I currently have a 17 cleric/2 monk/1 fighter twf finesse not so great in raids I cant even melee harry. So I wanted to TR into a fvs for more melee power but I'm still looking at my options:
PLEASE NOTE: character creator doesn't have an option for the undying court set of feats so I chose the sov host one just to see how the built would look in reality I will be taking undying court in both builts.
The first built is an elf fvs with twf and good offensive casting:
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Good Elf Male
(2 Monk \ 18 Favored Soul)
Hit Points: 302
Spell Points: 1711
BAB: 14\14\19\24
Fortitude: 16
Reflex: 19
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 16 20
Constitution 12 14
Intelligence 8 10
Wisdom 15 23
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 15
Bluff 1 3
Concentration 5 23
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 4
Heal 2 6
Hide 3 5
Intimidate 1 3
Jump 3 15
Listen 2 8
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 2 8
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
{\b {\ul Notable Equipment }} \par Minos Legens \par Torin's Choker \par Striding Boots of Springing \par Dexterous Gloves \par Knost's Belt \par Encrusted Ring \par Cloak of Resistance \par Warchanter's Band \par \par Level 1 (Favored Soul)
Skill: Concentration (+4)
Feat: (Selected) Extend Spell
Feat: (Diety) Favored by the Sovereign Host
Feat: (Past Life) Past Life: Cleric
Spell (1): Divine Favor
Spell (1): Nightshield
Level 2 (Favored Soul)
Skill: Jump (+1)
Spell (1): Shield of Faith
Level 3 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Spell (1): Protection From Evil
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Spell (2): Close Wounds
Level 5 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Soundburst
Level 6 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (3): Mass Aid
Level 7 (Favored Soul)
Skill: Concentration (+1)
Spell (2): Resist Energy
Spell (3): Remove Disease
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+4)
Feat: (Monk Bonus) Two Weapon Fighting
Level 9 (Monk)
Skill: Balance (+4)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Toughness
Level 10 (Favored Soul)
Skill: Jump (+2)
Spell (4): Freedom of Movement
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Hold Person
Spell (3): Remove Curse
Spell (4): Divine Power
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Feat: (Selected) Maximize Spell
Spell (5): Greater Command
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Cure Serious Wounds
Spell (4): Neutralize Poison
Spell (5): True Seeing
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (6): Cometfall
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (4): Recitation
Spell (5): Mass Cure Light Wounds
Spell (6): Blade Barrier
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Spell (7): Mass Protection From Elements
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Slay Living
Spell (6): Heal
Spell (7): Resurrection
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Weapon Fighting
Spell (8): Mass Death Ward
Level 19 (Favored Soul)
Skill: Balance (+1)
Spell (7): Mass Spell Resistance
Spell (8): Summon Monster VIII
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Mass Heal
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Monk Wisdom I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
The second built is a little more complicated it will be a half elf with twf, offensive casting, and sneak attack, because the holy aura spell blinds every enemy in range and has no save or sr sneak attacking with this guy will be quite easy.
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(2 Monk \ 18 Favored Soul)
Hit Points: 332
Spell Points: 1738
BAB: 14\14\19\24
Fortitude: 17
Reflex: 17
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 18
Dexterity 15 17
Constitution 13 16
Intelligence 8 10
Wisdom 15 24
Charisma 13 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 13
Bluff 1 4
Concentration 5 20
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 5
Heal 2 7
Hide 2 3
Intimidate 1 4
Jump 2 15
Listen 2 7
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 7
Swim 2 4
Tumble n/a n/a
Use Magic Device n/a n/a
{\b {\ul Notable Equipment }} \par Minos Legens \par Torin's Choker \par Striding Boots of Springing \par Dexterous Gloves \par Knost's Belt \par Encrusted Ring \par Cloak of Resistance \par Warchanter's Band \par \par Level 1 (Favored Soul)
Skill: Concentration (+4)
Feat: (Selected) Extend Spell
Feat: (Diety) Favored by the Sovereign Host
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Cleric
Spell (1): Divine Favor
Spell (1): Nightshield
Level 2 (Favored Soul)
Skill: Jump (+1)
Spell (1): Shield of Faith
Level 3 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Spell (1): Protection From Evil
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Spell (2): Close Wounds
Level 5 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Soundburst
Level 6 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (3): Mass Aid
Level 7 (Favored Soul)
Skill: Concentration (+1)
Spell (2): Resist Energy
Spell (3): Remove Disease
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+4)
Feat: (Monk Bonus) Two Weapon Fighting
Level 9 (Monk)
Skill: Balance (+4)
Feat: (Monk Bonus) Toughness
Level 10 (Favored Soul)
Skill: Jump (+2)
Spell (4): Freedom of Movement
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Hold Person
Spell (3): Remove Curse
Spell (4): Divine Power
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Feat: (Selected) Maximize Spell
Spell (5): Greater Command
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Cure Serious Wounds
Spell (4): Neutralize Poison
Spell (5): True Seeing
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (6): Cometfall
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (4): Recitation
Spell (5): Mass Cure Light Wounds
Spell (6): Blade Barrier
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Spell (7): Mass Protection From Elements
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Slay Living
Spell (6): Heal
Spell (7): Resurrection
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Mass Death Ward
Level 19 (Favored Soul)
Skill: Balance (+1)
Spell (7): Mass Spell Resistance
Spell (8): Summon Monster VIII
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): Mass Heal
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
The equipment character creator didn't let me load: 2 Min 2 Scimitars, DT vestments with FF, 20% healing amp, Radiance Guard, A pair of 45 HP GS goggles with blur, A pair of +150 SP Con Op bracers.