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  1. #1
    Community Member krisz93's Avatar
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    Default Dead Meat (Undead Wiz/Mnk tank)

    U9 version here: http://forums.ddo.com/showthread.php?t=308813


    OUTDATED


    I've been messing with combinations of Pale Master and Unarmed Monk for a while, PM bonuses were screaming for a multiclass build. Tried to make DPS builds combining real fast unarmed combat and the survival of PM II. (Wounding means 1d8 negative damage with a 11 Will DC o.o) Unfortunately all of the splits failed so far, had to realise it would not stand a chance compared to cookie cutter builds.

    OK so there i was with half a dozen gimps deleted, no success. They had low necromancy DCs, low spell points and weak melee damage. Actually all i had was great survivability. I did not die, but also didn't contribute that much during the quests..

    Wait a sec.. Lower DPS but high survivability? Sounds like a tank to me. Efficient self buffing and acceptable self sufficiency with the stacked bonuses from Monk and PM II forms must not be so bad. Let's get down to business.


    12 Levels of Wizard provide nice extended buffs, enough skill points, self healing and Pale Master with its two forms.
    (Giving you epic looks)
    I chose 6 levels of Monk for Ninja spy, providing Shadow Fade, Evasion, melee DPS (Shortswords) with the necessary AC.
    This way i could fit in 2 levels of paladin to get enough Intimidate and to boost up saves a little with Divine Grace.



    Here comes the build
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Dead Meat
    Level 20 Lawful Good Drow Male
    (2 Paladin \ 6 Monk \ 12 Wizard) 
    Hit Points: 270
    Spell Points: 806 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 17
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    22
    Constitution         14                    15
    Intelligence         14                    18
    Wisdom               10                    14
    Charisma             10                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Dexterity used at level 15
    +1 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    19
    Bluff                 0                     1
    Concentration         6                    29
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  0                     2
    Hide                  3                     6
    Intimidate            2                    24
    Jump                  6                     8
    Listen                0                     4
    Move Silently         3                     8
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     4
    Search                2                     6
    Spot                  4                    14
    Swim                  2                     2
    Tumble                7                    13
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Weapon Finesse
    Spell (1): Expeditious Retreat
    Spell (1): Feather Fall
    Spell (1): Jump
    Spell (1): Mage Armor
    Spell (1): Shield
    
    
    Level 4 (Wizard)
    Ability Raise: DEX
    Spell (1): Nightshield
    Spell (1): Burning Hands
    
    
    Level 5 (Wizard)
    Spell (2): Blur
    Spell (2): Flaming Sphere
    
    
    Level 6 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    Spell (2): Lesser Death Aura
    Spell (2): Resist Energy
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Spell (3): Protection From Energy
    Spell (3): Summon Monster III
    
    
    Level 9 (Wizard)
    Spell (4): Death Aura
    Spell (4): Negative Energy Burst
    
    
    Level 10 (Wizard)
    Spell (4): Summon Monster IV
    Spell (4): Dimension Door
    
    
    Level 11 (Wizard)
    Spell (5): Protection From Elements
    Spell (5): Summon Monster V
    
    
    Level 12 (Wizard)
    Ability Raise: WIS
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Feat: (Selected) Two Weapon Fighting
    Spell (5): Teleport
    Spell (5): Waves of Fatigue
    
    
    Level 13 (Wizard)
    Spell (6): Tenser's Transformation
    Spell (6): Create Undead
    
    
    Level 14 (Wizard)
    Spell (6): Summon Monster VI
    Spell (6): Undead to Death
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Feat: (Monk Bonus) Dodge
    
    
    Level 17 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: CON
    Feat: (Monk Bonus) Toughness
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Saves Boost I
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Attack II
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Follower of Vulkoor
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Porous Soul
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Rock
    Enhancement: Adept of Rain
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Paladin Charisma I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith

    As you can see i did not use a 32p or higher build, nor any +2/+3 tomes (which could improve the stats for sure).
    I know the HP could be a bit higher but do not forget the buffs. As a Wizard you have access to Shield, Mage Armor, Protection from Elements.

    DPS has nothing to brag about, but it is decent compared to other tanks. Tenser's transformation grants useful stat enhancements, +4 natural AC, +5 Fortitude save and 20 BAB, but it will most likely be replaced by Divine Power clickies because of its backdraw prohibiting casting.

