So the idea for this build was an ZenArcane Archer with kensei and Ninja spy. Hand to hand fighting when upclose and personal and AA for manyshot barrages with slayer arrows etc.. Went Helf with Rog Dilly for extra Sneak attack damage as I figured it would go well with Ninja Spy. I havent rolled this up yet but I was thinking it might fun, any advice on what to tweak to make it a little stronger? For one thing I'm thinkin concentration is gonna be wasted skill points, perhaps dump it into spot, im sure there's more room for improvement as well.
Schaeden Freud
Level 20 Lawful Good Half-Elf Female
(6 Fighter / 8 Monk / 6 Ranger)
Hit Points: 289
Spell Points: 215
BAB: 18/18/23/2828
Fortitude: 18
Reflex: 16
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 24 26
Dexterity 15 17 17
Constitution 12 14 14
Intelligence 10 12 12
Wisdom 13 15 16
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 26 26
Bluff -1 0 1
Concentration 5 25 27
Diplomacy -1 0 1
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 1 3 3
Hide 2 3 3
Intimidate -1 0 1
Jump 7 31 33
Listen 1 3 3
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 1 3 3
Swim 3 9 9
Tumble 6 20.5 22.5
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Feat: (Monk Bonus) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Level 2 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Fighter Bonus) Zen Archery
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+2)
Skill: Jump (+1)
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skilll: Jump (+1)
Skill: Tumble (+1)
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1.5)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Energy of the Wild I
Enhancement: Fighter Toughness I
Level 9 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Quick Draw
Level 10 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Level 11 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Fighter Critical Accuracy II
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Fighter Strength I
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Precise Shot
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+4)
Feat: (Monk Bonus) Power Attack
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Kensei I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Way of the Patient Tortoise I
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Monk)
Skill: Concentration (+3)
Skill: Jump (+2)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concenntration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Stunning Blow
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Improved Rogue Dilettante II
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Flame
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II