Page 5 of 5 FirstFirst 12345
Results 81 to 90 of 90
  1. #81
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    Quote Originally Posted by Astraghal View Post
    What is the actual DPS advantage that Half-Orcs and Warforged get over a Dwarf?

    I'm wondering what the numbers would show if you did a DPS comparison of each race with THF and TWF showing MinII, LitII and eSoS.

    I bet having an eSoS would be the most significant factor favoring Half Orcs and Warforged.
    Half-Orcs can get Great Weapon Aptitude (+6% magical on glancing blows), +4 damage with THW, +3 PA, +2 Strength while raging, +2 Strength at character creation, and +2 Strength from enhancements. Additionally, Half-Orcs can get +3 Action Boosts, which can be very important for certain classes.

    Warforged can get Great Weapon Aptitude and PA.

    Dwarves can get +2 damage with OH axes and +4 damage with TH axes.

    Hence, for one-handed weapons in the main hand, all other things being equal the order will be Half-Orcs with rage (6), Half-Orcs (5), Warforged (3), Dwarves with axes (2), where the numbers given in parentheses are the bonuses to damage. How much DPS this works out to depends on the weapon base, class, rate of attack, and target, but you will get at least 3.5 trash DPS for each 2 damage bonus on any reasonable melee choice. Hence, we would expect the gap between raging Half-Orcs and raging WFs to be at least 3 * (3.5/2) = 5.25, or about 1% DPS with good gear at level 20. Because this is a flat difference, the relative difference is more pronounced at earlier levels. The gap to Dwarves is harder to establish because Half-Orcs and WFs would probably not be using axes.

    For two-handed weapons without magical processes, the order will be raging Half-Orcs (10), Dwarves with axes (4), Warforged (3). The choice for this field is obviously the eSoS, though, so Dwarves are really a (0).

    For two-handed weapons with magical processes (such as Lit II), Half-Orcs are still clearly on top, and Warforged with axes almost surpass Dwarves with axes. 75% glancing blow rate * 6% process chance * 19/20 hit chance means that the magical processes need to do more than 23.39 damage to make up the 1 difference. 1d6 shock + 2d6 holy + .015 * 600 lightning strike + 2 * 11 / 19 shocking burst + 2 * 11 / 19 shocking blast + 14 / 19 shocking blast = 22.55, so not quite.

  2. #82
    Community Member Lifeblood's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by tgu View Post
    trolling
    you are learning fast ...someday you will join the masters

    "Come on folks its easy" Tico 20 Cleric, Montico Arti, Longlife 18/2 Ranger/monk, Jaaomae wc 20, Teeco Cleric

  3. #83
    Community Member
    Join Date
    Sep 2009
    Posts
    86

    Default

    One thing I would like to see that would enhance dwarves without changing their place in the current DPS leaderboard, is having warhammers, throwing hammers and mauls share the enhancement line and effects of handaxes, throwing axes, and greataxes. If you read the description on many warhammers in game it reads "A popular choice between dwarfs", so dwarves training in blunt weapons instead of axes, or besides axes, are well documented in DDO itself, as well as in sword and sorcery fiction. Dwarves wouldn't still get ahead of horcs or wf (well-geared wf that is) DPS-wise, but the game would be more varied with maybe some blunt-specced dwarves for a change.

  4. #84
    Community Member
    Join Date
    Jul 2010
    Posts
    1

    Default

    All of my characters are Dwarf, all fighters, and only change i could see they need would be.... idk A GOD DAMNED BEARD! I feel... Hobbit like without one.

  5. #85
    Community Member zex95966's Avatar
    Join Date
    Feb 2010
    Posts
    530

    Default

    pfft I'd agree if the title was elves not dwarfs.
    elves only do good for bow users, and we all know bows suck anyways.

    but dwarfs get spell saves. i'd say the d-axes don't matter since human gets extra feat and can take anything with it, which outshines d-axes.

    now elves... get nothing for nobody. halflings do better for anything an elf can do, except AA, and AA sucks. if you want to whine about the str penalty, human are still better.
    Homer: "Marge, it takes two to lie. One to lie and one to listen."



  6. #86
    Community Member
    Join Date
    Sep 2009
    Posts
    27

    Post

    I love my dwarfen healer,though as you said dwarfen healers might outdo some other races,but i dont think dwarfs are inferior they get enough good stuff about them,just got to build them right!

  7. #87
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Default

    give dwarves a special enhancement line, like said before, which reduces to hit by 2 and icreases damage by 2 for all attacks (code it like power attack, but to activate it, go to the tavern and drink some alchohol)


  8. #88
    Community Member elujin's Avatar
    Join Date
    Nov 2009
    Posts
    223

    Default

    dwarfs are solid look at elfs ^^
    Virt II makes elujin smile !

  9. #89
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Default

    Quote Originally Posted by elujin View Post
    dwarfs are solid look at elfs ^^
    man, you might need to add another arrow. you're pointing at the "healer" post


  10. #90
    Community Member
    Join Date
    Oct 2009
    Posts
    831

    Default

    Quote Originally Posted by R11517 View Post
    All of my characters are Dwarf, all fighters, and only change i could see they need would be.... idk A GOD DAMNED BEARD! I feel... Hobbit like without one.
    Coming out are you, Cheri?

Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload