Originally Posted by
stille_nacht
it is mostly because wizards get higher CC save DCs then sorcs do, both as pale master and archmage. sorc sp has also been partially mitigated, as you said, pale master and archmage both get cheap abilities/ more sp. (my archmage, for example has 2616 sp, and almost never runs out, even when spam nuking harry). Sorcs simply dont bring much to the table that is "special" per se.
Their smaller spell selection, and inability to switch in convenient spells (mostly applying to quests that require abnormal spells like HoX), and possible exclusion of spells that werent as useful at level (web, for example), makes them unable to perform their "role" in soem quests.
Their larger sp pool, as i have said, does not matter nearly as much as it used to.
Their quicker spell casting is nice, but doesnt really matter, because nuking is not an effective form of dps. it does have good self reconning, but This benefit only applies to WF, which are pretty common. However, in most endgame content, the wizard will be healed/ standing in the back most of the time, so unless you are doing a tukaw build, it matter less then the below point. i am unsure if they have quicker cool downs on their spells
In addition to this, and this is the major one, wizards flatly get higher CC spell DCs. Seeing as endgame "important" caster work consists of mass hold thrown out, CC is the end all be all of casters as of now, and Sorc underperforms wizard.