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  1. #1
    Community Member Crusad's Avatar
    Join Date
    Jan 2010
    Posts
    101

    Default Archmage wizard TR

    Hey, this is my build for first TR of my WF wizard. Anything wrong?
    Im focusing on CC obviously, so i invested only few points in damage spells. Is it viable?

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Wizard) 
    Hit Points: 282
    Spell Points: 1910 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 5
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity             8                     8
    Constitution         20                    24
    Intelligence         18                    31
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +3 Tome of Intelligence used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                -2                    -2
    Concentration         9                    34
    Diplomacy            -2                     9
    Disable Device        n/a                  n/a
    Haggle                0                     9
    Heal                 -2                    -2
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  1                    12
    Listen               -2                    -2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                    25
    Search                4                    10
    Spot                  0                     9
    Swim                  0                     2
    Tumble                0                     0
    Use Magic Device      0                     9
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Focus: Conjuration
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Focus: Enchantment
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Secondary Spell Mastery I: Conjuration
    Enhancement: Archmage Spell Mastery I: Enchantment
    Enhancement: Archmage Spell Mastery II: Enchantment
    Enhancement: Conjuration I - Grease
    Enhancement: Conjuration II - Web
    Last edited by Crusad; 02-19-2011 at 05:13 PM.

  2. #2
    Community Member
    Join Date
    Jul 2009
    Posts
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    Default

    First glance.
    Pull ranks from jump. it caps at 40, 30 from jump, +1 from 12 str, +3 from 6 str item + 1 rage = 35 So stop it at 5 ranks into it to cap without jump items.

    Switch Conjuration and Arcane Initiate around. Both gives +1 DC to Conjuration, but Initiate also adds it to all the others, and the free magic missiles help killing things.

    Now that I read over the build, you're going for arch mage but not taking the things in order required to get it by level 6?

    /edit My advice is, revise the order of the Feats, the feats the selves are fine.
    Get Mental Toughness and SF: Enchant by level 6, get the Hypnose SLA, grab SF: Conjuration by level 9. Reset enhancements if you no longer want 1sp hypnose when you have 3sp web.
    Last edited by Trieo; 02-19-2011 at 06:39 PM.

  3. #3
    Community Member Crusad's Avatar
    Join Date
    Jan 2010
    Posts
    101

    Default

    I probably should have look more at the order before posting it. I will be probably going with totally different build for leveling, swapping empower out and redoing enhancement at level 20. I am more concerned about usefulness of this build in epics. I currently have CC Archmage, with GSF enchantement, but SF necro. So i want to go invest more in CC and almost no damage spells. I have planned Epic diabolist docent for +3 conjuration focus and abbot staff for +2 enchantment.

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