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Thread: flame arrow

  1. #1
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    Default flame arrow

    is utterly useless

    please make it generate 1 100% returning arrow/bolt that drops when you leave the quest

    this is balanced by the fact that you can't use house d or arcane archer conjured arrows with higher bonuses

  2. #2
    Community Member Rakian_Knight's Avatar
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    Quote Originally Posted by chodelord View Post
    is utterly useless

    please make it generate 1 100% returning arrow/bolt that drops when you leave the quest

    this is balanced by the fact that you can't use house d or arcane archer conjured arrows with higher bonuses
    Completely disagree, flame arrow is a great spell for low to mid level characters who can use the wands to poof arrows, bolts, axes, knifes, and all kind of projectile weapons. I use it all the time on my bard until she is high enough level to get the Elf Racial arcane archer. The only thing about the spell is that you can't put the arrows into the quiver so you have to manually load them until then.
    A necromancer from before Pale Master came out.
    Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
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  3. #3
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by Rakian_Knight View Post
    The only thing about the spell is that you can't put the arrows into the quiver so you have to manually load them until then.
    Just unequip your quiver and the Flame Arrows will be auto loaded from your inventory.


    And OP, Flame arrow is fine. We need options for more elemental effects however.
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  4. #4
    Community Member khangharu's Avatar
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    Quote Originally Posted by Ganolyn View Post
    Just unequip your quiver and the Flame Arrows will be auto loaded from your inventory.


    And OP, Flame arrow is fine. We need options for more elemental effects however.
    not to mention other projectiles. Flame bolts, flame throwing daggers, axes, etc.

  5. #5
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by khangharu View Post
    not to mention other projectiles. Flame bolts, flame throwing daggers, axes, etc.

    Already in there. Have you used the spell? The name is a bit misleading.
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  6. #6
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    i don't understand how a reasonable person could disagree with the proposal, how would it hurt anything? it would take approximately 5 minutes to implement

    changing the spell to just a returning bolt would do nothing to increase the power of the spell, it would just save 20 wand whips at the start of each quest

    the developers should strive to decrease unnecessary tedium, and generating 50 arrows/bolts per cast

    heck how about this, flame arrow wands have at max 3 charges, each charge generates a stack of 1k arrows/bolts

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