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  1. #1
    Community Member Phalcon's Avatar
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    Default Lacer - The Revenant

    Lacer
    Level 20 True Neutral Human Female
    (20 Wizard)- Past Lives: 3Wizard 1Sorcerer 1Bard
    Hit Points: 472+45GS+40SFL+20Yugo+10GHfv+20Rage=607
    Spell Points: 1895+200AM+150GS=2245

    BAB: 10/10/15/20
    Fortitude: 21+5Resistance+4GH+2GL=32
    Reflex: 26+5Resistance+4GH+2GL=37
    Will: 17+5Resistance+4GH+2GL=28

    Starting Ending
    Abilities Base Stats Base Stats
    (36 Point) (Level 1) (Level 20)
    Strength 8 10+6Item+1LOTD+1Exc=18
    Dexterity 8 10
    Constitution 18 23+7Item+3Exc+1LOTD+4Lich+2Ship+2Yugo=42
    Intelligence 18 33+7Item+3Exc+1LOTD+2Lich+2Ship+2Yugo+2Store=52
    Wisdom 8 10+6Item+2Lich+1LOTD+1Exc=20
    Charisma 12 14+6Item+2Lich+1LOTD+1Exc=24

    Intelligence: 52+4Abishai Destroyer+2HouseD Potion=58

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending
    Skills (Level 1) (Level 20)
    Balance 1 11+1LOTD+2GL+4GH=18
    Concentration 8 38+1LOTD+2GL+4GH+15Item=60
    Diplomacy 1 18+1LOTD+2GL+4GH+10Item+3GS+1Brd=39
    Haggle 3 18+1LOTD+2GL+4GH+10Item+3GS+1Brd=39
    Intimidate 3 18+1LOTD+2GL+4GH+15Item+2Fv+3GS+1Brd=46
    Jump 1 14+1LOTD+2GL+4GH+30Item=51
    Move Silently -1 11+1LOTD+2GL+4GH=18
    Use Magic Device 3 18+1LOTD+2GL+4GH+5Item+3GS+1Brd=34

    Feats:
    Extend
    Maximize
    Empower
    Quicken
    Heighten
    Necromancy Focus
    Greater Necromancy Focus
    Enchantment Focus
    Greater Enchantment Focus
    Past Life – Wizard
    Toughness
    Past Life - Bard
    Insightful Reflexes

    Spell Difficulty Checks (DC):

    Necromancy: 10Base+9Spell Level+2Item+2Feat+1Wizard Past Life+1Lich+21Int=46
    Enchantment: 10Base+9Spell Level+2Item+2Feat+1Wizard Past Life+1Bard Past Life+21Int=46
    Conjuration: 10Base+9Spell Level+2Item+1Wizard Past Life+3Epic+21=46
    Transmutation: 10Base+9Spell Level+2Item+1Wizard Past Life+21Int=43

    Using Abishai Cookies/Bard Song/HouseD Potion:

    Necromancy: 46+2Abishai+1Bard+1HouseD Potion=50
    Enchantment: 46+2Abishai+1Bard+1HouseD Potion=50
    Conjuration: 46+2Abishai+1Bard+1HouseD Potion=50
    Transmutation: 43+2Abishai+1Bard+1HouseD Potion=47

    Spell Penetration:

    20Base+6Wizard Past Lives+2Item+3Enhancement=31


    Head: Greensteel Weave Helm of Ash (Blindness Immunity/+5 Fire Resistance/Major Void Lore)

    Body: Epic Robes of the Diabolist (Blue: Heavy Fortification / Colorless

    Cloak: Epic Envenomed Cloak (Green: Toughness)

    Bracers: Epic Bracers of Demonic Consort (Yellow: Greater False Life / Colorless:+1 Exceptional Constitution)

    Boots: Epic Boots of Corrosion (Green: +2 Good Luck / Colorless

    Gloves: Greensteel Weave Gloves of Radiance (+10hp/+15hp/+20hp)

    Trinket: Litany of the Dead

    Goggles: Greensteel Weave Goggles of Concord & Opposition (Wizardry VI/+50Sp/+100sp)

    Necklace: Torin’s Choker [Warchanter Set]

    Belt: Eerie Belt [Pale Master Set]

    Ring: Sanura’s Ring [Pale Master Set] (+2 Exceptional Intelligence)

    Ring: Warchanters Band [Warchanter Set] (+2 Exceptional Constitution)

