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  1. #41
    Stormreach Advisor
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    Quote Originally Posted by Failedlegend View Post
    Drow = ummm...yeah the extra cha is nothing compared what humans or WF get. (Actually Drow are rarely a good choice due to being capped at 28pts)
    A 30 point drow can do 8, 16, 13, 10, 8, 20

    A similar 34 point human would do 8, 16, 15, 8, 8, 18

    Both builds value Reflex save to survive mid and high level content. Both have the same number of skill points.

    The Human gets an extra feat and healing amplification enhancement and other very minor perks. It costs the human 2 action points to have 19 CHA, while the drow gets 20 without spending APs.

    The Drow gets better racial perks than the human but pays for it with slightly lower hit points and lacks the bonus feat.

    These two builds are not that different. Human is not clearly superior and neither is drow. It would come down to what racial perks and appearance that person wants to play.


    Another type of player wants a character flaw in the form of low Dexterity in order to gain some extra hit points and perhaps some strength for low level melee fighting.

    Human 34 point: 13, 8, 17, 8, 8, 18

    Drow 30 point: 12, 10, 16, 10, 8, 18

    The drow is clearly inferior for this alternate build philosophy.

    Summary: Chose each race to play to their inherent strengths (racials and enhancements) that you want the most.
    Last edited by winsom; 03-02-2011 at 03:00 AM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  2. #42
    Community Member Senshock's Avatar
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    To the OP

    No

    :/
    Junior Vice President of the Sen* Group
    Quote Originally Posted by FlimsyFirewood View Post
    ....running things on elite is generally good for you. Puts hair on your chest, keeps you regular (sometimes both*), and at least in recent content and going forward, improves odds of named loot in chests......

  3. #43
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Solmage View Post
    Knock is useful, but don't expect it to work on many higher level doors, they have slowly been ramping up the DC check on older dungeons open lock ever since players realized 1 rank + item was all that was required, and newer ones tend to have higher checks to begin with.

    (In DDO knock has a save, unlike PnP, and also can't be heightened for whateverdurnreasonthat'spersistedforyears, grumble. If only a 20 were an automatic success...)
    most doors will still be unlockable with knock.

    also, knock doesn't quite allow a save as such... it's more like the bastard child of a caster level check and a skill check... it's basically a caster level check with attribute modifier (int for wiz, cha for sorc) added in. it may also get other DC bonuses applied, but i've never tested... it definitely does get caster level plus attribute modifier though. which becomes your skill modifier. which you roll against the lock's DC when you cast knock.

  4. #44
    Community Member shagath's Avatar
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    Transmutation focus items boost it. I get +2 to it with master transmuters staff.

    :: [ Air Savant - Level 160 ] ::

  5. #45
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    most doors will still be unlockable with knock.
    I can unlock most doors that can be picked, as the description says. The hardest locks I came across were the one in Fleshmakers Laboratory, and the optional door in Desecrated Temple of Vol.

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