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  1. #1
    Community Member stille_nacht's Avatar
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    Default Do named drops scale on non-raids?

    I asked in game and got conflicting responses, so...

    Do named item drop chances go up or down on non-raids?

    i am referring more specifically to royal guard mask/ tome of untold legends pages
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  2. #2
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    Quote Originally Posted by stille_nacht View Post
    I asked in game and got conflicting responses, so...

    Do named item drop chances go up or down on non-raids?

    i am referring more specifically to royal guard mask/ tome of untold legends pages
    I've wondered this as well, and based on the research I've managed the answer is.... maybe.

    Definitely some guaranteed drops like the Vale ingredients seem to drop less on casual.

    Definitely for certain items (namely eardweller) which are specifically designed to drop differently at different difficulties. That means that Turbine is capable of doing it.

    I'm inclined to think that older named items probably don't drop at a different rate, although I suspect they may drop less on casual (casual difficulty is a relatively recent update).

    All the named items drop rarely enough that it is highly unlikely anyone has compiled enough loot runs to get real statistically distinguishible data (it would take literally 100s of runs, at each difficulty).

    There is also the possibility that a stealth update will result in different drop rates as well.

    Dunno if this helps. :\
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  3. #3
    Community Member SardaofChaos's Avatar
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    Casual definitely has a negative effect on drops such as DT runes, Vale ings, and signet stone pieces. Items such as the Eardweller don't drop at all until Hard. End rewards seem to never change based on difficulty ran on.

    Basically, your conflicting responses are the result of conflicting mechanics. There's not really a blanket answer about how difficulty affects drop chances.

  4. #4
    Community Member stille_nacht's Avatar
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    oh, i see..

    so tome pages should have the same drop rate on casual? i guess?
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  5. #5
    Community Member Dozen_Black_Roses's Avatar
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    Prior to the mod that presented the IQ quests, and then also casual, the difficulty of non raid quests would not change the drop rate of named drops. However, once IQ quests were introduced this changed. Now, it is my belief it only changed for those new quests on and any others introducted after that had named drops. However to be honest I cant be 100% certain that they didnt do some retroactive change to all loot tables, and knowing Turbine they will never admit it unless some miracle occurs and you can the dev who works on loot tables to notice and comment on the thread.
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  6. #6
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Dozen_Black_Roses View Post
    Prior to the mod that presented the IQ quests, and then also casual, the difficulty of non raid quests would not change the drop rate of named drops. However, once IQ quests were introduced this changed. Now, it is my belief it only changed for those new quests on and any others introducted after that had named drops. However to be honest I cant be 100% certain that they didnt do some retroactive change to all loot tables, and knowing Turbine they will never admit it unless some miracle occurs and you can the dev who works on loot tables to notice and comment on the thread.
    This is exactly correct.

    Tome of Legends drop rates will be the same on N/H/E and about 1/3rd lower on C.
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  7. #7
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by sirgog View Post
    This is exactly correct.

    Tome of Legends drop rates will be the same on N/H/E and about 1/3rd lower on C.
    ah, solo farming normal then... sigh...

    why do tome pages have a 1% drop anyway ><, the rewards arent THAT good...
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  8. #8
    Community Member Dozen_Black_Roses's Avatar
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    The mod was released pre-shroud, and pre-crafting, and pre epics. So at the time the loot was good. Skiver is still good for casters.
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  9. #9
    Community Member Jeromio's Avatar
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    Quote Originally Posted by SardaofChaos View Post
    Casual definitely has a negative effect on drops such as DT runes, Vale ings, and signet stone pieces.
    Are you sure about this? I know it's true for signet stone pieces and DT rune in SOS, but I've always gotten the other DT runes when running the flagging quests on casual.
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  10. #10
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by stille_nacht View Post
    ah, solo farming normal then... sigh...

    why do tome pages have a 1% drop anyway ><, the rewards arent THAT good...
    Skiver is still endgame-quality gear, albeit hard to find room for on some builds.

    Still, if I wanted Tomes of Legend, I'd farm eVON6 and Shroud and epic Devil Assault and trade larges and reds and Keepsakes for them.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #11
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    I had it confirmed in game from a GM that vale stones have a 50% chance to drop on casual and 100% on n/h/e. He also mentioned ingredients had a 20% drop rate on casual but did not mention the drop rate on other difficulties.

  12. #12
    Community Member SardaofChaos's Avatar
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    Quote Originally Posted by Jeromio View Post
    Are you sure about this? I know it's true for signet stone pieces and DT rune in SOS, but I've always gotten the other DT runes when running the flagging quests on casual.
    Absolutely sure. About a month ago I ran Enter the Kobold with a group on casual for flagging purposes and at the end 3 out of 5(6th was a hire) got no rune, one of those being me. Ran it on normal with someone closer to my level because I wanted to try that puzzle again and both of us got runes.

    Now that I think about it, I still haven't gone and done the other two flagging quests...

  13. #13
    Community Member xoowak's Avatar
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    Quote Originally Posted by Jeromio View Post
    Are you sure about this? I know it's true for signet stone pieces and DT rune in SOS, but I've always gotten the other DT runes when running the flagging quests on casual.
    Based on what I've seen in my runs, ETK is less than 100% (probably 50%, but don't have a large sample) on casual, Prey is 100%, Monastery is 100% for the main chest and 50ish% for the extra chest

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