Results 1 to 15 of 15
  1. #1
    Community Member tekkentroop's Avatar
    Join Date
    Dec 2010
    Posts
    473

    Default GS weapon for battle cleric

    First of all, im still a newbie even after two months since i have limited time for playing, so if I will make any greensteel items at all it will be far in the future.

    Still, Ive bought the vale adventure pack (on discount on a tuesday) and my dwarven battle cleric is my current main char and my favourite so far (also got a lvl 9 ranger but shes parked and wont get heavy gear investment). What kind of GS item should I aim at for him? Obvious choice would be a greataxe, it would even be reusable if I ever TR him into a barb or fighter. Out of the GS weapons Mineral II seems to be most popular. Does this make sense for a battle cleric? Or should I go for a different one thats especially good for clerics?

    High damage is always good, but as a cleric he might not always be the one to beat on the raid bosses... anyway, its likely that it will take a long time to collect materials, I wouldnt make a big mistake by making a greataxe blank?

    Thanks for answers.

  2. #2
    Community Member furbyoats's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by tekkentroop View Post
    First of all, im still a newbie even after two months since i have limited time for playing, so if I will make any greensteel items at all it will be far in the future.

    Still, Ive bought the vale adventure pack (on discount on a tuesday) and my dwarven battle cleric is my current main char and my favourite so far (also got a lvl 9 ranger but shes parked and wont get heavy gear investment). What kind of GS item should I aim at for him? Obvious choice would be a greataxe, it would even be reusable if I ever TR him into a barb or fighter. Out of the GS weapons Mineral II seems to be most popular. Does this make sense for a battle cleric? Or should I go for a different one thats especially good for clerics?

    High damage is always good, but as a cleric he might not always be the one to beat on the raid bosses... anyway, its likely that it will take a long time to collect materials, I wouldnt make a big mistake by making a greataxe blank?

    Thanks for answers.
    i guess it would kind of depend on your level split for your toon...i'm assuming you did the radiant servant PrE...probably go with the Min II greataxe imo...useful for boss fights, 2 hander for more str bonus...

    as far as standing back in boss fights, it depends what youre running...if you built a proper melee specced healer, then you should be right up front with the group using the aura to its max potential.

    good luck
    Toastee McRoastybuns - Shinigamii - Theifing Slum - Bakabaka - Salsasnack - Tssst The Dog Whisperer
    MrBlonde - Omakase Omnomnom - Austrian Deathmachine - Consonar Crazy Ivan
    Ascent

  3. #3
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Default

    min 2 does more damage to raid bosses by bypassing the damage reduction with the raid boss. that is why there are so many of them.
    Last edited by doubledge; 02-18-2011 at 04:27 PM.


  4. #4
    Community Member
    Join Date
    Jan 2008
    Posts
    0

    Default

    Quote Originally Posted by doubledge View Post
    min 2 does extra damage to raid bosses. that is why there are so many of them.
    Not true, Min II breaks DR on most (if not all) raid bosses. Doesnt do extra damage.. just does normal damage :P

  5. #5
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Default

    Quote Originally Posted by Cairo View Post
    Not true, Min II breaks DR on most (if not all) raid bosses. Doesnt do extra damage.. just does normal damage :P
    edited the post to sound less elitist
    Last edited by doubledge; 02-18-2011 at 04:26 PM.


  6. #6
    Community Member ArgentMage's Avatar
    Join Date
    Jun 2009
    Posts
    819

    Default

    For your weapon, I'd agree that GreatAxe is a good choice. If you built your character
    to melee, then MinII makes sense, as you'll want to get some licks in on the raid boss.
    If you built your character to heal, with melee just for soloing, then you might
    consider a LitII, as it does better damage against most of the mobs you encounter,
    but it doesn't break Harry's DR.

    For your first item, you generally choose either HP or SP. Again, if a melee type,
    you'll go HP, if a healer type, you'll go SP. Goggles or Bracers are typical choices.
    I like to put the WIS+6/Haggle+10/Diplo+10 on the first item, as that usually frees
    up the neck slot for other end-game raid gear. For the other item, you'd go ConcOpp.

    If you think you'll TR into a non-caster, then I wouldn't bother with the SP item.

  7. #7
    Community Member
    Join Date
    Oct 2010
    Posts
    946

    Default

    Quote Originally Posted by doubledge View Post
    hes' a noob. i'm saying it the way a noob would understand it. i understand dr, but it's easier to add positive than subtract negative for most people.
    Hes new dosent mean hes stupid
    So you can explain properly and he may even understand rather than doing something because he has been told thats what to do

  8. #8
    Community Member
    Join Date
    Oct 2010
    Posts
    946

    Default

    Quote Originally Posted by ArgentMage View Post
    For your first item, you generally choose either HP or SP. Again, if a melee type,
    you'll go HP, if a healer type, you'll go SP. Goggles or Bracers are typical choices.
    I like to put the WIS+6/Haggle+10/Diplo+10 on the first item, as that usually frees
    up the neck slot for other end-game raid gear. For the other item, you'd go ConcOpp.
    couple of things here
    +6 wis/haggle diplomacy is the conc opp item

    second thing , even if you are a mage/cleric i would recommend building hitpoint item first . Not dying is far more useful than dying with a bluebar with half a cm more in it .

  9. #9
    Community Member ArgentMage's Avatar
    Join Date
    Jun 2009
    Posts
    819

    Default

    Quote Originally Posted by bryanmeerkat View Post
    couple of things here
    +6 wis/haggle diplomacy is the conc opp item
    Oops, yup, you're right. I don't know why I was thinking the +3Saves/+11Balance
    was ConcOpp.

