You were looking for max dps and hp, zerging Tod and Suulo like a hot knife through butter but you already knew you were wrong. Now you know why.
Ddo is not about Dps or crowd control. Ddo is about piking. And piking is an art.
Hord led the way (here and here ) but this build will make you travel where no one piker has been before.
What are we looking for?
The perfect piker need the following:
1) It must be fairly desirable in a quest or raid
2) It should be required to do absolutely nothing during the quest
3) At the end of the quest, other players should remember him as “important” and “useful” so they will call you again
As Hord stated
He is, of course, correct but how can we improve that and follow the three requirements above?This leaves the one, the only, true piker class in DDO: the bard. Yes, the bard. Play a song or two every 7 minutes (if the quest takes that long) and you are considered a hero and a necessity for raiding. The DPS of the group goes up just by pushing one button, maybe two, and back to your Farm on Facebook you go
Pikealot the unwanted – 32 pt. build
1) That’s what warchanter bard are for, song of heroism, Ironskin chant, Inspired damage, Inspired attack and all melee dps will love you! In addition you have a pretty decent build, not some wiz 8, So 8, cl 4…Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Pikealot the unskilled Level 20 Neutral Good Elf Male (2 Fighter \ 2 Ranger \ 16 Bard) Hit Points: 304 Spell Points: 510 BAB: 16\16\21\26\26 Fortitude: 15 Reflex: 18 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 16 Dexterity 16 21 Constitution 14 18 Intelligence 10 10 Wisdom 8 8 Charisma 12 13 Tomes Used +1 Tome of Dexterity used at level 11 +2 Tome of Dexterity used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 28 Bluff 1 1 Concentration 6 27 Diplomacy 1 1 Disable Device n/a n/a Haggle 5 24 Heal -1 -1 Hide 3 5 Intimidate 1 5 Jump 5 11 Listen -1 1 Move Silently 3 5 Open Lock n/a n/a Perform 5 24 Repair 0 0 Search 0 2 Spot -1 1 Swim 3 3 Tumble 5 9 Use Magic Device 5 24 Level 1 (Bard) Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 3 (Fighter) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Level 4 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 5 (Ranger) Level 6 (Bard) Feat: (Selected) Point Blank Shot Level 7 (Bard) Level 8 (Bard) Enhancement: Ranger Sprint Boost I Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Elven Dexterity I Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer I Enhancement: Bard Energy of the Music I Enhancement: Bard Charisma I Enhancement: Ranger Dexterity I Enhancement: Fighter Toughness I Level 9 (Bard) Feat: (Selected) Extend Spell Level 10 (Bard) Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Bard Inspired Bravery II Enhancement: Bard Lingering Song II Enhancement: Bard Warchanter I Level 11 (Bard) Enhancement: Bard Inspired Damage II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 12 (Bard) Feat: (Selected) Manyshot Level 13 (Bard) Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Bravery III Level 14 (Bard) Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Bard Lingering Song III Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 15 (Bard) Feat: (Selected) Precise Shot Level 16 (Bard) Enhancement: Bard Inspired Damage III Enhancement: Bard Warchanter II Enhancement: Elven Ranged Attack II Level 17 (Bard) Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 18 (Bard) Feat: (Selected) Improved Precise Shot Enhancement: Bard Inspired Attack III Level 19 (Bard) Enhancement: Bard Lingering Song IV Level 20 (Bard) Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Bard Energy of the Music II
2) That’s a little bit tricky. When your group see your 16/2/2 warchanter build they will assume you are a dps. The fools! Surprise them and enthusiastically tell them that you are an arcane archer, with slaying arrows, improved precise shot and manyshot! They will tell you to do absolutely nothing! After all how many raids went wrong because of a too zealous AA?
3a) Then shoot some arrows during fights, aiming barrels and crates (nobody will notice but they will assume you’re helping) and manyshot the boss down and when it’s at 3%. You will be called a hero! Oh finally someone able to play an AA without getting aggro from every mob and kiting to China!
3b) Hit Points. More hp = less deaths and you know everybody remembers when someone dies too often in a quest. You’re going to live.
HP: 304 (base)
+ 60 hp (+6 cos)
+ 20 (minos legens)
+ 10 (draconic)
+ 45 (GS)
+ 30 (Greater false life)
+ 20 (+2 Exceptional cos)
+ 20 (+2 tome)
509 unbuffed (!!)
Piking is and art, take it to the next level!