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  1. #1
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    Default Wulfgar Clan: Toughness Throwing Axe Fighter Kensei III

    So I have this guy up to lvl 13. His main weapon is a +1 wounding returning throwing axe of precision. Its pretty fun. Average damage is 25hp +1 con. Crits are 75-80. I was hoping the damage would be in the 40's by now but no dice. Maybe if I had green steel?

    for the 1 leftover str. stat I plan to use the exceptional str rune on the dragon touched I guess.

    I use greataxes for undead, constructs etc.

    I use a +5 adamantine shield, crimson chain, maenyas fists, Wind Howler Bracers (they work)

    Any gear suggestions besides the usual **** like minos, DT armor, etc.

    Also, I realize halfling has throwing bonuses and dwarf gets dwarf axe bonuses but I lesser incarnated this guy from a greataxe kensei. Would halfling make a huge difference?

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Caseey 
    Level 20 Lawful Good Human Male
    (20 Fighter) 
    Hit Points: 544
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 7
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   29
    Dexterity            11                 13                   13
    Constitution         17                 19                   20
    Intelligence          8                 10                   10
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  7                    7
    Bluff                -1                  0                    3
    Concentration         3                  5                    8
    Diplomacy            -1                  0                    3
    Disable Device       n/a                n/a                   n/a
    Haggle               -1                  0                    0
    Heal                 -1                  0                    0
    Hide                  0                  1                    1
    Intimidate            3                 23                   28
    Jump                  8                 32                   32
    Listen               -1                  0                    0
    Move Silently         0                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  1                    1
    Search               -1                  0                    0
    Spot                 -1                  0                    0
    Swim                  4                  9                    9
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Human Bonus) Quick Draw
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Brutal Throw
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Improved Intimidate I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Haste Boost III
    Enhancement: Kensei Throwing Axe Mastery I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Thrown Weapons
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Throwing Axe Specialization I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness III
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Kensei Throwing Axe Mastery II
    Enhancement: Fighter Toughness IV
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength III
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Superior Weapon Focus: Thrown Weapons
    Enhancement: Fighter Throwing Axe Specialization II
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Racial Toughness III
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Feat: (Fighter Bonus) Precise Shot
    Feat: (Selected) Toughness
    Enhancement: Kensei Throwing Axe Mastery III
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Human Improved Recovery II
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Improved Intimidate II
    Last edited by Dick_Cobra; 02-13-2011 at 03:00 PM. Reason: Want to change title. Hoow do I do it?

  2. #2
    Community Member NaturalHazard's Avatar
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    I think you can get sneak attack from halfling enhancements if you stand close enough in range.

  3. #3
    Community Member Talon_Oakenleaf's Avatar
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    No offence meant but i have to ask why? At higher content you will never be able to do enough damage with throwing weapons compared to melee. At your level you should be Kensai 2 and doing only 25hp of damage per throw compared to 50-65hp per swing of a greatsword as an example just does not compare, let alone that you would swing alot more attacks than actually throwing. I am sure that it would be alot of fun to play but in reality you will most likely be solo'ing with your build. Most groups today already look down on ranged fighters (I personally love having AA's in my group), if you take up a melee spot in a PUG and only use throwing axes you will soon find that people will not group with you. This is just my opinion though. I have a friend who is Kensai 3 and with his extra feat he took brutal throw as a back up, he mostly focusses on TWF. He will range when he has to and melee most of the time.

    What ever you choose I hope you have fun with it.

  4. #4
    Community Member Brennie's Avatar
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    Improved Precise shot woudl dramatically increase your DPS, by making every single attack function like lightning bolt (Full line, anything in your way takes damage). With your starting dex, however, Improved Precise shot is unreachable. This, i think, i sthe problem with Zen Archery and Brutal Throw - They allow you to dump dex, without taking into account the fact that you *need* dex to qualify for the good ranged feats!

    I think dwarf was the right choice. Halfling throwing and dwarf axe enhancements balance out (Unles syou get an uber throwing hammer or throwing dagger, in which case... ouch). Dwarves get better saves versus magic, higher hitpoints, and more strength. Halfling guile only works at short range, so its not quite as nifty as on a melee character.

    Earthgrab would be a nice singleshard thrower. LitII is always popular of course, at twice the large ingredients cost. Dwarven Thrower is DEFINATLY something you should look into, and of course, keep your eyes peeled for a vorpal (Cause instakilling a big mean enemy before you melees even close in on it will validate you )

    If you don't have already, get Windhowler bracers. Extra to hit, extra damage per hit, 10d6 sonic on vorpal strikes, and a nice little "Go away bad bad firewall/fog!" clicky. I "assume" the ranged damage applies to throwing weapons as well...

