I am a huge fan of Tukaw's build and was thinking about how to make a human variant and abuse some of the divine power of Favored Soul. Here's a preliminary piece together of the basic build (assume similar gearing strategy to Tukaw's end build, but opting for non-docent options and such. I'm really just looking for input on the build itself and how to tweak it for better performance.
Here it is
Code:
Character Plan by DDO Character Planner Version 3.8.0
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hukaw
Level 20 Lawful Good Human Male
(2 Paladin \ 2 Monk \ 16 Favored Soul)
Hit Points: 331
Spell Points: 1565
BAB: 15\15\20\25\25
Fortitude: 27
Reflex: 23
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 8 10
Constitution 14 16
Intelligence 8 10
Wisdom 12 17
Charisma 18 24
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 8
Bluff 4 7
Concentration 6 16
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 8
Heal 1 4
Hide -1 0
Intimidate 4 9
Jump 6 21
Listen 1 3
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 5 7
Swim 2 6
Tumble n/a 1
Use Magic Device n/a 18
Level 1 (Monk)
Feat: (Past Life) Past Life: Sorcerer
Feat: (Human Bonus) Power Attack
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Favored Soul)
Feat: (Selected) Extend Spell
Feat: (Diety) Favored by the Sovereign Host
Feat: (Automatic) Magical Training
Spell (1): Divine Favor
Spell (1): Nightshield
Level 4 (Paladin)
Ability Raise: STR
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 5 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 6 (Favored Soul)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Protection From Evil
Level 7 (Favored Soul)
Feat: (Automatic) Child of the Sovereign Host
Spell (1): Command
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Toughness I
Level 8 (Favored Soul)
Ability Raise: STR
Spell (2): Resist Energy
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II
Level 9 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Quicken Spell
Spell (2): Soundburst
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Energy of the Scion II
Level 10 (Favored Soul)
Spell (3): Mass Aid
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Charisma II
Level 11 (Favored Soul)
Spell (2): Close Wounds
Spell (3): Prayer
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Life Magic III
Level 12 (Favored Soul)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Divine Power
Enhancement: Favored Soul Wisdom II
Level 13 (Favored Soul)
Spell (4): Freedom of Movement
Spell (3): Remove Curse
Spell (2): Hold Person
Enhancement: Human Greater Adaptability Wisdom I
Level 14 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): True Seeing
Enhancement: Favored Soul Life Magic IV
Level 15 (Favored Soul)
Feat: (Selected) Maximize Spell
Spell (5): Mass Cure Light Wounds
Spell (4): Deathward
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Toughness III
Level 16 (Favored Soul)
Ability Raise: STR
Feat: (Automatic) Beloved of the Sovereign Host
Spell (6): Blade Barrier
Enhancement: Favored Soul Prayer of Life III
Level 17 (Favored Soul)
Spell (6): Heal
Spell (5): Protection From Elements
Spell (4): Restoration
Level 18 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Spell (7): Destruction
Enhancement: Favored Soul Prayer of Incredible Life III
Enhancement: Favored Soul Charisma III
Level 19 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (7): Resurrection
Spell (6): Banishment
Spell (5): Greater Command
Enhancement: Favored Soul Toughness IV
Level 20 (Favored Soul)
Ability Raise: STR
Spell (8): Summon Monster VIII
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Wand and Scroll Mastery I