DISCLAIMER: This build is meant as a flavor build. I know the build is gimp, and don't need feedback telling me so. My question is: Is this build TOO gimp to be any fun?
The basic idea of the build is to be a trap-breaking, finessing, TWF Assassin/Radiant Servant. Divine Might II and Drow Weapon Damage II, along with the SA help with the damage a bit. I know the build is incredibly light on sp, but the sp are purely for buffs and emergency heals. I can scroll Heal, Raise Dead, etc. It's a little low on hp as well. It was the best I could do with drow on this build.
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Raynisse Descorn
Level 20 Neutral Good Drow Female
(2 Fighter \ 6 Rogue \ 12 Cleric)
Hit Points: 264
Spell Points: 667
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 16 25
Constitution 12 14
Intelligence 12 14
Wisdom 12 14
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 15
Bluff 3 7
Concentration 3 6
Diplomacy 3 5
Disable Device 5 25
Haggle 3 5
Heal 3 6
Hide 3 11
Intimidate 3 5
Jump 5 10
Listen 1 4
Move Silently 3 11
Open Lock 6 18
Perform n/a n/a
Repair 1 2
Search 5 27
Spot 5 8
Swim 1 2
Tumble 4 8
Use Magic Device 7 28
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Selected) Weapon Finesse
Level 4 (Rogue)
Ability Raise: DEX
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: DEX
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 12 (Cleric)
Ability Raise: DEX
Feat: (Selected) Extra Turning
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: DEX
Level 17 (Cleric)
Level 18 (Rogue)
Feat: (Selected) Power Attack
Level 19 (Rogue)
Level 20 (Rogue)
Ability Raise: DEX
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Vulkoor's Avatar
Enhancement: Follower of Vulkoor
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I