Posted this in the Character Builds section, but I think it will be of more interest here in our class forum section.
Reasonings For This Build
I always seem to play toons that have either a splash of monk or are monks themselves. Pairing up the monk splash with cleric was kind of obvious as seen by others who have built and played wonderful Clonks. I also was very intrigued by the new Radiant Servant PrE. So that's my general reasons for choosing the Clonk mix.
Now the race is a different issue. I have been told that I shouldn't have picked elf, but who wants to be a cookie cutter anyways? I decided to go with elf because of their enhancements to longswords. Why longswords if I am a monk? That's where I bring in the new Whirling Steel Strike feat into play. For those of you that are unaware, Whirling Steel Strike allows monks to wield longswords and still remain centered (thus, stay in stances, use monk abilties, centered AC bonuses, ect.). So I thought that playing with the elf's natural longsword affinity and this feat would be kind of fun.
I know people like to say, "Healers have to heal, Casters have to cast, Fighters have to fight..." and I agree with them to an extent. But if you can heal everyone around you enough, there is no need to max the heals over thousands of points right? This build is designed to be up in the enemies face along with the other DPS toons. This isn't because his damage output is insanely high, as compared to a barb or fighter of his level, but to provide support damage with destruction, bane, and vorpal longswords (some of the many of my collections).
Another benefit to having him up in combat is the use of the Radiant Servant aura. Having a constant +25 every tick when a group swarms a boss is nothing to scoff at. If needed, he can back out of the fight and heal easily.
The enhancements and skills I have taken have no strict order, but having a high Diplo and Concentration has helped a lot!
Things of note on this build:
Longsword enhancements to damage and attack due to Elf racial bonuses.
Longsword enhancements to attack due to Follower of the Soveriegn Host.
Healing aura in combat.
3rd level of monk gives fists of light and aligning the heavens (other light monk finishers as well) to help give another source of healing in combat and save SP.
Healing Ki: effectively a mass cure light~moderate wounds.
Maximize helps up Blade Barrier potential.
Ok, enough of my blabbering. Here is the build. Let me know what you think!
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Blessticles The Combat Medic
Level 20 Lawful Good Elf Male
(3 Monk \ 17 Cleric)
Hit Points: 287
Spell Points: 1152
BAB: 14\14\19\24
Fortitude: 16
Reflex: 11
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 15 17 17
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 16 23 25
Charisma 9 11 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 3 3
Bluff -1 1 1
Concentration 6 26 27
Diplomacy -1 19 19
Disable Device n/a n/a n/a
Haggle -1 1 1
Heal 3 7 9
Hide 2 3 3
Intimidate -1 1 1
Jump 2 3 3
Listen 3 7 9
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 3 7 9
Swim 2 3 3
Tumble n/a 4 4
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead
Enhancement: Follower of the Sovereign Host
Enhancement: Improved Heal I
Enhancement: Cleric Life Magic I
Level 2 (Cleric)
Skill: Concentration (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Two Weapon Fighting
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Cleric Radiant Servant I
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Whirling Steel Strike
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike
Enhancement: Unyielding Sovereignty
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Prayer of Life II
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Aerenal Elf Melee Damage II
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Cleric Prayer of Incredible Life II
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Life Magic III
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Prayer of Life III
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Life Magic IV
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Prayer of Incredible Life III
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Charisma I
Enhancement: Cleric Wisdom II
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Void Strike I
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Level 20 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Monk Improved Recovery I
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Current Progress
As of now, I am at level 14 of this build and I am loving it. I am hard pressed as to whether I should wait until 20 for the 3rd level of monk or if I should take it sooner. My combat tactics are working very well (I can crit for about 100 damage, but Vorpals work so much better). My healing aura is healing at about 15 a tick, but can hit as high as ~40 on some when it crits. Mass cure wounds spells work great and my blade barrier is hitting for ~200 when fully maxed.
Things I Would Change
So far, I have been the one saving the party's when total disaster strikes, so no qualms there. In retrospect, due to the higher instance of having to take a step back in these higher level quests, I might consider rolling this build up on a Half Elf instead. Reason being, I would only lose the bonuses to longswords, but I could gain a Paladin Dil. feat, which could add to my saves. But my saves haven't had a problem yet, just a thought of a constructive change.
I will try to keep this updated.