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  1. #1
    Community Member Ilklr's Avatar
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    Default Radiant Assassin Flavor Build?

    DISCLAIMER: This build is meant as a flavor build. I know the build is gimp, and don't need feedback telling me so. My question is: Is this build TOO gimp to be any fun?

    The basic idea of the build is to be a trap-breaking, finessing, TWF Assassin/Radiant Servant. Divine Might II and Drow Weapon Damage II, along with the SA help with the damage a bit. I know the build is incredibly light on sp, but the sp are purely for buffs and emergency heals. I can scroll Heal, Raise Dead, etc. It's a little low on hp as well. It was the best I could do with drow on this build.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Raynisse Descorn
    Level 20 Neutral Good Drow Female
    (2 Fighter \ 6 Rogue \ 12 Cleric) 
    Hit Points: 264
    Spell Points: 667 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            16                    25
    Constitution         12                    14
    Intelligence         12                    14
    Wisdom               12                    14
    Charisma             16                    20
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    15
    Bluff                 3                     7
    Concentration         3                     6
    Diplomacy             3                     5
    Disable Device        5                    25
    Haggle                3                     5
    Heal                  3                     6
    Hide                  3                    11
    Intimidate            3                     5
    Jump                  5                    10
    Listen                1                     4
    Move Silently         3                    11
    Open Lock             6                    18
    Perform               n/a                   n/a
    Repair                1                     2
    Search                5                    27
    Spot                  5                     8
    Swim                  1                     2
    Tumble                4                     8
    Use Magic Device      7                    28
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Feat: (Selected) Extra Turning
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Vulkoor's Avatar
    Enhancement: Follower of Vulkoor
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Cleric Improved Turning I

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  2. #2
    Community Member LordArkan's Avatar
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    Well, it does look pretty gimpy.

    First thing that jumps out at me is that you've already got a high charisma, and don't really need the Extra Turning feat (you've got 12 turns showing without it). Since you aren't taking Fighter Strength I, that means you can drop the second level of fighter for Rog7 or Clr13-- I believe either of which would be far more useful to you.

    Also, you're dumping action points on Vulkoor's Avatar when you already have Cleric Charisma II for RSII. I'd drop those and look into Sneak Attack Training III and Rogue Haste Boost I & II if you go Rogue 7.
    Last edited by LordArkan; 02-19-2011 at 05:17 PM.

  3. #3
    Community Member Kinerd's Avatar
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    You can do very respectable DPS for a flavor build, and the HP isn't that bad. I've got you around 429 with GFL, 6 Con, Draco, Minos, Greensteel HP item. I concur with LordArkan's recommendations.

  4. #4
    Community Member Raoull's Avatar
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    Quote Originally Posted by Ilklr View Post
    DISCLAIMER: This build is meant as a flavor build. I know the build is gimp, and don't need feedback telling me so. My question is: Is this build TOO gimp to be any fun?

    The basic idea of the build is to be a trap-breaking, finessing, TWF Assassin/Radiant Servant. Divine Might II and Drow Weapon Damage II, along with the SA help with the damage a bit.
    How key is the assassin? If you were a C17/R2/F1 you'd still qualify as a "trap-breaking, finessing, TWF". You'd lose some sneak damage, but you could at least be a respectable end game cleric. Most of your play would be largely the same... your melee would suffer some, you might need to bump int to keep rogue skills up with less levels.... but you would be a real cleric at end game instead of being some emergency healer similar to someone who can UMD heal/raise dead scrolls.

    You'd basically lose the official tag of Assassin, but other than that it seems like it might fit all of your goals... and the gimp factor would be enormously lower.

    EDIT: C17/M2/R1 is a more traditional option for similar goals. You'd lose a touch of HPs from the fighter toughness enhancement, but have 1 more feat to help you both melee and cleric. (Getting either rogue or monk to 2 is key to gain evasion.) You could TWF rapiers/shortswords to keep the same feel, or maintains stance and use fists/kamas/staff depending on how monky you were willing to go. Monk is also not free though....
    Last edited by Raoull; 02-19-2011 at 05:45 PM.
    Cannith Server :Vice Sovereign of The Guild of Calamitous Intent

    Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)

  5. #5
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    couple a things id look into doing differently are:
    Changing race, drow is just one of the worst races currently, and maybe doing 7rogue/12cleric/1something monk or ftr imo, will get you more sneak attack, more rogue-ish skills, abit better defense with wisdom ac bonus...

    Dunno, just throwing ideas out there for ya.

    Personally the 12/cleric builds are alot of fun, very solo and group friendly, with rogue levels also, you are a group in yourself. add add a hireling a pug or 2 and stir.

  6. #6
    Community Member Raoull's Avatar
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    Quote Originally Posted by Steveohio View Post
    Changing race, drow is just one of the worst races currently,
    I don't think this is true... with a huge caveat.

    _IF_ you don't have 32 point builds, and _IF_ your building a TWF that really needs charisma... Drow can be a good choice. That pretty much limits you to paladins or a TWF battle cleric/clonk. (Especially if your relatively new and have no +2 Dex tome to munch. +1 tomes are cheap.)

    They have some value as arcanes, since they can get the highest DCs (just barely....), but the -CON hurts them more with that d4 HP die. Those classes really only use 1-2 of the drow bonus stats though (skills are still good for sorcerers), as opposed to the TWF pal/cleric who can benefit from all 3 +stats.

    All in all, his build looks like a reasonable thing to be drow.
    Cannith Server :Vice Sovereign of The Guild of Calamitous Intent

    Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)

  7. #7
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Raoull View Post
    How key is the assassin? If you were a C17/R2/F1 you'd still qualify as a "trap-breaking, finessing, TWF".
    It's not. The main thing I was worried about was keeping up the trap skills, so more rogue levels made sense to me, and I figured I may as well grab a secondary bonus. I'll have to play with it and see what I can come up with with less rogue levels.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  8. #8
    Community Member Ilklr's Avatar
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    Quote Originally Posted by Steveohio View Post
    drow is just one of the worst races currently
    9 out of 10 times, I don't even consider drow. The main reason I went with it was that I felt the build was very tight on ability scores. I really don't have a dump stat.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

  9. #9
    Community Member Ilklr's Avatar
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    Thanks everyone for the input. I'll have to play around with this a bit, and work out different possibilities.

    DPS is a valid form of damage mitigation. Piking is not.

    History will not tell of what we had, only what we did.

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