Appologies if this has been mentioned before, just tossing in my 2 cents that I'd really like to see harder levels of the shroud have a slightly better chance at larges which might encourage people to run it higher then the usual normal farmfest.
Appologies if this has been mentioned before, just tossing in my 2 cents that I'd really like to see harder levels of the shroud have a slightly better chance at larges which might encourage people to run it higher then the usual normal farmfest.
Two Plus Two makes TwentySeven and I bit your rat in half. What now?
This would have the unintended side effect of making it harder to find a group for a normal run for completion.
Every other raid in the game requires completion to get the loot you're looking for; I don't think the Shroud should be any different. If you want a guaranteed large, just complete it. There are other ways to farm shroud ingredients and as long as you have more than one toon flagged for the shroud you can acquire ingredients fairly quickly.
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Two Plus Two makes TwentySeven and I bit your rat in half. What now?
This conversation does pop up pretty regularly every month or two.
Some basic opinions:
(Agree) There is no incentive to run Shroud on difficulties higher than Normal. There is no difference in crafting material drop rates/amounts. Vendor trash/renown difference is negligible. Run once for favor.
(Disagree) Due to the ability to loot a Large-capable chest prior to recalling, changing the system to be affected by difficulty could, in fact, be abused, so it should not be implemented. People would rack up more ingredients with less completions.
(Disagree) This game already has enough easy buttons in it, stop asking for another one, we were running this back when level 16 was the cap and nothing should be changed because that's how we've always done it. Tradition unimpeded by progress.
So... yeah. those are the common themes you should expect to see pop up.
So instead of chaing the way the game functions to work for you, how about you change the way you function to work for the game..... start putting up lfms for hard/elite shrouds on your own.
If you want to run something harder for abit more of a challenge, then there shouldnt have to be an extra reward at the end just to be able to justify it, if thats the case, you dont want to run it on a harder setting really, you just want to be able to farm easier.
See, problem solved.
Problem is only solved as long as people actually join his LFM.
Problem is that players only want to do quests that can advance the power of their characters, and only through the least amount of effort. As long as there is no additional rewards players will continue to do Shroud on normal, flag for epic raids through casual ADQ1/VON5, and quests like Acid Wit and Desert Caravan will never be run.
I agree with most points made here about why this would be a bad/good idea, mainly that I have yet to run shroud on elite on ANY of my toons and that I don't want people skipping phase five to harvest larges. Maybe a better idea would be to have increased larges from the completion chests - 2 for hard, 3 for elite (or maybe chance of 2 for hard, guaranteed 2 for elite). I think this would not only get more people running Shroud on higher difficulties but also encourage people to actually complete the quest instead of just finishing out (of course, what's most likely to happen is people running Normal X amount of times before finishing on elite, but whatever).
As for the first disagreement - this might have some merit except that part 4 is the hardest part of the Shroud by far, especially on hard/elite. But extra rewards could be put only in part 5 if this was a problem.
I love laughing at the idiots that say 'omg easy button' to a suggestion that makes the most frequently run raid in the game harder than it currently is. Maybe next the game will require you to beat Stormcleave Elite to level from 8 to 9, and they'll say 'OMG EASY BUTTON the game holds your hand and tells you where to go to get XP, back in the old days we had to figure that out ourselves'
I don't have a zerging problem.
I'm zerging. That's YOUR problem.