I am a huge fan of Tukaw's build and was thinking about how to make a human variant and abuse some of the divine power of Favored Soul. Here's a preliminary piece together of the basic build (assume similar gearing strategy to Tukaw's end build, but opting for non-docent options and such. I'm really just looking for input on the build itself and how to tweak it for better performance.
Here it is
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page hukaw Level 20 Lawful Good Human Male (2 Paladin \ 2 Monk \ 16 Favored Soul) Hit Points: 331 Spell Points: 1565 BAB: 15\15\20\25\25 Fortitude: 27 Reflex: 23 Will: 24 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 8 10 Constitution 14 16 Intelligence 8 10 Wisdom 12 17 Charisma 18 24 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 8 Bluff 4 7 Concentration 6 16 Diplomacy 4 7 Disable Device n/a n/a Haggle 4 8 Heal 1 4 Hide -1 0 Intimidate 4 9 Jump 6 21 Listen 1 3 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 5 7 Swim 2 6 Tumble n/a 1 Use Magic Device n/a 18 Level 1 (Monk) Feat: (Past Life) Past Life: Sorcerer Feat: (Human Bonus) Power Attack Feat: (Monk Bonus) Toughness Feat: (Selected) Two Handed Fighting Feat: (Automatic) Attack Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Level 2 (Paladin) Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Favored Soul) Feat: (Selected) Extend Spell Feat: (Diety) Favored by the Sovereign Host Feat: (Automatic) Magical Training Spell (1): Divine Favor Spell (1): Nightshield Level 4 (Paladin) Ability Raise: STR Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 5 (Monk) Feat: (Monk Bonus) Lightning Reflexes Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 6 (Favored Soul) Feat: (Selected) Weapon Focus: Slashing Weapons Spell (1): Protection From Evil Level 7 (Favored Soul) Feat: (Automatic) Child of the Sovereign Host Spell (1): Command Enhancement: Follower of the Sovereign Host Enhancement: Human Improved Recovery I Enhancement: Way of the Patient Tortoise I Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness I Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Toughness I Level 8 (Favored Soul) Ability Raise: STR Spell (2): Resist Energy Enhancement: Human Adaptability Charisma I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness II Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Toughness II Level 9 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Feat: (Selected) Quicken Spell Spell (2): Soundburst Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Energy of the Scion II Level 10 (Favored Soul) Spell (3): Mass Aid Enhancement: Unyielding Sovereignty Enhancement: Favored Soul Charisma II Level 11 (Favored Soul) Spell (2): Close Wounds Spell (3): Prayer Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Life Magic III Level 12 (Favored Soul) Ability Raise: STR Feat: (Selected) Improved Critical: Slashing Weapons Spell (4): Divine Power Enhancement: Favored Soul Wisdom II Level 13 (Favored Soul) Spell (4): Freedom of Movement Spell (3): Remove Curse Spell (2): Hold Person Enhancement: Human Greater Adaptability Wisdom I Level 14 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Spell (5): True Seeing Enhancement: Favored Soul Life Magic IV Level 15 (Favored Soul) Feat: (Selected) Maximize Spell Spell (5): Mass Cure Light Wounds Spell (4): Deathward Spell (3): Cure Serious Wounds Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Toughness III Level 16 (Favored Soul) Ability Raise: STR Feat: (Automatic) Beloved of the Sovereign Host Spell (6): Blade Barrier Enhancement: Favored Soul Prayer of Life III Level 17 (Favored Soul) Spell (6): Heal Spell (5): Protection From Elements Spell (4): Restoration Level 18 (Favored Soul) Feat: (Selected) Empower Healing Spell Spell (7): Destruction Enhancement: Favored Soul Prayer of Incredible Life III Enhancement: Favored Soul Charisma III Level 19 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Spell (7): Resurrection Spell (6): Banishment Spell (5): Greater Command Enhancement: Favored Soul Toughness IV Level 20 (Favored Soul) Ability Raise: STR Spell (8): Summon Monster VIII Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Wand and Scroll Mastery I