    How Swap Items:
    Torc of Prince Reiyum II+ Epic Kundarak Shield+ Epic Ring of the Mire = Shield Blocking SP Regen
    Ring of the Djinn = Ev6 Bases
    Epic Firestorm Greaves = Any heavy Fire dmg area
    Epic Timeblade = FOM without losing boots slot
    Skiver + Epic Ornamental Dagger = Nuking
    Epic Staff of Inner Sight = Transmutation Spells ie Flesh to stone
    Upgraded Pale Lavender Ion Stone – Abbot Infernos/Ev6 Breaths/Abishai Fireballs/Anything Situational
    Epic Ring of Spell Storing = more sp to blow through
    About the build:

    A while back I was TR’ing with my good buddy Nick. He was on Biggsexy his Drow Palemaster and I was on Phalcon my Battle Cleric. I got a few chances to test his toon out and see how it operated and I had so much fun and was so impressed that immediately after that TR I went crazy and TR’d my Sorcerer Jenix(Later moved to Khyber and renamed to Lacer) into a Drow Palemaster. I ended up liking it so much that I TR’d 3 more times to get the Wiz Past lives in and eventually got almost all the gear I wanted for the build. Basically we had a huge debate on what was better between a WF AM or a Drow PM, and we ended up finding the Drow to be better then the WF AM counter-part (With a few TR’s so you could drop spell pen feats and take the enchantment focus’s). I did some more number crunching and being pretty familiar with how casters work found that if you knocked out a Bard Life and went back to a Human Palemaster that would be the best possible Wizard option, you would then get another feat and able to take the bard past life feat for another bump to your DC which is what I am about to do.
    This build is heavily focused on maintaining the Highest DC’s and Spell Penetration possible. It’s all about complete CC and self-sufficiency. I enjoy soloing and running duo raids/quests as it’s the only time I feel challenged in this game. This build has a lot of hit points, great saves and amazing self healing. If death attacks work on the monster then it will be a 1 shot kill every time (with the exception the mob rolls a natural 20). If the monster has deathward then it gets its soul trapped instead. If that doesn’t work It WILL be held or danced or webbed.
    I put a lot of skill points into intimidate as it makes it easier to group mobs up. It’s not high enough to Intimidate raid boss’s or anything but effective enough on trash mobs throughout the game, and the rest of the skill points I really didn’t care too much about. I leave Quicken on 100% of the time and I don’t waste time using scrolls. I personally think scroll healing is boring and takes too long and not as effective as just casting the spell you want with some exceptions. This isn’t necessarily the right answer I’m aware, but that’s just my style of play.
    Obviously the gear has a lot to do with making the build work great, but player skill helps the same if not more (ie. knowing when to throw what spells, How to avoid getting hit, kiting tactics, when to heal, how to nuke effectively etc). I think one of the best things about this build is that it’s just all around a very solid toon. It’s not squishy so you don’t have to worry about getting a 1 shot death, the Saves are high enough to be able to shrug off any traps or spells your hit by, and the self healing is good enough that you rarely have to use your negative energy burst for healing. Those of you that have already played with me I’m sure can attest to this.

    In the end if your wanting to make a solid Caster and are willing to commit the time and effort required to grinding out TR’s and getting the right gear this is the way to go. Here are the Pro’s and Con’s of the build:


    Pros: Amazing hit points. Solid amount of spell points. Great Saves. Godly DC’s. Fun as ****.

    Cons: None

    60% of the time this build works every time.
    Revenants
    Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB


  2. #2
    Community Member ArchStriker's Avatar
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    I personally respect the warforged versions of the archmage, but at the moment I'm in progress of a palemaster, soon as they get their different forms, how would you, well "Play one in form".
    waka flaka flame ina unda wata tank

  3. #3
    Community Member Phalcon's Avatar
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    Quote Originally Posted by ArchStriker View Post
    I personally respect the warforged versions of the archmage, but at the moment I'm in progress of a palemaster, soon as they get their different forms, how would you, well "Play one in form".
    I'm actually not quite sure what you mean by different forms. Could you clarify more?


    Personally if you put all the stats out on the table and compare the WF AM to a Drow/Human PM this is what you get.


    First Life non TR's - WF AM > Drow/Human PM

    After 3 Wiz TR's WF AM < Drow/Human PM

    After bard life and 3 Wiz TR's WF AM < Drow PM < Human PM

    If youd like me to break this down into numbers for you with DC's/HP/SP/ etc I can just lemme know.

    Jen
    Revenants
    Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB


  4. #4
    Community Member Shade's Avatar
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    Quote Originally Posted by Phalcon View Post
    I'm actually not quite sure what you mean by different forms. Could you clarify more?