    Quote Originally Posted by bryanmeerkat View Post
    second thing , even if you are a mage/cleric i would recommend building hitpoint item first . Not dying is far more useful than dying with a bluebar with half a cm more in it .
    Yeah, but for those of us who play Clerics with one or two splash levels, or battle
    clerics, our SP pool needs a little help to get through Part4. Even just the first
    two tiers of the SP item often means not having to chug a pot.

  10. #10
    Community Member
    Join Date
    Nov 2010
    Posts
    12

    Default

    Personally, I'd go with a Min II Falchion, since as a mineral weapon, it'll be keen (giving you a reason to perhaps drop improved crit feat if you have it) and falchion has the best crit profile.

    EDIT: Mineral also has a stoneskin clicky
    Last edited by Yukitiger1; 02-19-2011 at 07:56 PM.

  11. #11
    Community Member tekkentroop's Avatar
    Join Date
    Dec 2010
    Posts
    473

    Default

    Well, the char is a dwarf, and id like to stick to axes...

    Ive read a discussion falchion vs greataxe, falchion has more average damage in non-autocrit situations but greataxe is better in autocrit situations and profits from dwarven axe damage bonus... also someone stated that greataxe swings faster than falchion.

  12. #12
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Yukitiger1 View Post
    Personally, I'd go with a Min II Falchion, since as a mineral weapon, it'll be keen (giving you a reason to perhaps drop improved crit feat if you have it) and falchion has the best crit profile.

    EDIT: Mineral also has a stoneskin clicky
    If you plan to spend time in Epic Falchion is a weaker choice than GS or GA.

  13. #13
    Community Member Aeolwind's Avatar
    Join Date
    Jul 2006
    Posts
    550

    Default

    I did conopp on my cleric, mainly cause it is useful regardless of class. HP will be my next craft which will hit right as I TR (one cleansed, one not cleansed).

    Battle clerics are tough in raid situations though. An HP item might serve you better long term. Your first GS should match your long term goals the closest & you really cannot go wrong with an HP/Earth Grab piece or similar. I can't get the planner pulled up, but I think you might be able to do HP/ConOpp too, but I may just be sleepy.
    Last edited by Aeolwind; 02-20-2011 at 09:45 AM.
    Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS

  14. #14
    Community Member Noobian's Avatar
    Join Date
    Oct 2009
    Posts
    107

    Default

    My melee capable Cleric was a human so Falchion made a lot of sense for him. As Dwarven BC I think you'd want to go Great Axe as you'll get dwarven racial enhancements to hit and damage with it (which I'm going to assume you've invested in).

    Mineral II is a dual shard item which is a heavy investment of shroud ingredients but very much worth it and I'd suggest you pursue it if you enjoy the melee side.

    For your wearable GS item there are a couple of ways to go, but you can only wear one initially. So until you've gotten 20 shroud runs under your belt (where you will get a chance to pull a "cleaning stone" to clean your wearable GS item) you'll be stuck.

    Personally I'd go with a non-dual shard SP item, but that's me. I'd try to get to +300 Mana as quickly as possible (as a BC I felt the mana pinch constantly). An Air III item would net you +300 SPs +6 to CHA skills, Haste 3/rest clicky (1 minute 35 second I believe) and Air Guard (when an opponent hits you they may get tripped or you may get a 30 second haste). Or an Earth III item +300 SPs, +6 to WIS skills, Summon Dense Earth Ele 2x/rest, Earth Grab Guard (if hit, this guard may proc creating a giant hand the "holds" your opponent for a short duration, while held all hits are auto crits).

    This is not do dis Conc/Opp item which is a very nice item to have, but it's a dual shard item as well and takes a bit of investment/grind. HP Items are very nice as well and if you're feeling a pinch at HP that may be a better way to go initially (an Air HP item would net you the haste clicky and the air guard which is nice for a divine melee/caster)

    On my Human BC I went Conc/Opp Goggles but have since TR'd him into a Paladin and am just now ready to finish his goggles at Tier III (Just 2 Large Shrapnels short). This is not meant to discourage you just to point out the grind involved. Large Devil Scales don't appear to grow on trees for me

    There are certainly more ways to go and I encourage you to explore wearable items thoroughly to make sure you are not taking up a slot (head, belt, gloves etc...) that you want to use for something else later.

    GL!
    So much to learn, only so much time in the day...

    Enkur/Suljak/Grimslad/Azimander/Vladig/Nandos/Thangfod/Somnolent/Glumnael

  15. #15
    Community Member Newtons_Apple's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by tekkentroop View Post
    Well, the char is a dwarf, and id like to stick to axes...

    Ive read a discussion falchion vs greataxe, falchion has more average damage in non-autocrit situations but greataxe is better in autocrit situations and profits from dwarven axe damage bonus... also someone stated that greataxe swings faster than falchion.
    I think you just answered your own question. I personally see no reason to build anything other than a Greataxe for this character - the axe bonus is just too good to pass up. And to answer your question on your first post, no - a greataxe blank would never be a mistake, ESPECIALLY if you are considering TR'ing him into a pure melee. (There's nothing more fun than hitting level 12 on your TR, grabbing your Min II GA, and decimating Gianthold.)

    A hp item first is a good idea, but I'm assuming (hoping) that you built your dwarf cleric with hp's in mind. You're not public on MyDDO so I have no way to check except to ask how many hp's you have at your current level. A good benchmark is 400 hp at level 16. So with that in mind, I might aim towards the greataxe.

    In the end, it may not matter too much anyway. The large ingredients for the Min II upgrades take a long time to collect. I would guess that by the time you have collected enough larges, you'll have enough smalls, mediums and shards to upgrade both the Axe and your HP item to the second tier(s).

    Anyway, good luck hunting!
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload