Lacer
Level 20 True Neutral Human Female
(20 Wizard)- Past Lives: 3Wizard 1Sorcerer 1Bard
Hit Points: 472+45GS+40SFL+20Yugo+10GHfv+20Rage=607
Spell Points: 1895+200AM+150GS=2245
BAB: 10/10/15/20
Fortitude: 21+5Resistance+4GH+2GL=32
Reflex: 26+5Resistance+4GH+2GL=37
Will: 17+5Resistance+4GH+2GL=28
Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 20)
Strength 8 10+6Item+1LOTD+1Exc=18
Dexterity 8 10
Constitution 18 23+7Item+3Exc+1LOTD+4Lich+2Ship+2Yugo=42
Intelligence 18 33+7Item+3Exc+1LOTD+2Lich+2Ship+2Yugo+2Store=52
Wisdom 8 10+6Item+2Lich+1LOTD+1Exc=20
Charisma 12 14+6Item+2Lich+1LOTD+1Exc=24
Intelligence: 52+4Abishai Destroyer+2HouseD Potion=58
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Skills (Level 1) (Level 20)
Balance 1 11+1LOTD+2GL+4GH=18
Concentration 8 38+1LOTD+2GL+4GH+15Item=60
Diplomacy 1 18+1LOTD+2GL+4GH+10Item+3GS+1Brd=39
Haggle 3 18+1LOTD+2GL+4GH+10Item+3GS+1Brd=39
Intimidate 3 18+1LOTD+2GL+4GH+15Item+2Fv+3GS+1Brd=46
Jump 1 14+1LOTD+2GL+4GH+30Item=51
Move Silently -1 11+1LOTD+2GL+4GH=18
Use Magic Device 3 18+1LOTD+2GL+4GH+5Item+3GS+1Brd=34
Feats:
Extend
Maximize
Empower
Quicken
Heighten
Necromancy Focus
Greater Necromancy Focus
Enchantment Focus
Greater Enchantment Focus
Past Life – Wizard
Toughness
Past Life - Bard
Insightful Reflexes
Spell Difficulty Checks (DC):
Necromancy: 10Base+9Spell Level+2Item+2Feat+1Wizard Past Life+1Lich+21Int=46
Enchantment: 10Base+9Spell Level+2Item+2Feat+1Wizard Past Life+1Bard Past Life+21Int=46
Conjuration: 10Base+9Spell Level+2Item+1Wizard Past Life+3Epic+21=46
Transmutation: 10Base+9Spell Level+2Item+1Wizard Past Life+21Int=43
Using Abishai Cookies/Bard Song/HouseD Potion:
Necromancy: 46+2Abishai+1Bard+1HouseD Potion=50
Enchantment: 46+2Abishai+1Bard+1HouseD Potion=50
Conjuration: 46+2Abishai+1Bard+1HouseD Potion=50
Transmutation: 43+2Abishai+1Bard+1HouseD Potion=47
Spell Penetration:
20Base+6Wizard Past Lives+2Item+3Enhancement=31
Head: Greensteel Weave Helm of Ash (Blindness Immunity/+5 Fire Resistance/Major Void Lore)
Body: Epic Robes of the Diabolist (Blue: Heavy Fortification / Colorless
Cloak: Epic Envenomed Cloak (Green: Toughness)
Bracers: Epic Bracers of Demonic Consort (Yellow: Greater False Life / Colorless:+1 Exceptional Constitution)
Boots: Epic Boots of Corrosion (Green: +2 Good Luck / Colorless
Gloves: Greensteel Weave Gloves of Radiance (+10hp/+15hp/+20hp)
Trinket: Litany of the Dead
Goggles: Greensteel Weave Goggles of Concord & Opposition (Wizardry VI/+50Sp/+100sp)
Necklace: Torin’s Choker [Warchanter Set]
Belt: Eerie Belt [Pale Master Set]
Ring: Sanura’s Ring [Pale Master Set] (+2 Exceptional Intelligence)
Ring: Warchanters Band [Warchanter Set] (+2 Exceptional Constitution)
How Swap Items:
Torc of Prince Reiyum II+ Epic Kundarak Shield+ Epic Ring of the Mire = Shield Blocking SP Regen
Ring of the Djinn = Ev6 Bases
Epic Firestorm Greaves = Any heavy Fire dmg area
Epic Timeblade = FOM without losing boots slot
Skiver + Epic Ornamental Dagger = Nuking
Epic Staff of Inner Sight = Transmutation Spells ie Flesh to stone
Upgraded Pale Lavender Ion Stone – Abbot Infernos/Ev6 Breaths/Abishai Fireballs/Anything Situational
Epic Ring of Spell Storing = more sp to blow through
About the build:
A while back I was TR’ing with my good buddy Nick. He was on Biggsexy his Drow Palemaster and I was on Phalcon my Battle Cleric. I got a few chances to test his toon out and see how it operated and I had so much fun and was so impressed that immediately after that TR I went crazy and TR’d my Sorcerer Jenix(Later moved to Khyber and renamed to Lacer) into a Drow Palemaster. I ended up liking it so much that I TR’d 3 more times to get the Wiz Past lives in and eventually got almost all the gear I wanted for the build. Basically we had a huge debate on what was better between a WF AM or a Drow PM, and we ended up finding the Drow to be better then the WF AM counter-part (With a few TR’s so you could drop spell pen feats and take the enchantment focus’s). I did some more number crunching and being pretty familiar with how casters work found that if you knocked out a Bard Life and went back to a Human Palemaster that would be the best possible Wizard option, you would then get another feat and able to take the bard past life feat for another bump to your DC which is what I am about to do.
This build is heavily focused on maintaining the Highest DC’s and Spell Penetration possible. It’s all about complete CC and self-sufficiency. I enjoy soloing and running duo raids/quests as it’s the only time I feel challenged in this game. This build has a lot of hit points, great saves and amazing self healing. If death attacks work on the monster then it will be a 1 shot kill every time (with the exception the mob rolls a natural 20). If the monster has deathward then it gets its soul trapped instead. If that doesn’t work It WILL be held or danced or webbed.
I put a lot of skill points into intimidate as it makes it easier to group mobs up. It’s not high enough to Intimidate raid boss’s or anything but effective enough on trash mobs throughout the game, and the rest of the skill points I really didn’t care too much about. I leave Quicken on 100% of the time and I don’t waste time using scrolls. I personally think scroll healing is boring and takes too long and not as effective as just casting the spell you want with some exceptions. This isn’t necessarily the right answer I’m aware, but that’s just my style of play.
Obviously the gear has a lot to do with making the build work great, but player skill helps the same if not more (ie. knowing when to throw what spells, How to avoid getting hit, kiting tactics, when to heal, how to nuke effectively etc). I think one of the best things about this build is that it’s just all around a very solid toon. It’s not squishy so you don’t have to worry about getting a 1 shot death, the Saves are high enough to be able to shrug off any traps or spells your hit by, and the self healing is good enough that you rarely have to use your negative energy burst for healing. Those of you that have already played with me I’m sure can attest to this.
In the end if your wanting to make a solid Caster and are willing to commit the time and effort required to grinding out TR’s and getting the right gear this is the way to go. Here are the Pro’s and Con’s of the build:
Pros: Amazing hit points. Solid amount of spell points. Great Saves. Godly DC’s. Fun as ****.
Cons: None
60% of the time this build works every time.