Take a look at something like this for an idea:
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(18 Paladin \ 2 Monk)
Hit Points: 368
Spell Points: 245
BAB: 19\19\24\29\29
Fortitude: 26
Reflex: 20
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 17
Constitution 15 18
Intelligence 8 10
Wisdom 8 10
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 5
Concentration 2 4
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 2 3
Intimidate 3 5
Jump 3 7
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 3 7
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 4 (Monk)
Feat: (Monk Bonus) Power Attack
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
*****************Feat to taste
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Things to remember for a Pally build:
You are a crit driven class. So you always want to make sure you have Exalted Smite at as high a tier as you can afford, AP wise.
Your blue bar is practically non-existent. I hang on to lowbie mana pots that I've collected from the Harbor/Market on all my toons and pass them to my Pally, and use these to power DivSac, which you should be spamming every three seconds like clockwork.
Your teeny tiny mana bar is also the reason that Extend is very important on a Pally, if you can fit it in, which you can on a monk splash. Most of your buffs are short term - the good ones anyway - and saving sp on keeping them extended means you have more SP for DivSac.
8eidt:
I should note that while I could go on and on for days about DivSac and how you should spam it.... you'll notice I only took tier 1 on this. The extra crit power it provides is much more important than another 2d6 light every 3 seconds. Sure, it adds a few more d6's every few seconds if you go higher, but it doesn't add any more crit power for going higher. Tier 1 is enough.
Going from boring Fighter x2 -> to Barbarian -> to Paladin.... is going to be an eye opener on clicky usage. Paladins are MUCH more involved to play.
No auto-attack and walk away for you anymore. Now you'll start to have FUN playing him!
As I'm sure you have Madstone Boots - If you decide not to take Extand and go with something else:
Buff yourself, put them on, wait for it to proc, and take them back off.
When Madstone Rage wears off, rebuff, and then repeat.
You have to micromanage a Pally to bring out the best in him. But once you get the hang of that micromanagement you'll start to LOVE him.