    Personally if you put all the stats out on the table and compare the WF AM to a Drow/Human PM this is what you get.


    First Life non TR's - WF AM > Drow/Human PM

    After 3 Wiz TR's WF AM < Drow/Human PM

    After bard life and 3 Wiz TR's WF AM < Drow PM < Human PM

    If youd like me to break this down into numbers for you with DC's/HP/SP/ etc I can just lemme know.

    Jen
    Or even better:
    TR to sorc so you can do all the same things faster and more often =)

    Untell Turbine actually points out content with high enough to saves or SR to warrant the extra DCs wizards can get now, I still thnk sorc reigns supreme for the ultimate TR grinders, or even just single TRs with the right gears. DCs over 40 tend to work near flawlessly, espeically on epic vs the **** saves they gave mobs (Even Amrath normal tends to be harder lol). And sorc can reach about 42-44 without too much trouble given a similar set to yours. And if you really want more, theres always house D pots for that extra +1/2 DC in a pinch.

    I mean my wizard with no relevant pastlives, no exceptional int item, no +7 int, no palemaster bonus, only +2 int tome. Enchanement stuff lands flawlessly on everything I want it to. I will be able to surpass his DCS when I go back sorc and get appropriate tome/etc..

    Todays Wizards are the fighters of like mod0. Superior to-hit makes them uber vs those crazy high AC mobs of tempest spine.. But the real pros played barbarians (sorcerers) and hit things just fine anyways, while doing a ton more DPS.

    Problem is today's equiv of mod0/1s Tempest spine elite = ??????? . There is none. Everythings too easy = /

  5. #5
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    Thumbs up

    I'm a big fan. I actually have an Excel spreadsheet that reads almost identical to this. I'm in the process of TRing my main through some lives. But, yes, Pale Master is the awesome.

  6. #6
    Community Member Phalcon's Avatar
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    Quote Originally Posted by Shade View Post
    Or even better:
    TR to sorc so you can do all the same things faster and more often =)
    Better? Wrong! Faster? Doubt it! Same things? Unlikely!

    Quote Originally Posted by Shade View Post
    Untell Turbine actually points out content with high enough to saves or SR to warrant the extra DCs wizards can get now, I still thnk sorc reigns supreme for the ultimate TR grinders, or even just single TRs with the right gears.
    EADQ1? There's no real debate to this. There's no using a been here long time card as so have I. EADQ1 Mobs have pretty high saves. Your going to have a hard time landing your holds with a 42-44, and when you do they will break very quickly. I'm not talking about the trogs, or the bats.... I'm talking about the Flensers, the djinn's, and the Tharak Hounds. As for SR? EOOB is pretty high.

    Quote Originally Posted by Shade View Post
    DCs over 40 tend to work near flawlessly, espeically on epic vs the **** saves they gave mobs (Even Amrath normal tends to be harder lol). And sorc can reach about 42-44 without too much trouble given a similar set to yours. And if you really want more, theres always house D pots for that extra +1/2 DC in a pinch.
    DC's over 40... So is that a 41 or a 69? I would say DC's over 46 Work near flawlessly, but "I" Would say it because Ive hit that mark and seen the results, as others have that run with me. Also I think we both have differen't definitions of flawlessly.... See my definition means: Mobs fail save unless they roll a 20. I think with your numbers, yours is more of a Mobs fail save unless they roll a 17-20. Is that a big deal? Could be, but not necessarily, yet it also widens the mobs margin of breaking the Hold/Dance/Web... Which sort of supports my statement above saying your caster wont be faster... Wait I said unlikely... Alright yeah I'm saying it now: "It wont be faster". Example: I cast hold monster and it works lets just say flawlessly while my mobs are held they typically stay that way with a lot less chance of breaking. A mob breaking its CC means you have to cast the spell again. It means a pause in the system, an added amount of time, time that adds up, time that matters to those that want to say that one way is faster then another. Add it all up.

    Quote Originally Posted by Shade View Post
    I mean my wizard with no relevant pastlives, no exceptional int item, no +7 int, no palemaster bonus, only +2 int tome. Enchanement stuff lands flawlessly on everything I want it to. I will be able to surpass his DCS when I go back sorc and get appropriate tome/etc..
    Care to explain how you are going to surpass a wizards DC's with a Sorc? I don't think that its possible. Not yet at least, and FYI we are talking in matters of optimization. Next if you land everything flawlessly lets invent a new game... Call it the Caster Challenge? [Sounds a tad bit familiar]. Lets go into EADQ1 and I want to see flawless!

