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  1. #41
    Community Member pSINNa's Avatar
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    That was a great read Sirgog.

    Some of it had me excited, some of it had me scratching my head thinking 'that would really change the way i approach the game'.

    And some of it had me rubbing my hands over the prospect of potential new mad loot xD.

    Great read, nice ideas, classy wishlist, +1.

    Coit out~
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

  2. #42
    The Hatchery sirgog's Avatar
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    Added a few further changes - in particular, some 'tweaks' to alter fights that many players find dull, and a change to Epics that would simultaneously nerf the 'Mass Hold everything' approach while buffing other approaches.

    All in the name of adding variety and intensity to endgame fights.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. 02-23-2011, 07:02 PM


  4. #43
    Community Member dodger72's Avatar
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    /signed

    excellent ideas all.

  5. #44
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by sirgog View Post

    Achievement system:
    Players and guilds can now earn achievements for some of the amazing deeds they accomplish throughout Eberron. Achievements have no in-game purpose, except for some that award XP. They are simply a series of totally optional objectives you can aim to complete on your characters.
    Some achievements come in bronze, silver, gold and platinum versions (corresponding to Normal, Hard, Elite and Epic difficulty). Achieving a higher tier automatically awards all lower tiers.
    Sample achievements:

    Demonic Focus - Slay the Demon of the Frenzied Deep in Into the Deep without anyone in the party killing a Fire Reaver during the battle.
    Moah DPS! - Slay First General Horoth in the Tower of Despair before he casts Blasphemy three times.
    Dragonsbane - Slay all three dragons within Gianthold Tor without a single party member dying at any point in the quest.
    A knife in the hand beats a claw in the back - Slay Aussiercaex and Aussiroth in Prey on the Hunter.
    A Stitch in Time - Complete the Chronoscope raid in a group where everyone is lower level than the quest (example: Elite with all of the party level 7 or lower.

    Achievements could add a lot to the game.

    They would be more compelling if they offered guild renown and/or "trophies" that could be placed in the guild ship for decoration.

    It might also be cool to have certain achievements unlock cosmetic enhancements for armor/shield crest or simply be visible in the character examination window.

  6. 02-24-2011, 02:31 PM


  7. #45
    Community Member rtgr10's Avatar
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    I would like to see prestige classes for Sorcerer and FVS .... only this! All classes have at least one! Why the developers of these left out?
    Sarlona - [<o>] Brazilian Dragons [<o>]
    Arrth [Favored Soul/25] Golandar [Completionist - TR5] Larapius [Rogue/25] Llance [Fighter/5] Meredoth [Bard/25] Mhammoth [Ranger/25] Mhorganna [Sorcerer/25] Mhorgause [Druid/25] Mordredh [Wizard/25] Spirrus [Light Monk/25]

  8. #46
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by rtgr10 View Post
    I would like to see prestige classes for Sorcerer and FVS .... only this! All classes have at least one! Why the developers of these left out?
    I would like to see people actually think before they speak (type?)

    Quote Originally Posted by Eladrin View Post
    We've got the Elemental Savants in Update 9, a couple of minor tweaks to a few others, and the next ones on the list I plan on after that are the Divine Avenger, Deepwood Sniper II, and Ninja Spy III.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #47
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by rtgr10 View Post
    I would like to see prestige classes for Sorcerer and FVS .... only this! All classes have at least one! Why the developers of these left out?
    I think you might be happy with the real Update 9... We've had Dev confirmation the Sorc one will be in it, and one FvS is in development too (but probably for 11 not 9)
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  10. #48
    Community Member osiris1976's Avatar
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    Quote Originally Posted by rtgr10 View Post
    I would like to see prestige classes for Sorcerer and FVS .... only this! All classes have at least one! Why the developers of these left out?
    Quote Originally Posted by sirgog View Post
    I think you might be happy with the real Update 9... We've had Dev confirmation the Sorc one will be in it, and one FvS is in development too (but probably for 11 not 9)
    Finally!!! Oh yes, Prestige Classes for Sorcerers and Favored Souls, that's sweet. Do you have a link to the info, by any chance?

  11. #49
    Community Member noinfo's Avatar
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    Quote Originally Posted by sirgog View Post
    Changes to difficulty settings:

    Currently, Normal difficulty is a little too lucrative (XP/minute and loot/minute) compared to other difficulties, and in most quests, Elite is far less efficient to run from an XP/minute or loot/minute perspective. To address this, all dungeons run on Normal difficulty now award 5% less XP, and all dungeons run on Elite difficulty now award 20% more XP and have an additional +1 to loot. 36 point characters in particular are encouraged to run Elite more frequently and Normal less frequently.
    While I like most of your suggestions, the problem is not the xp for normal at all. It is the base xp for a quest no more xp nerfs required here. If you want to encorage to people to run harder quests they need to go back to the system where you would get a 10% bonus per level you were below the quest. Reward rather than penalise.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  12. #50
    Community Member Teharahma's Avatar
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    Quote Originally Posted by noinfo View Post
    While I like most of your suggestions, the problem is not the xp for normal at all. It is the base xp for a quest no more xp nerfs required here. If you want to encorage to people to run harder quests they need to go back to the system where you would get a 10% bonus per level you were below the quest. Reward rather than penalise.
    Agree with this.
    -10% for each level beyond the quest level, so doing The Pit on elite at lvl 4 (lol) would give you 50% more exp, sounds reasonable.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  13. #51
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by noinfo View Post
    While I like most of your suggestions, the problem is not the xp for normal at all. It is the base xp for a quest no more xp nerfs required here. If you want to encorage to people to run harder quests they need to go back to the system where you would get a 10% bonus per level you were below the quest. Reward rather than penalise.
    The problem with returning to the old system is what will happen to TR2's that continually run quests underlevel to get the extra XP.