    Monk stances
    I could use either Mountain Stance for the increased Con and DR, gaining ki would not be a problem at all.

    Another possibility is Ocean stance (mostly in Wraith form), it grants 1 more AC from the Wisdom bonus, another +4 while tumbling, and +3 (+4 compared to Mountain Stance) to saves.

    Pale Master Forms

    Both of them grand 100% fortification, and undead traits (making you immune to pretty much everything :P) i will decide which one to use mainly depending on their effectivenes.

    Lich form grants +4 to Constitution, +2 to INT, +2 to WIS (+1 AC), +2 to CHA (+1 to all saves). Attacks against you also have a 10% chance to grant +30 temporary HP. Seems like a no-brainer, click it and go.

    But let's not forget about Wraith form.
    While it does not provide you neither the stat bonuses, nor the temporary HP, it has 25% incorporeality. Monk's ki ability, Shadow Fade provides another 25%(****, why didn't i get that Cloak of Night). If these two stack like fortification, your enemy will have a really hard time hitting you with your extended Displacement/Blur. If all these are stacked up, the major threat would be spells, that's where evasion and Reflex saves come in, which is now increased by DEX modifier, CHA modifier and further by Ocean Stance.
    Last edited by krisz93; 04-28-2011 at 12:16 PM.

  2. #2
    Community Member BananaHat's Avatar
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    I don't think the incorporeal miss chance will stack as like bonuses don't stack. Undead fortification stacks with items because they are different sources, just like WF with heavy fort gets 125% but two moderate fort items don't add to 150. The Mabar cloak is actually concealment, as it overrides blur when equipped. Concealment and incorporeal will stack multiplicatively, so displacement and wraith means a 62.5% miss chance. (50%*75% chance of being hit equals 37.5% chance of being hit)
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  3. #3
    Community Member Alektronic's Avatar
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    The incorporeality from wraith wouldn't/shoudn't stack with shadow fade b/c they are like bonuses. The max miss chance you would get would be to stack wraith form with displacement. I like the tank PM idea, but why 6 monk and not 6 pally (for PrE and pally benefits)? And, SS vs unarmed should be similar dmg at monk lvl 2, with unarmed outstripping SS by monk lvl 6 right? Why did you choose to go with shortswords? For greensteel?
    -Thelanis toons- Alektronic (wolf), Bakeneko (monk), Ghyldra (druid), Hermeros (crafter), Lecker (wf wiz),
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  4. #4
    Community Member Drfirewater79's Avatar
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    I have a 2 rouge rest wiz build that is nearly invincible because of this .... displacement = 50% miss chance .. Incorpreal which stacks adds a chance that hits go through you and dont do damage which is a different type of miss ... mixed with pale master Healing over time and the abbot harm ring and you can survive most encounters on hard without taking much if any damage at all.

    the thing i dont get is why pali? go with 2 monk and you have the same benifit you would get with two rouge cept no umd. take the feat that uses int for reflex save go drow so you get highest possible int for highest possible reflex and AC doesnt matter cause your not gonna get more then 60 with wizard as your main class anyway.

    2 rouge 18 wiz is much better for this ... you get more skills higher haggle and umd full pale master line including all your wizard spells including top end ... nearly the same DC as a normal wizard would get save the capstone... evasion and a reflex in the high 30s self buffed ... and invincible in most content on normal because of wrath form and death aura.

    at lvl 20 toss in some epic items and your laughing your way to the bank.
    Last edited by Drfirewater79; 02-24-2011 at 01:15 PM.
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  5. #5
    Community Member krisz93's Avatar
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    To BananaHat: the lv16 version of Cloak of Night also adds 10% incorporeality.


    Quote Originally Posted by Alektronic View Post
    The incorporeality from wraith wouldn't/shoudn't stack with shadow fade b/c they are like bonuses. The max miss chance you would get would be to stack wraith form with displacement. I like the tank PM idea, but why 6 monk and not 6 pally (for PrE and pally benefits)? And, SS vs unarmed should be similar dmg at monk lvl 2, with unarmed outstripping SS by monk lvl 6 right? Why did you choose to go with shortswords? For greensteel?
    If you two are right and the incorporeality bonuses really do not stack, i will simply use Lich form, as it is a lot more beneficial, but with Ninja Spy i still have Shadow Fade's 25% without the need for Wraith form, not to mention Greensteel Shortswords complemented by the enhancements. You're right, with 6 levels in monk, unarmed damage is 1d8, but with the drow+pal enhancement line the base damage of shortswords is 1d6+2 with +3 to hit, so they are still superior, especially with GS.

