can 2 if you are good enough.

    also you must farm DQ until you have a Green blade if you want crit BB and CF or GH Blue Scale

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