Goal:
Provide an optional way to play the game with a higher level of difficulty making the game closer to PnP where you go to the content once with a high level of challenge.
Basic Principle:
Hardcore Mode would limit a number of elements forcing players to make due with a lot less along with simple mechanics to help HC Characters play together.
Hardcore Flag:
- A character can be created with the HC flag. This can only be done at character creation. The HC flag can be removed if the player want to continue playing the character in a normal way. Once the HC flag is removed it cannot be added back.
Grouping:
- A HC character can only group with other HC characters.
Quest selection:
- A HC character can only enter a quest on elite level and cannot exceed the quest level. If the character is level 5, he can enter level 3 quests (base 3 + 2 on elite=5) or higher. For chains with multiple levels of quests in them, the highest quest level is used.
- A HC character cannot repeat the same quest twice.
- A HC character get no xp past 200 kills in explorer areas.
- A HC character get no xp for killing the same rare a second time. No items are generated in chest for the second killing of a rare.
- A HC character cannot enter an explorer area below his level.
This means no easy xp in HC. Earn your levels.
Equipment:
- A HC character cannot trade with another character.
- A HC character cannot access the shared bank.
- A HC character cannot use the Auction House.
- A HC character cannot use brokers.
- A HC character cannot buy any magical items at regular vendors (potions, wands, + items)
- A HC character cannot use guild buffs.
- Note that you can still use collectibles and favor merchants.
This means not twinking in HC, you use what you find and get as rewards.
Death and other mishaps:
- Raise shrine do not work inside quests. If you die, you leave.
- If you exit a dungeon, you cannot retake that quest again on that character.
- The HC character can only get raised a number of time equal to half his constitution, after which the HC flag is removed.
Yeah, don't die.
Social Tools:
- HC character are identified on the social tab and a filter is available to see all online.
- HC character has access to a chat channel that can only be accessed by HC characters.
- The highest level obtained with a HC character by a player would be made visible on the social tab list, the forum profile and myDDO. For example HC14 means that the player was able to reach level14 in HC mode.
HC Guild:
- A guild can be flagged as a HC guild. Any character no longer HC is removed from an HC guild. Note that a HC character can still be in any guild though.
There you go. I believe that these rules in combinations would make the game challenging from level 1 to wherever you can make it. They are actually easier settings in many cases than what hardcore permadeath guilds have been doing for years. The net effect is that these restrictions forces team tactics and makes the team play a lot more like PnP.
Remember that this mode is in addition to the existing game. There might be some raids that are near impossible to complete under these circumstances for example...well you can do that with your other characters
Last point, I tried to keep things simple from a potential implementation perspective, i.e. remove and limit things rather than create a lot of brand new mechanics.
Comments are welcomed!