    I also chose 2Pal for Intimidate, with a Mnk/Wiz i could have only put half the points into it. I was also a bit afraid about the Reflex save, Divine Grace adds the Cha mod to all saves
    Last edited by krisz93; 02-24-2011 at 01:23 PM.

  6. #6
    Founder Shaamis's Avatar
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    This is kinda close to my Enigma character: 12 Wiz/6 paly/2 monk named "Ghoste in the Shell"

    Warforged

    12 Wiz for Pale Master II
    6 paly for Ghost Hunter
    2 Monk for evasion.

    dual khopesh wielder for DPS :P

    Have fun with your builds I say!

    Later,
    Last edited by Shaamis; 02-24-2011 at 01:46 PM.
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  7. #7
    Community Member Alektronic's Avatar
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    Quote Originally Posted by krisz93 View Post
    /snip
    with 6 levels in monk, unarmed damage is 1d8, but with the drow+pal enhancement line the base damage of shortswords is 1d6+2 with +3 to hit, so they are still superior, especially with GS.
    Ah, I also didn't notice you were a finesse build. I like the synergy w/ SS alot on second glance actually. You could also do all lvl ups into dex (rather than spread across wis) for the same AC benefit and with the added attack bonus, you wouldn't be as reliant on divine power clickies.

    If ur doing wis for will saves (I'm guess not for monk ki right? 16 wis buffed should be enuf...) You probably don't need to worry about it. As undead ur immune to most will-based spells, and drow SR should help out w/ the rest.

    I like wraith more for the immunity to knockdown effects (still get tripped). That, however, is situational, so you could do w/out if necessary. Nice build concept +1 ^_^.
    -Thelanis toons- Alektronic (wolf), Bakeneko (monk), Ghyldra (druid), Hermeros (crafter), Lecker (wf wiz),
    Panaceus (elemental barb), Quallus (SDK), Taigong (acrobat), Vamprix (warlock), Vercigetorix (bard)

  8. #8
    Community Member krisz93's Avatar
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    Quote Originally Posted by Alektronic View Post
    Ah, I also didn't notice you were a finesse build. I like the synergy w/ SS alot on second glance actually. You could also do all lvl ups into dex (rather than spread across wis) for the same AC benefit and with the added attack bonus, you wouldn't be as reliant on divine power clickies.

    If ur doing wis for will saves (I'm guess not for monk ki right? 16 wis buffed should be enuf...) You probably don't need to worry about it. As undead ur immune to most will-based spells, and drow SR should help out w/ the rest.

    I like wraith more for the immunity to knockdown effects (still get tripped). That, however, is situational, so you could do w/out if necessary. Nice build concept +1 ^_^.
    I added the stats this way so i could round them up with +1 tomes, which are obviously a lot cheaper than +2 ones
    I considered your advice and you are right, i think i'll put the first two into DEX for the extra attack and Ref save.
    (forgot about the enchantment immunity )

  9. #9
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by Shaamis View Post
    This is kinda close to my Enigma character: 12 Wiz/6 paly/2 monk named "Ghoste in the Shell"

    Warforged

    12 Wiz for Pale Master II
    6 paly for Ghost Hunter
    2 Monk for evasion.

    dual khopesh wielder for DPS :P

    Have fun with your builds I say!

    Later,
    Yours works because you can effectively heal yourself with quickened reconstruct!

  10. #10
    Community Member krisz93's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Yours works because you can effectively heal yourself with quickened reconstruct!
    Don't think so, as you can not use Repair or Positive Energy spells while in a PM form, but switching out triggers a 5 minute cooldown and toggling it drains 100sp by itself so it is not really worth it..

  11. #11

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    Wraith + Displacement + Ninja thing works really well.

    We have a tank in guild much like this and he is near indestructible. The tricky part is that in some cases the undead healing just isn't strong enough to handle big damage spike spells and the like and few healers are set up to throw harm.

