Thinking about splashing 1 more monk for evasion... dunno if it's worth it though. Thanks ahead of time!
Code:
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Level 20 Lawful Good Half-Elf Male
(1 Monk \ 1 Wizard \ 18 Favored Soul)
Hit Points: 258
Spell Points: 1580
BAB: 13\13\18\23
Fortitude: 14
Reflex: 18
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 13
Dexterity 16 20
Constitution 12 12
Intelligence 12 12
Wisdom 16 22
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 4
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 28
Bluff -1 -1
Concentration 5 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 1
Heal 3 6
Hide 3 5
Intimidate -1 -1
Jump 1 2
Listen 6 9
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 7 10
Swim 1 1
Tumble 4 6
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Haggle (+2)
Skill: Listen (+3)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Master's Touch
Spell (1): Nightshield
Spell (1): Expeditious Retreat
Spell (1): Charm Person
Enhancement: Human Improved Recovery I
Enhancement: Improved Balance I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Diety) Favored by the Silver Flame
Feat: (Selected) Rapid Shot
Spell (1): Command
Spell (1): Cure Light Wounds
Enhancement: Elven Dexterity I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Toughness I
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (1): Divine Favor
Enhancement: Favored Soul Damage Boost I
Enhancement: Racial Toughness I
Enhancement: Improved Concentration I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 5 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (1): Obscuring Mist
Enhancement: Hal-Elf Swamp Lore I
Enhancement: Half-Elf Tundra Lore I
Enhancement: Half-Elf Desert Lore I
Enhancement: Improved Ranger Dilettante I
Level 6 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (2): Resist Energy
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Wisdom I
Level 7 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (2): Soundburst
Enhancement: Favored Soul Spell Penetration I
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (3): Searing Light
Enhancement: Silver Flame Exorcism
Level 9 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Heighten Spell
Spell (3): Prayer
Spell (2): Lesser Restoration
Enhancement: Racial Toughness II
Enhancement: Favored Soul Life Magic III
Level 10 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (4): Cure Critical Wounds
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I
Level 11 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (4): Deathward
Spell (3): Remove Curse
Spell (2): Hold Person
Enhancement: Elven Dexterity II
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Precise Shot
Spell (5): Raise Dead
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Favored Soul Toughness II
Level 13 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (5): Break Enchantment
Spell (4): Order's Wrath
Spell (3): Magic Circle Against Evil
Enhancement: Favored Soul Spell Penetration II
Level 14 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (6): Blade Barrier
Enhancement: Favored Soul Life Magic IV
Level 15 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Manyshot
Spell (4): Freedom of Movement
Spell (6): Mass Cure Moderate Wounds
Spell (5): Greater Command
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (7): Greater Restoration
Enhancement: Half-Elf Ranger Dexterity I
Enhancement: Favored Soul Wisdom II
Level 17 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (7): Summon Monster VII
Spell (6): Cometfall
Spell (5): Flame Strike
Enhancement: Favored Soul Longbow Specialization I
Enhancement: Improved Ranger Dilettante II
Level 18 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Spell (8): Mass Cure Critical Wounds
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 19 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (8): Holy Aura
Spell (7): Mass Restoration
Enhancement: Favored Soul Spell Penetration III
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (9): True Resurrection
Enhancement: Favored Soul Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Favored Soul Longbow Specialization II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Incredible Life I