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  1. #1
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    Default cowardly lion II - 18 pal koc 2 monk helf rogue dil

    The idea is that you use helf double diplomacy to keep shedding aggro and increase your ability to use your 3d6 sneak attack dice. Also lots of other goodies.

    One possible point of contention is I used leveling stat raises into cha to qualify for DM 3. My reasoning is that 2 cha and dm3 vs 2 str is the same as for using power attack. You lose 1 hit, gain 1 damage also you gain an extra DM use, 1 to all saves, +1 smite dam, etc. Obviously you would put your points into str if you were a TR or had a +3 cha tome waiting for you.

    IMO the survivability of evasion + the extra feats are worth giving up the capstone and divine sac 3 as nice as they are.

    The only tomes required are a cheap +1 cha and a slightly more expensive +2 dex. Others are just gravy. At 28 points you would lose 2 initial STR. I wouldn't recommend this build if you don't have 32 points but I don't think it is that big a deal.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 318
    Spell Points: 245 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 20
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    20
    
    Tomes Used
    +1 Tome of Charisma used at level 3
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                 2                     5
    Concentration         6                     7
    Diplomacy             6                    28
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            2                     5
    Jump                  3                     5
    Listen               -1                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III

  2. #2
    Community Member lord_of_rage's Avatar
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    Dec 2007
    Posts
    402

    Default

    Quote Originally Posted by chodelord View Post
    The idea is that you use helf double diplomacy to keep shedding aggro and increase your ability to use your 3d6 sneak attack dice. Also lots of other goodies.

    One possible point of contention is I used leveling stat raises into cha to qualify for DM 3. My reasoning is that 2 cha and dm3 vs 2 str is the same as for using power attack. You lose 1 hit, gain 1 damage also you gain an extra DM use, 1 to all saves, +1 smite dam, etc. Obviously you would put your points into str if you were a TR or had a +3 cha tome waiting for you.

    IMO the survivability of evasion + the extra feats are worth giving up the capstone and divine sac 3 as nice as they are.

    The only tomes required are a cheap +1 cha and a slightly more expensive +2 dex. Others are just gravy. At 28 points you would lose 2 initial STR. I wouldn't recommend this build if you don't have 32 points but I don't think it is that big a deal.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 318
    Spell Points: 245 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 20
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    20
    
    Tomes Used
    +1 Tome of Charisma used at level 3
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                 2                     5
    Concentration         6                     7
    Diplomacy             6                    28
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            2                     5
    Jump                  3                     5
    Listen               -1                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    I'm not sure Id roll it. Id drop the con to 12 and boost cha to 16 to qual for dm3 and put the points into str. I wouldnt take the monk lvls unless I was working a self healing option into the build, and needed the feats. The extra dps from ds3 the capstone and dm4 far outweigh the survivablity of two monk non self heals imo. Ive run an 18/2 human kotc at cap. He went back to pure pally. Pure allows you to break dr with echaos blades, the esos, and the new scimitar. The idea od diploing to shed aggro doesnt do it for me. You are a paladin. Youll have aggro. The smites and ds tend to keep it. Esp in quests with outsiders. The +1 saves is a wash. Your saves will already be high. I dont find the pally cha enhancements worth it. But thats me.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  3. #3
    Community Member
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    Sep 2009
    Posts
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    Default

    Thanks for the reply.

    If I happen to get a sos or twin chaos blades or find enough event play time to farm for a pair of super scimitars (in addition to the other stuff I want to farm for) then I would tentatively agree with you.

    However I disagree with 12 con. 14 imo is the minimum you would ever want on any toon but especially for a non-evasion toon where your only real defense is your hp pool. Does the ion stone everyone is pimping absorb aoe spells?

    Also which feats would your recommend giving up if you go pure? Extend and oversized are the easy ones but could losing oversized potentially make it hard to hit some bosses in epix (malicia)?

  4. #4
    Community Member SteeleTrueheart's Avatar
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    Quote Originally Posted by chodelord View Post
    The idea is that you use helf double diplomacy to keep shedding aggro and increase your ability to use your 3d6 sneak attack dice. Also lots of other goodies.
    Using diplo takes time = loss of dps > SA bonus. Shedding agro = not party friendly when you are supposed to be the tank

    Quote Originally Posted by chodelord View Post
    My reasoning is that 2 cha ... +1 smite dam, etc.
    Charisma does NOT add to smite damage.

    Quote Originally Posted by chodelord View Post
    IMO the survivability of evasion + the extra feats are worth giving up the capstone and divine sac 3 as nice as they are.
    It is a valid choice and many people feel the same. However I feel that in this game DPS is > Survivability unless you are a soloist.

    With that much Charisma maybe a +2 Int tome would help you get points in UMD?
    Khyber - Officer in The Stormreach Thieves Guild
    Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)

  5. #5
    Community Member lord_of_rage's Avatar
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    Dec 2007
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    402

    Default

    Quote Originally Posted by chodelord View Post
    Thanks for the reply.

    If I happen to get a sos or twin chaos blades or find enough event play time to farm for a pair of super scimitars (in addition to the other stuff I want to farm for) then I would tentatively agree with you.

    However I disagree with 12 con. 14 imo is the minimum you would ever want on any toon but especially for a non-evasion toon where your only real defense is your hp pool. Does the ion stone everyone is pimping absorb aoe spells?

    Also which feats would your recommend giving up if you go pure? Extend and oversized are the easy ones but could losing oversized potentially make it hard to hit some bosses in epix (malicia)?
    Ive run 12con paladins for years. On a 32 pt build you cant hit dm4 without going with a 12 con. You lose 20 hp, from a 14-12. Its not a huge loss. My human is fine. He runs epics and doesnt have issues. Rage, ship buffs, madstone, greensteel hp items yulgo pots. You can get a solid sustained hp and be fine. The added dps beats 20 hp.
    Last edited by lord_of_rage; 02-24-2011 at 02:01 PM.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

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