    My PM uses wratith a lot at higher levels when I expect or need to pull agro (like solo play) As a defensive form its much better than the litch HP procs. In TOD I can just stand around letting all the Orrothons swing at me. Whatever damage they do get through is quickly healed by my aura. Its really a great defensive option. If you can also manage high AC (I only have 12 :P ) then not much will lay hands on you.
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  12. #12
    Community Member krisz93's Avatar
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    I'll try to, also could you guys give some advice on higher level/named items that could be useful?

  13. #13
    Community Member krisz93's Avatar
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    I'll try to, also could you guys give some advice on higher level/named items that could be useful? I'm not so familiar with tanking in DDO

  14. #14
    Community Member Cryohazard's Avatar
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    Quote Originally Posted by krisz93 View Post
    I'll try to, also could you guys give some advice on higher level/named items that could be useful?
    I have a PM Deathbot (Wiz12/Monk6/Ftr2) and I love it to undeath. It's insanely durable and outputs a lot of damage as well. The big problem at the moment (Sigtrent mentioned this above) is that it can't "unheal" itself fast enough when taking the major beatings dished out by raid bosses like Harry and Sulo. I usually have to stay out of the PM shrouds and let the clerics keep me functioning...unless one of the clerics is kind enough to load Harm and can manage to sneak it in between heal spells.

    Here's some items that should help the problem:

    Circle of Hatred (Harm 5/day) the ring from the Abbot raid. The death aura is good steady unhealing, and negative energy burst is a good emergency unheal, but Harm is the ideal unheal spell for a PM, and if you can get it in a clickie, you're much better off

    Also if the Mabar event ever comes back, get yourself a Level 20 Robe/Docent of Shadow. Boon of undeath casts inflict light wounds (1d8+caster level) on you every time you're hit. Its almost like DR in a way.
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  15. #15
    Community Member krisz93's Avatar
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    Yeah I saw those robes, too bad I can't get them any more..
    BTW do you know if the two bonuses to incorporeality stack?

  16. #16
    Community Member Cryohazard's Avatar
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    Quote Originally Posted by krisz93 View Post
    Yeah I saw those robes, too bad I can't get them any more..
    BTW do you know if the two bonuses to incorporeality stack?
    Unfortunately, I found out how fun PM builds were after the Mabar event was long gone. I can't say for certain, but they probably don't stack. They're the same bonus type (incorp) which usually means it won't stack. I haven't tried both on my deathbot, so I'll have to look into it.
    Thelanis:
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  17. #17
    Community Member krisz93's Avatar
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    If they really don't, I'll just stick to Lich form w/ shadow fade so no worries

  18. #18
    Community Member doubledge's Avatar
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    let's see what you do per hit.

    Holy burst ring.

    shocking burst handwraps icied.

    :edit red dragonscale armor

    lich


    1d6holy 1d6fire 1d6 shock 1d6cold 1d6 negative per hit

    (crit mixed in with above)

    3d6 holy 3d6 fire 3d6cold 3d6elec 1d6 negative per crit.
    Last edited by doubledge; 02-26-2011 at 12:33 PM.


  19. #19
    Community Member Entelech's Avatar
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    I've got a 2 Rogue / 6 Fighter / 12 Wizard PM intimitank Half Elf I'm re-leveling up after his TR. He was Human the first time around.

    65+ Intimidate self-buffed
    Full UMD
    530-ish HP before Greensteel and ToD

    I have the Mabar robe, and during his first life, when tanking Lailat on Normal or Hard, her attempts to beat him down would actually rapidly heal him.

    Most of these builds are crazy self-reliant and highly-efficient soloists.

  20. #20
    Community Member Cryohazard's Avatar
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    Quote Originally Posted by Entelech View Post

    Most of these builds are crazy self-reliant and highly-efficient soloists.
    ...and yet, many level 20 pure Monks and Fighters still mistakenly think the build is gimped...
    ...and yet, there's been several times where these builds have been the last toon standing...
    Last edited by Cryohazard; 02-26-2011 at 05:59 PM.
    Thelanis:
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    Quote Originally Posted by Tuffmann View Post
    Let me concede and bow to your far superior social graces.....

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