U9 version here: http://forums.ddo.com/showthread.php?t=308813
OUTDATED
I've been messing with combinations of Pale Master and Unarmed Monk for a while, PM bonuses were screaming for a multiclass build. Tried to make DPS builds combining real fast unarmed combat and the survival of PM II. (Wounding means 1d8 negative damage with a 11 Will DC o.o) Unfortunately all of the splits failed so far, had to realise it would not stand a chance compared to cookie cutter builds.
OK so there i was with half a dozen gimps deleted, no success. They had low necromancy DCs, low spell points and weak melee damage. Actually all i had was great survivability. I did not die, but also didn't contribute that much during the quests..
Wait a sec.. Lower DPS but high survivability? Sounds like a tank to me. Efficient self buffing and acceptable self sufficiency with the stacked bonuses from Monk and PM II forms must not be so bad. Let's get down to business.
12 Levels of Wizard provide nice extended buffs, enough skill points, self healing and Pale Master with its two forms.
(Giving you epic looks)
I chose 6 levels of Monk for Ninja spy, providing Shadow Fade, Evasion, melee DPS (Shortswords) with the necessary AC.
This way i could fit in 2 levels of paladin to get enough Intimidate and to boost up saves a little with Divine Grace.
Here comes the build
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Dead Meat
Level 20 Lawful Good Drow Male
(2 Paladin \ 6 Monk \ 12 Wizard)
Hit Points: 270
Spell Points: 806
BAB: 12\12\17\22
Fortitude: 16
Reflex: 17
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 22
Constitution 14 15
Intelligence 14 18
Wisdom 10 14
Charisma 10 12
Tomes Used
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Dexterity used at level 15
+1 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff 0 1
Concentration 6 29
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 2
Heal 0 2
Hide 3 6
Intimidate 2 24
Jump 6 8
Listen 0 4
Move Silently 3 8
Open Lock n/a n/a
Perform n/a n/a
Repair 2 4
Search 2 6
Spot 4 14
Swim 2 2
Tumble 7 13
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Weapon Finesse
Spell (1): Expeditious Retreat
Spell (1): Feather Fall
Spell (1): Jump
Spell (1): Mage Armor
Spell (1): Shield
Level 4 (Wizard)
Ability Raise: DEX
Spell (1): Nightshield
Spell (1): Burning Hands
Level 5 (Wizard)
Spell (2): Blur
Spell (2): Flaming Sphere
Level 6 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Spell (2): Lesser Death Aura
Spell (2): Resist Energy
Level 7 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Spell (3): Displacement
Spell (3): Haste
Level 8 (Wizard)
Ability Raise: DEX
Spell (3): Protection From Energy
Spell (3): Summon Monster III
Level 9 (Wizard)
Spell (4): Death Aura
Spell (4): Negative Energy Burst
Level 10 (Wizard)
Spell (4): Summon Monster IV
Spell (4): Dimension Door
Level 11 (Wizard)
Spell (5): Protection From Elements
Spell (5): Summon Monster V
Level 12 (Wizard)
Ability Raise: WIS
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Two Weapon Fighting
Spell (5): Teleport
Spell (5): Waves of Fatigue
Level 13 (Wizard)
Spell (6): Tenser's Transformation
Spell (6): Create Undead
Level 14 (Wizard)
Spell (6): Summon Monster VI
Spell (6): Undead to Death
Level 15 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 16 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Dodge
Level 17 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 18 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: CON
Feat: (Monk Bonus) Toughness
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Saves Boost I
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Follower of Vulkoor
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Porous Soul
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Paladin Charisma I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Paladin Toughness I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
As you can see i did not use a 32p or higher build, nor any +2/+3 tomes (which could improve the stats for sure).
I know the HP could be a bit higher but do not forget the buffs. As a Wizard you have access to Shield, Mage Armor, Protection from Elements.
DPS has nothing to brag about, but it is decent compared to other tanks. Tenser's transformation grants useful stat enhancements, +4 natural AC, +5 Fortitude save and 20 BAB, but it will most likely be replaced by Divine Power clickies because of its backdraw prohibiting casting.
Monk stances
I could use either Mountain Stance for the increased Con and DR, gaining ki would not be a problem at all.
Another possibility is Ocean stance (mostly in Wraith form), it grants 1 more AC from the Wisdom bonus, another +4 while tumbling, and +3 (+4 compared to Mountain Stance) to saves.
Pale Master Forms
Both of them grand 100% fortification, and undead traits (making you immune to pretty much everything :P) i will decide which one to use mainly depending on their effectivenes.
Lich form grants +4 to Constitution, +2 to INT, +2 to WIS (+1 AC), +2 to CHA (+1 to all saves). Attacks against you also have a 10% chance to grant +30 temporary HP. Seems like a no-brainer, click it and go.
But let's not forget about Wraith form.
While it does not provide you neither the stat bonuses, nor the temporary HP, it has 25% incorporeality. Monk's ki ability, Shadow Fade provides another 25%(****, why didn't i get that Cloak of Night). If these two stack like fortification, your enemy will have a really hard time hitting you with your extended Displacement/Blur. If all these are stacked up, the major threat would be spells, that's where evasion and Reflex saves come in, which is now increased by DEX modifier, CHA modifier and further by Ocean Stance.