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Thread: UI suggestions

  1. #1
    Community Member
    Join Date
    Jun 2008
    Posts
    32

    Default UI suggestions

    1.Add an option to UI:Auto-aided target.
    When you target one monster and cure it (other beneficial actions),you will cure the group member the monster targets;When you target your group member and attack him(other hamful actions),you will attack the monster the member targets.
    2.Control summoned monster better.
    The summoned monster attack anything as will now,and sometimes we do not want it to melee attack.I suggest that: give us the control panel like the hirelings,and only basic control options are OK,just like: follow/stay ,help to attack (monster targets),help to protect (group members), melee attack allow/forbidden,dispel (back to his own plane).

  2. #2
    Community Member Xenostrata's Avatar
    Join Date
    Jul 2010
    Posts
    863

    Default

    I agree more with the second one than the first one. My problems with number 1 is that it would be much easier to make bots, or to simply set up your cleric to heal ar a boss fight, and one of the things I like most about DDO is that it isn't just a click and forget kind of game, but actually has player involvement. I do agree with being able to better control your pets, I have had VON runs that should have been a walk in the park but weren't because someone accidentally brought their air ele and closed the door to the dragon with half still outside. It kind of makes sense nit being able to actively command them in battle, but we should be able to dismiss them when we want.

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