    Quote Originally Posted by Shade View Post
    Todays Wizards are the fighters of like mod0. Superior to-hit makes them uber vs those crazy high AC mobs of tempest spine.. But the real pros played barbarians (sorcerers) and hit things just fine anyways, while doing a ton more DPS.
    Ummm.... not going to even waste my time on this one lol.

    Quote Originally Posted by Shade View Post
    Problem is today's equiv of mod0/1s Tempest spine elite = ??????? . There is none. Everythings too easy = /
    Then why arn't you running Tod Elites every day? See the whole problem with all of this is that you really don't have any solid reasons why a Sorcerer is better then a Wizard. The reasons above are lame and can be turned around 10 fold. Without even thinking about it much I can probably name off a bunch of reasons why a Wizard is better then a Sorc.

    1. Wizards Self Healing > Sorcerers
    2. Wizards DC's > Sorcerers
    3. Wizards Spell Versatility > Sorcerers
    4. Wizards get way more Feats (This alone makes a Wizard far superior)
    5. Wizards PM Lich = more HP then Sorcerers
    6. Wizards have insightful Reflexes, Sorcerers once again lack something amazing
    7. Wizards get more Skill Points due to more Int.
    8. Wizards have prestige Class's, Sorcerer's Don't.

    I could go on forever.... My build is on paper. You show me on paper or in game if you'd rather something better or more effective. Show me how a Sorcerer is going to run through amarath elite 1/2 as fast as the Wizard I speak of, Hell show me how a Sorcerer can be useful in Amarath elite where Necromancy/Conjuration dominates DPS. These are all just cold hard facts. I do hope they boost Sorcerers more though soon. I'd love to play my other 3 Sorcerers again. Don't get me wrong I have seen some very good Sorcerer's, some that impressed me a great deal, but when it comes down to it, when the rubber meets the road, the sorcerer is left in the dust.
    Revenants
    Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB


  7. #7
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    What about ap's?
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  8. #8
    Community Member bradleyforrest's Avatar
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    NM, I forgot about the capstone.
    Last edited by bradleyforrest; 03-01-2011 at 05:36 PM.

  9. #9
    Community Member Mercureal's Avatar
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    Never mind.

  10. #10
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Phalcon View Post
    Constitution 18 23+7Item+3Exc+1LOTD+4Lich+2Ship+2Yugo=42
    Intelligence 18 33+7Item+3Exc+1LOTD+2Lich+2Ship+2Yugo+2Store=52
    It would be useful to show your enhancements that are getting you from 18 to 23 and 33 respectively.
    Last edited by sephiroth1084; 03-01-2011 at 07:10 PM.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  11. #11
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    Quote Originally Posted by sephiroth1084 View Post
    How are you going from 18 to 23, or 18 to 33 in those calculations? As far as I can tell, your calculations for the whole post are thrown off by these errors (less so for the Con, as it should be a 22 assuming the +4 tome, whereas the Int should be a 27 assuming 5 lvls and a +4 tome--that's a difference of 3 points on your DCs).
    Con: 18+4tome+1human = 23
    Int: 18+4tome+1human+5levels+3enh+2cap = 33

    Correct?

    Pretty decent-looking build, btw. Thinking of something along those lines for my PMs last life.

  12. #12
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Efladim View Post
    Con: 18+4tome+1human = 23
    Int: 18+4tome+1human+5levels+3enh+2cap = 33

    Correct?
    Yup. I forgot about the enhancements that he left out. Carry on.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  13. #13
    Community Member Phalcon's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Yup. I forgot about the enhancements that he left out. Carry on.
    If you all would like to see my enhancement layout I'll put it out tomorrow. My bad seph... You have a caster though so im sure it wasn't all that hard to figure it out... and if it was then.... yea...
    Revenants
    Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB


  14. #14
    Community Member Phalcon's Avatar
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    Quote Originally Posted by Efladim View Post
    Con: 18+4tome+1human = 23
    Int: 18+4tome+1human+5levels+3enh+2cap = 33

    Correct?

    Pretty decent-looking build, btw. Thinking of something along those lines for my PMs last life.
    Yea man, I think its pretty much an optimized caster. The only problem is getting all the TR's done and finding time to get the gear. Pain in the A** but worth it once your done. If you get yours done lemme know.
    Revenants
    Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB


  15. #15
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Phalcon View Post
    If you all would like to see my enhancement layout I'll put it out tomorrow. My bad seph... You have a caster though so im sure it wasn't all that hard to figure it out... and if it was then.... yea...
    I'd just popped in here since you linked it from the other thread, then got confused by your numbers. As pointed out I just overlooked the leap from your 18s to the stats you started adding to. Seems silly to include only half of the stat breakdown. It would certainly be more helpful to others less familiar with casters, or also experiencing some mental flatulence to include the complete breakdown.

