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  1. #1
    Uber Completionist Lithic's Avatar
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    Default Shroud Greater Disruption is not so greater

    Instead of ~4% chance of a DC 35ish disruption, change it for a lightning strike type attack vs undead. 600ish good damage, 2% chance to proc.
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  2. #2
    Community Member sirdanile's Avatar
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    I agree 100%
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  3. #3
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    I never seen a save on a Greater disrupt. Not that that makes it any better.. But I dont believe there is one.
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  4. #4
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    Quote Originally Posted by Lithic View Post
    Instead of ~4% chance of a DC 35ish disruption, change it for a lightning strike type attack vs undead. 600ish good damage, 2% chance to proc.
    Are you talking about a triple pos. weapon?

  5. #5
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Hellllboy View Post
    Are you talking about a triple pos. weapon?
    yes
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  6. #6
    Hero Hellllboy's Avatar
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    Interesting suggestion. I would be all for it!

  7. #7
    Community Member stille_nacht's Avatar
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    hmm seeing a single shard item..

    ~2% 250 good (triple damage to undead)

    also, i believe the dc is in the 40s (or higher)
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  8. #8
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by stille_nacht View Post
    hmm seeing a single shard item..

    ~2% 250 good (triple damage to undead)

    also, i believe the dc is in the 40s (or higher)
    Oh I was suggesting damage ONLY to undead seeing as its an undead-themed upgrade right now. Your numbers would be even better than that, and probably more than is needed.
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  9. #9
    Community Member TheKaige's Avatar
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    Quote Originally Posted by Lithic View Post
    Instead of ~4% chance of a DC 35ish disruption, change it for a lightning strike type attack vs undead. 600ish good damage, 2% chance to proc.
    Since it would only work on undead, it should be superior to Lightning when it works; 3-4% proc chance, or same proc chance with 700-900 damage.

    Once that's done, /signed.

    Or hell, just change Greater Disruption to Disruption with a higher save; as of right now, it's inferior to Disruption, which has a 5% chance of killing undead no matter what; as for undead that can actually fail the save on something besides a 1, Disruption is even better. DC 20 seems fair for a GS effect.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  10. #10
    Hero QuantumFX's Avatar
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    I’d go the full 5% for 1200 damage. The effect is so rediculously limited that it should be something nice.
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  11. #11
    Community Member doubledge's Avatar
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    how about add a hightened disruption and upgrade the damage? against raidbosses and epcis, it does nice damage, otherwise, it does instakill


  12. #12
    Community Member voodoogroves's Avatar
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    Even if it was simply Normal Disruption + Greater Undead Bane ...
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  13. #13
    Community Member protokon's Avatar
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    although i like the effect as it is, since I do abbot so much I certainly wouldn't mind seeing it changed to something as a lightning strike effect with good damage instead of electric.
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  14. #14
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    Agreed. It's kind of lame and stupid compared to just normal random disrupt weapons avail down to lvl 8..

    Wait.. This place hates easy buttons. Um... Ok... Just remove normal disruption weapons from the game.
    Then that crappy trip pos greensteel looks pretty good again.
    It is only a single shard item anyway. And most people only made one for a raise dead clicky.







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  15. #15
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    Wait, people use it for something other than a raise dead clicky?
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  16. #16
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Lithic View Post
    Oh I was suggesting damage ONLY to undead seeing as its an undead-themed upgrade right now. Your numbers would be even better than that, and probably more than is needed.
    ohhhh, i thought you meant 600 good damage proc 8P

    yeah, 250 is less than the incineration, and 2% is lower than that, but then it is better against undead than lit II (makes sense, after all, it is a triple holy weapon?)

    if it only works against undead, i say tier 3 should strike with at least 600 yeah, and perhaps a little more often too then...
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  17. #17
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    Agreed. It's unfortunate that "greater disruption" is actually less effective than plain old disruption. At high levels, regular disruption works 5% of the time. Greater fires significantly less often. At the very least, increase the proc rate to 5% to at least make it equal (and that's assuming no mobs save -- I haven't seen any saves, but it procs so infrequently it's hard to get a sense for the DC if there is one).

  18. #18
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    Quote Originally Posted by Impaqt View Post
    I never seen a save on a Greater disrupt. Not that that makes it any better.. But I dont believe there is one.
    Quote Originally Posted by stille_nacht View Post
    also, i believe the dc is in the 40s (or higher)
    is this something that could be tested in a PvP arena against a PM? Or are they immune to disruption?

  19. #19
    Community Member Relenthe's Avatar
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    This would have to only work vs undead, otherwise it would be much better than lightning strike, as almost nothing is immune to light damage.

    Just look at the epic wraps of endless night, I use them on my monk on basically everything except trash for which I use my stunners.

  20. #20
    Community Member Elaril's Avatar
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    I remembered this old thread from around the time the shroud first came out just to demonstrate how long this has been annoying people. This definately should have received some attention by now, but it hasn't and probably will not unfortunately.

    http://forums.ddo.com/showthread.php?t=140401
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