GROAN-1 (Melee/Casting Horc FVS)
Community Member
Yea. -5 was my suggesiton, and Eladrin replied directly to my post saying he would consider it.
Guess he did consider it and decided to ignored it. Pretty sure the current live effect is -10. Tho did not do any hard testing to verify that, could be -5, but feels like -10 based on just casual observation.
Last edited by Shade; 03-05-2011 at 10:44 AM.
Sounding a bit like norg.
Thought you were be less petty.
How good sir, pray tell, do you know for a fact that I have never played a palemaster?
Are you indeed a mind reader sir?
I have heard rumors of your prowess, but I did not know mind reading was amoung them.
Sounds like you being a bit hypocritical about theYou aparently play better then me and even know exactly what I play, and my knowledge of the classes I play. amazing stuff."the ' I play better than you ' card
For the record, I had a palemaster wizard for over 8 months. But should I really need to qualify myself for you? ......... I dunno, time will tell.
As juicy as the last few posts have been, I have a question about the OP.
What do you think about the epic mabar robe? I guess the choice boils down to how often you really use web on this toon and how opposed you are to the epic inner sight as a more permanent fixture. Superior void lore surpasses and replaces your GS helm, SFL and boon of undeath further increases your survivability, and the blue/colorless slot can be put on the staff if its gonna be your primary weapon for the +7 int and DCs. The free helm slot could be filled with a sup pot VI pirate hat for example, freeing up your necklace slot for perma torq or even noxious embers. You'd lose 3 on your web DCs and a little weapon flexibility(ie. less woo stick), how important is that stuff to the build compared to benefits of an epic mabar robe?
This thread has definitely piqued my interest in PMs. I kinda wrote them off early when they had less gear/spells available and focused my attentions on archmage when it came out. I didnt realize how survivable a fleshy PM could actually be and the thought of a universal DC increase from INT is certainly appealing. I'll be starting the first of several TRs on my wizard soon and will definitely try out this build for comparison's sake.
-Gomper
Just going to quote this for emphasis. Seems to be a good example on why being a big proponent of a certain class/pre does not nessasarily make you a complete expert on it. (Note mine and Sephiroths earlier replies on why)
RE: DQ1.
Actually I know the exact drop rates thanks to Rodrak:
DQ2:
DQ1 vs DQ2:EADQ2 loot table is a large tree, so might as well add some more things:
1st "roll":
Raid items shards and +3 BTA tomes: 15%
Desert explorer shards: 3%
Wizking shards: 3%
Chains shards: 3%
OOB shards: 3%
Desert named items and +3/+4 BTC tomes: 25%
Specific:
+3 BTA tomes: 15%*4%=0.6%
+3 BTC tomes: 25%*1%=0.25%
+4 BTC tomes: 25%*1%=0.25%
Bloodstone: 25%*50%(2nd named items table)*1%=0.125%
Overall chance of at least 1 item in DQ2 Raidchest: 52%
So my chances are either:7) Shard of the Spell Storing Ring (ADQ1 epic, ADQ2 epic)
ADQ2: 3%(desert explorer shards)*50%(1st table)*1%(ring of ss)=0.015% to get one (yay! so easy)
ADQ1: 9%*50%*1%=0.045% (so much easier lol, and that's likely only in last chest, other drop only seals)
Really freakin bad. Or really freakin bad. I'll go with.. Really freakin bad =)
Difference is in a raid, theres 11 other players who may be luckier then I that might sell/offer a rolll on said shard I want. Where DQ1 only 5 players may do that, and generally those 5 will be players taht have more desire for the shards, and thus less likely to offer them for rolls.
If your after scrolls, seals. Sure thats a good one to run. Personally have every relevant scroll and seal due to heavy farming years ago.
Its actually a 1 in 6 drop rate to get an outdoor shard in ADQ1. We did a 27 min run yesterday. We are still working on fine tuning things and going for a 20 min or less runs. 20 minutes for a 1 in 6 chance at an outdoor area shard.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Agreed, thats what my guide says.
The 9% quoted by rodrak most likely refers to the first table, and there are 2 main tables, thus 18% chance = 1 in 6.
I think it's like this:
9% table A ) Raid shards
9% table b) Other shards
50/50 for either quest shards , or desert rare shards,
then there is a 1d100 rolled on that table, pointing to the shard you get. Would also explain why raid shards are so much more common then desert rares.
Community Member
One little quibble on the order of the lives - I think it might be easiest to do the bard life first and just get it out of the way. It's far easier to grind a wizard than a bard. It's also easier to level something like a classic rocker or axesinger than a casting bard which would receive the benefits of the wizard past life.
All you can pull in ADQ1 is outdoor area shards. After 150 runs or so that is all I have seen. It is a 1 in 6 chance of pulling an outdoor area shard which means if you can do it fast it is the best bang for your buck. Problem is to do it fast requires some fairly heavy hitters.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
I use that set-up: Epic Robe of Shadow w/ Epic Staff of Inner Sight and I like it. Mostly, I get my Superior Potency and Lore for my negative energy spells all the time, so for those I don't care what weapon I'm holding. Plus, it comes with SFL, Boon of Undeath and Necromancy Focus (again, bonus for when I'm not holding the staff).
