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  1. #1
    Community Member Etain_Turmurkan's Avatar
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    May 2006
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    15

    Default Dual D-Axe build: Any advice?

    Have a lot of sweet Dwarven Axes stored in the bank that I would like to use...

    Put this build together rather quickly so any feedback (positive or negative) would be appreciated. Thanks

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Eco Kast
    Level 20 Chaotic Good Dwarf Male
    (2 Fighter \ 18 Barbarian) 
    Hit Points: 478
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 10
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            16                    18
    Constitution         16                    22
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    19
    Bluff                -2                    -1
    Concentration         3                     6
    Diplomacy            -2                    -1
    Disable Device       n/a                    n/a
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate           -2                    -1
    Jump                  8                    31
    Listen                3                    20
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                 -1                     0
    Swim                  4                    21
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Hardy Rage III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Barbarian Toughness IV
    Enhancement: Barbarian Improved Trap Sense I
    Looking for basically a hit point tank with an okay ac but focused mainly on pure dps.

  2. #2
    Community Member jwdaniels's Avatar
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    Feb 2010
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    Default

    Why cleave without frenzied berzerker, or did I miss FB somewhere?


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  3. #3
    Community Member Anthios888's Avatar
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    Mar 2007
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    2,414

    Default

    Barbarians tend to have a great to-hit, especially ones with racial attack enhancements. The 2 fighter feats you are spending on oversized two weapon fighting and weapon focus: slashing are overkill.

    If you are interested in tanking, I would suggest a /2 rogue splash instead, as you are not using those feats really. Evasion can stop a whole lot of damage, and combined with your beefy HP, make for a very nice tank. Dwarves saves bonus (up to +5) helps make your reflex save land. 1d6+3 sneak attack damage, lock picking, and UMD for buffs, heals, and rezzes are nice too.

    Or just keep it pure and simple. Barbarian capstone even gives you +1 to-hit too, because you get +2 strength.

    If you really like the /2 fighter splash, I would suggest stunning blow as one of your feats. It's very nice for taking things down. Many barbarians stay pure or don't go with fighter and just drop toughness for it.

    One of the reasons you see a lot of 18 barbarian / 2 fighter builds is so they can fit in past life feats. A past life like rogue, paladin, or barbarian would also be good if you have the extra feat.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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  4. #4
    Community Member Etain_Turmurkan's Avatar
    Join Date
    May 2006
    Posts
    15

    Default Advice

    Totally spaced on the Frenzied Berserker Enhancements - thanks for pointing that out.

    Thanks for the advice on the overkill from Over-Sized Two Weapon Fighting & Weapon Specialization feats, this is my first attempt at a Barbarian so wasn't sure what kind of to-hit they have at high levels.

    Adjusted build to include feat swaps and added in the FB enhancement line.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    TWF Barb 
    Level 20 Chaotic Good Dwarf Male
    (2 Fighter \ 18 Barbarian) 
    Hit Points: 450
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 10
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            16                    18
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    18
    Bluff                -2                    -1
    Concentration         3                     5
    Diplomacy            -2                    -1
    Disable Device       n/a                    n/a
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate           -2                    -1
    Jump                  8                    30
    Listen                3                    22
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                 -1                     0
    Swim                  4                    22
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Barbarian Toughness IV

  5. #5
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    19,465

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    This is actually pretty similar to a HO TWF barb 18 / ftr 2 build I posted recently. If you're starting DEX 16 and can afford to take a +1 DEX tome before lvl 6 (in addition to the +2 Supreme), you can take ITWF at lvl 6 & GTWF at lvl 12. Failing that, you could delay your 2nd ftr lvl to lvl 8 to take ITWF then after your +2 DEX tome. [At lower lvls you're probably better off using, say, a Carnifex until you have ITWF + Imp Crit anyway.] I don't see ftr Haste Boost anywhere; it's only 1 enh pt for +15% attack speed, you definitely want that. If you drop Extra Rage IV & barb Toughness IV, you can take dwarven Toughness II & III (5 pts) and ftr Haste Boost (1 pt) and still wind up with 2 pts to spend (Imp DR I maybe?).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Forzah's Avatar
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    Sep 2009
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    1,252

    Default

    Extra rage 2 and 3 isn't needed, you will still have 6 rages at lvl 20, that's plenty. Drop extend rage 4 as well, not worth investing 4 AP in. You can also drop one axe attack enhancement. And barb toughness IV is a waste of points: you get the same when you get racial toughness II for 2 points less.

    You'd have 15 more points to spend like this. Put them in dwarven/barbarian constitution II (8 points) and get at least dwarven spell defense II (3 points). Then take 2 more ranks of hardy rage (3 points) and spend the final point on will save.

    I guess that you could also take oversized TWF instead of a second toughness feat.
    Last edited by Forzah; 02-16-2011 at 06:11 AM.

  7. #7

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