-insert another rant-
With the Crystal Cove Event....*ducks and hides from forum flung fruit for posting another event thread*
Ok, let me start again, with the crystal cove event I'm noticing a continuing trend in power creep at lower levels in gameplay. For me, this is found in things like the cunning trinket and the stalwart trinket, both ml 4. The cunning trinket gives 50sp (not the state 30) that stacks with all other sp bonus, as well as enchantment and necro spell focus bonuses. The closest equivalent I know of is the crimson gemstone, for 50 non-stacking sp at ml 5. The stalwart trinket, proccing stoneskin at level 4 seems like it would make one pretty darn immune to damage at those levels, added on to the already nice stacking 10 hp and 10% fort (again seriously did anyone at Turbine check the text on these). The other latest thing that procced stoneskin at a low level was the gorgon docent, with its +4 con and I daresay if there is a warforged in your group at level 8 he's probably wearing that docent.
Added to these types of items that have lately been appearing is the often talked about airship buffs (30 energy resistance basically nullified the power of kobold shamans).
Now, I havent been here as long as everyone else and based on the "back in my day" posts its clear that this is just a continuing trend. At what point do the combination of buffs and overpowered low level items (see I'm talking about the low level items not the easy to get epics here as with most other posts about the event) does this game become so easy at low levels that no one learns anything about survival skills. I've seen people complaining about high level or even TR players that don't seem to know how to play the game. But seriously, who would expect people to learn survival skills if when they are supposed to be learning the game they are walking around with DR/10, 30 energy resistance and +2 to all stats.
I don't know, am I the only one that is more annoyed at the low level items from this event than the epic items?
-Edit-
On further reflection, the crafting requirements of the items imply the use of a high level character. High level ship buffs tend to be reserved for high level guilds, which will not be likely to sit in Korthos Harbor spamming blind invites (notable exceptions to this case exist). Therefore, its unlikely that really new people will have these items and buffs right off the gate. Rather, TR's and twinked out veterans will, and the effect will be to widen the gulf between the new player and the veteran player.