    They farm Vale elites at 14, get lots of XP, then find themselves at 15.

    They then farm Refuge elites at 15 (which takes serious playskill, all of these save Prey are among the hardest elite quests in the game), get big bonuses, and finish up at 16.

    They then farm IQ1, IQ2 and Amrath (all on Elite) at 17 and 18, make it to 19 and then are stuck, 500k from cap, with no real options other than slayers and running quests on Casual for first-time XP.

    I didn't want to suggest a system that encourages people to play in a way that can (and will) get them XP-stranded later on, which is why I didn't recommend a return to the old system. However, in the future, if there were several new adventure packs added in the level 17+ range, and especially if level 20+ quests were added, I'd prefer the old system to my suggestion.


    Allowing 18+'s into Epics (and Epic explorer areas) may mitigate this risk, but there's plenty of players not interested in epics too, so I'd be hesitant to rely on that as the only solution.
    Last edited by sirgog; 03-11-2011 at 04:32 AM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #52
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by osiris1976 View Post
    Finally!!! Oh yes, Prestige Classes for Sorcerers and Favored Souls, that's sweet. Do you have a link to the info, by any chance?
    Actually the FvS PrE IS coming out with U9 actually we WERE gonna get 2 of em but they had some technical issues with Divine Avenger and it wont make it for u9 (I agree with that decision...I'd rather they postpone a release date than release something broken)
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #53
    Community Member noinfo's Avatar
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    Quote Originally Posted by sirgog View Post
    The problem with returning to the old system is what will happen to TR2's that continually run quests underlevel to get the extra XP.

    They farm Vale elites at 14, get lots of XP, then find themselves at 15.

    They then farm Refuge elites at 15 (which takes serious playskill, all of these save Prey are among the hardest elite quests in the game), get big bonuses, and finish up at 16.

    They then farm IQ1, IQ2 and Amrath (all on Elite) at 17 and 18, make it to 19 and then are stuck, 500k from cap, with no real options other than slayers and running quests on Casual for first-time XP.

    I didn't want to suggest a system that encourages people to play in a way that can (and will) get them XP-stranded later on, which is why I didn't recommend a return to the old system. However, in the future, if there were several new adventure packs added in the level 17+ range, and especially if level 20+ quests were added, I'd prefer the old system to my suggestion.


    Allowing 18+'s into Epics (and Epic explorer areas) may mitigate this risk, but there's plenty of players not interested in epics too, so I'd be hesitant to rely on that as the only solution.
    Yep that is more an issue with available content though than the system that should be in place. I do understand your reasoning.
    Last edited by noinfo; 03-11-2011 at 09:49 AM.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  16. #54
    Community Member noinfo's Avatar
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    Quote Originally Posted by sirgog View Post

    Allowing 18+'s into Epics (and Epic explorer areas) may mitigate this risk, but there's plenty of players not interested in epics too, so I'd be hesitant to rely on that as the only solution.
    Epics just need an epic overhaul is all. They are not for the best of the best but for a specific set of designed toons. That is the real reason for so many not playing them. TBH if amarath had the toys that the epics have I would rather be doing that.

    I agree with most of your suggestions regarding epics. My personal issue as usual lies in ac in epics and elites for that matter. Drop grazing hits and actually give mobs a reasonable to hit. If they want variety give people a chance with bosses and not just with trash mobs.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  17. #55
    Community Member Asketes's Avatar
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    I like it all.. some things are made harder which is awesome and some things are made slightly easier.


    i'm all for this stuff


    *bats eyes* pretty please?
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  18. #56
    Community Member grodon9999's Avatar
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    Dwarven Defender!!!!!!!

  19. #57
    Community Member osiris1976's Avatar
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    Question

    Quote Originally Posted by osiris1976 View Post
    Finally!!! Oh yes, Prestige Classes for Sorcerers and Favored Souls, that's sweet. Do you have a link to the info, by any chance?
    Quote Originally Posted by Failedlegend View Post
    Actually the FvS PrE IS coming out with U9 actually we WERE gonna get 2 of em but they had some technical issues with Divine Avenger and it wont make it for u9 (I agree with that decision...I'd rather they postpone a release date than release something broken)
    Yep, but what about Sorcerers? Are they finally getting a PrE in U9, or not?

  20. #58
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    Quote Originally Posted by osiris1976 View Post
    Finally!!! Oh yes, Prestige Classes for Sorcerers and Favored Souls, that's sweet. Do you have a link to the info, by any chance?
    Finally I can start playing Sorc

  21. #59
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by osiris1976 View Post
    Yep, but what about Sorcerers? Are they finally getting a PrE in U9, or not?
    OH that was announced forever ago i just assumed people knew yes unless things change the Elemental Savants are coming for the Sorcerors
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  22. #60
    Cosmetic Guru Aelonwy's Avatar
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    Smile Awesome ideas!

    Only addition I'd make is cleric domains.... must have my cleric domains!!!

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