    I'd been considering doing something similar on my wizard, picking up a bard level for the feat and ditching Spell Pen feats entirely after 3 wizard lives, but I think I'll pass on that probably. Not sure I'd want to play a bard at all, let alone 4.3 million XP worth of bard, and I may keep a Spell Pen feat in my final build. On Elochka's next life I'll probably try out Wraith form and decide whether I want to keep it in for the final version.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  16. #16
    Community Member Phalcon's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I'd just popped in here since you linked it from the other thread, then got confused by your numbers. As pointed out I just overlooked the leap from your 18s to the stats you started adding to. Seems silly to include only half of the stat breakdown. It would certainly be more helpful to others less familiar with casters, or also experiencing some mental flatulence to include the complete breakdown.

    I'd been considering doing something similar on my wizard, picking up a bard level for the feat and ditching Spell Pen feats entirely after 3 wizard lives, but I think I'll pass on that probably. Not sure I'd want to play a bard at all, let alone 4.3 million XP worth of bard, and I may keep a Spell Pen feat in my final build. On Elochka's next life I'll probably try out Wraith form and decide whether I want to keep it in for the final version.
    Since I'm on your server now... how about we both knock out a TR together? well both knock our bard lives out. 1 can play spell singer 1 can play warchanter lol.... I know how you feel and I'm dreading the bard life.... really am.... My bad for not including the full layout of the stats, honestly just a mess up on my part. Next time I'll include it to make things easier.

    Jen
    Revenants
    Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB


  17. #17
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    ap's, yes please

    even tho you can kina already guess them, but, seeing is beliving

    spell list would be nice :P
    Last edited by Maegin; 03-01-2011 at 08:04 PM.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  18. #18
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Phalcon View Post
    Since I'm on your server now... how about we both knock out a TR together? well both knock our bard lives out. 1 can play spell singer 1 can play warchanter lol.... I know how you feel and I'm dreading the bard life.... really am.... My bad for not including the full layout of the stats, honestly just a mess up on my part. Next time I'll include it to make things easier.

    Jen
    Ehhhh...I appreciate the offer, but I don't know that I'd be willing to do the bard thing even with a dedicated partner. For one, I want to see how I feel about leveling my wizard a a TR2 before making any other plans for her. I think it should go well, but I started to really hate the interminable grind on my TR2'ed paladin, different experience though it was.

    Also, I'm probably TRing one of my monk, barbarian or rogue before going back to my caster, maybe two of the three even, and none are quite ready yet as it is. A few more weeks of raiding with them, then a month or so to TR, and then maybe busing Elochka down to 1, but probably waiting a few weeks before starting on another TR to catch up on raiding and epics and such.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  19. #19
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Phalcon View Post
    I'm actually not quite sure what you mean by different forms. Could you clarify more?


    Personally if you put all the stats out on the table and compare the WF AM to a Drow/Human PM this is what you get.


    First Life non TR's - WF AM > Drow/Human PM

    After 3 Wiz TR's WF AM < Drow/Human PM

    After bard life and 3 Wiz TR's WF AM < Drow PM < Human PM

    If youd like me to break this down into numbers for you with DC's/HP/SP/ etc I can just lemme know.

    Jen
    Could you break this down for me please? Thanks.

  20. #20
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    It means, in your first life, its best to be a warforged AM wizard, since all the self healing and DC's are highest in this form, because lack of past life feats.

    After 3 TR's it is better to go Drow PM, since you will now have 3 past life: wizard spell pen bonuses build up, and the actual past life feat can be taken since you wont need to take any more spell pen feats. The wizard past life feat now makes up for the extra AM dc booster, and drow INT bonus with lich form makes the DC's the same, but now you get even more survivability for being a PM.

    After a bard past life, you now get the +1 enchantment dc boost from bardic past life, and the bonus feat from human makes up for that, allowing both wizard AND bardic past life feats to be taken, and with current INT scores, your only +1 INT behind a drow, but the extra feat offsets where it really counts (since the bar past life gives 1 more dc, aka +2 int from drow). So human PM is now the optimal desire. More con than drow, not neededing +2 int, since all you need it for is for enchant boosts (now aquired via human extra feat [bardic past life]), extra skill, Human adaptabitlity, and healing amp with no downsides.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

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