"Bluff Pull" is becoming a fairly common tactic. Character sneaks within range of multiple influencable bad guys, targets one guy, hits bluff button and only that targeted bad guy moves toward the group. Mobs are easily picked off one by one with little player skill involved. It makes no sense, but instead of eliminating it, can we simply have it balanced?
On a failed "Bluff Pull", mob calls all his nearby buddies and they attack. Should act as if the bluffer hit them with a missile weapon.