I think it's well worth having and using as a primary robe on a PM. I have the pieces to make the Epic Diabolist and haven't bothered. If I could get a Greenblade scroll I might consider it, but it would be a tough choice.
As for the pirate hat, yeah a Superior Potency VI hat would be nice. I might craft one to use for when I recraft my GS HP item to some other slot. Probably put +15 Concentration on it, but might go with Balance instead.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Sadly I never made a Epic robe of shadow during the Mabar event as once upon a time I was all pro sorc and didn't think I would ever run a PM. Then Nick made a PM and I played it and ever since then Ive been sold. I wish I would have made that robe though as its very nice for a PM. Here's my opinion: If you have that robe I would wear it. You can get your Int from the Epic Staff of Inner sight and or just switch back to the Epic robes of the diabolist when your needing that extra DC or when using Conjuration spells like Trap the soul and Webs.
Revenants
Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB
Do you have the full epic abishai set on him?
Curious if it was really fixed per the release notes for u8.1 which say something undecipherable like this:
The Might of the Abishai set bonus has been changed to a +3 increase to the wearer's Conjuration spell DCs (and +1 in the case of the lower tiers.)
Because if you HAD played one you wouldnt be making comments like you have been. Honestly shade its easy mode. Its silly OP when you get it fully geared up. (And im talking fully geared, maxed out - not secondary half assed geared - hey we all have one my bard could use some gear love)
When the prestige first came out and it was horribly broken? I dont particularly keep tabs but werent you taking a break when palemasters actually got fixed? Have you played its latest incarnation on a fully tricked out, temp dr, DC nightmare that they can be? From memory ur sorc is well geared out...compare apples to apples (you mention ur AM has barely any loot above shroud IIRC). Of course the tricked out sorc will feel more powerful.
I dont believe anywhere I said I play better than you.
Let me clear the 'mind reading' up for you. My thought process is this
- If you are as game savvy as you state (and ur technical knowledge gives me no reason to believe you arn't)
- And you have played both fleshy PM and drow sorc to their respective max
- > Then you would be crazy to favor the drow sorc.
- I'm sure you have the handle on drow sorc at its max potential.
- So this leaves the likely reason why you favor drow sorc over fleshy PM as inexperience with the race/class at its max potential. There is only one area where a drow sorc excels over a fleshy PM. Thats nuking. And only boss fight nuking at that. Because if ur doing that chain nuking (chaining meteor swarm, DBF, etc [real nuking] - Not ONE firewall - the difference between the classes is minimal with firewall) in epics you are going to be taking damage. And ur gonna have to scroll heal that damage. Slowing down ur nuking pattern to around the tempo of what a PM can put out...and The PM has higher Evoc DC's.
- > As a total package (Defense, Offense, Utility) - the PM blows the fleshy sorc out of the water.
So it was more a leap of faith guessing that you had little experience with a fully tricked out PM - and I dont believe im too far off. I think PM's more than any other prestige/class truly grow exponentially with better gear.
Maybe my first post was a little terse. Its these sort of comments that irritate me;
"the Real Pro's" is flat out patronising - basically ur calling out anyone that plays a wizard. Seems silly. Bleh whatever. Im going to be playing in the same sandbox as you soon enough and theres no point antagonizing you before I even get over there.
Take it easy.
N
GROAN-1 (Melee/Casting Horc FVS)
From a freind who has tested it: He says it DOES stack with Arcane Power and polar rays can reach 25d6. Not first hand as my wizzie is on the fence about dedicating 3 gear slots too it - not sure if all that many spells will benefit from going above 20 cap will have to research it a bit see if its worth the bother.
N
GROAN-1 (Melee/Casting Horc FVS)
It's really a shame that Turbine released the PM with so many bugs originally. I have a guildy I've been trying to convince to try PM, but he insists that he has already and didn't like it. Unfortunately, that was when it was still buggy and sucked.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Is WF version of Lacer worth rolling up? I will miss out on the potential +2 INT, and having overlapping benefits from lich form and WF immunities, but my opinion is that the WF version isn't gimp, but just gains less than the non-WF version.
Great guide and build btw, definitely regret TR'ing to sorc, (1 sorc past life, 2 wiz past life), and I'm heading back to wiz after that. The points raised here, and the logic/build just melds very nicely together. fully agree on never turning quicken off on either Sorc/Wiz. You turn it off if you want to risk things due to flawless playskill, but we all know those risks are not worth the additional 10minutes clean up time if you fail.
Metalwatcher (Completionist, Life 4 of 11)
Metalworker (TRx2 THF 18barb/2fighter) | Metalwatcher (TRx2 TWF 12fighter/6barb/2rogue) | Metalweaker (TWF 14barb/2rogue)
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Revenants
Solo: Eadq1, Eadq2, EDA, EChains, EVOD. 2 man EShroud, 4 man ETOD, World First ELOB