  5. #5
    Community Member andbr22's Avatar
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    ...
    Come one at least take improved critical slashing... Your Str is good enought to deal dependable dmg in melee...
    Also - you have vorpal axe? without Vorpal trowing axe this build is rather pointless...
    No IPS - yeah I know it require 19 Dex (bad compared to GTWF only 17), but without this feat you are gimping yourself even further.

    It is gona be one big gimp (unless Turbine make named trowing axe that have vorpals on normal critical). Rouge would do it better (much better and I even dont talk about repeater rouge)...

    People will rather fast stop grouping with you.

  6. #6
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    Quote Originally Posted by Talon_Oakenleaf View Post
    No offence meant but i have to ask why? At higher content you will never be able to do enough damage with throwing weapons compared to melee.
    Well I have a main that I do high lvl content with. This guy is just a fun diversion. I sat back in Eyes of Stone and did like 20 Con Dmg. to the medusa while people just bashed her. Its just really fun to play. The dude can throw like a quarter mile haha.

  7. #7
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by andbr22 View Post
    ...

    ). Rouge would do it better (much better and I even dont talk about repeater rouge)...

    People will rather fast stop grouping with you.
    so it would be a better build if he puts some make up on?

  8. #8
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    Quote Originally Posted by andbr22 View Post
    ...
    Come one at least take improved critical slashing... Your Str is good enought to deal dependable dmg in melee...
    Also - you have vorpal axe? without Vorpal trowing axe this build is rather pointless...

    It is gona be one big gimp

    People will rather fast stop grouping with you.
    Dude come on. You think I'm trying to do Epic Chronosope with this guy or something?

    Your one good point is the improved critical slashing. I might try to find a spot for that.

  9. #9
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by ****_Cobra View Post
    Dude come on. You think I'm trying to do Epic Chronosope with this guy or something?

    Your one good point is the improved critical slashing. I might try to find a spot for that.
    No going to solo epic crono with him!!!! kite kite kite ftw!!!!!

    I kinda gathered you where talking about more of a flavour fun thing when you mentioned your other charactors. though maybe some rogue levels might help dps with sneak attacks? also evasion make use of that dex score?

    oh and dont forget umd?

  10. #10
    Community Member Talon_Oakenleaf's Avatar
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    Quote Originally Posted by ****_Cobra View Post
    Well I have a main that I do high lvl content with. This guy is just a fun diversion. I sat back in Eyes of Stone and did like 20 Con Dmg. to the medusa while people just bashed her. Its just really fun to play. The dude can throw like a quarter mile haha.
    Even though you counted 20 con damage, you did not actually do that much. It caps at a number I would guess 8 but not quite sure. I was on my TWF rogue with dual con damagers to see what would happen. I counted to 56 and the mob still did not die so I switched to me normal weapons and killed it. Not sure what it would have taken, but I know there was no way the thing had 50+con. I agree that it could be fun for a while at least. I was just giving you advice so that you don't end up being excluded from groups.

  11. #11
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    Quote Originally Posted by Brennie View Post
    Improved Precise shot woudl dramatically increase your DPS, by making every single attack function like lightning bolt (Full line, anything in your way takes damage). With your starting dex, however, Improved Precise shot is unreachable. This, i think, i sthe problem with Zen Archery and Brutal Throw - They allow you to dump dex, without taking into account the fact that you *need* dex to qualify for the good ranged feats!
    Totally agree. Its a shame the Devs forgot all about Thor and also that guy who was Drizzt's buddy in the Forgotten Realms books. The throwing hammer guy.

  12. #12
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    Quote Originally Posted by Brennie View Post
    If you don't have already, get Windhowler bracers. Extra to hit, extra damage per hit, 10d6 sonic on vorpal strikes, and a nice little "Go away bad bad firewall/fog!" clicky. I "assume" the ranged damage applies to throwing weapons as well...
    I have them. I'm going to put them on right now and try them.

  13. #13
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by ****_Cobra View Post
    Totally agree. Its a shame the Devs forgot all about Thor and also that guy who was Drizzt's buddy in the Forgotten Realms books. The throwing hammer guy.
    wulfgar, you know I liked most of the other charactors in the books drizzts himself actually ranked lower down in my list of favourite charactors from the drizzts books, takes himself way to seriously.

  14. #14
    Community Member Talon_Oakenleaf's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    wulfgar, you know I liked most of the other charactors in the books drizzts himself actually ranked lower down in my list of favourite charactors from the drizzts books, takes himself way to seriously.
    Only character I did not care for was wulfgar, to be honest Thibeldorf Pwent was my favourite! Hey Dev's when can I get Battlerager armour and throw myself on a mob and spasm around? Now that would be something to see.

  15. #15
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    Quote Originally Posted by Talon_Oakenleaf View Post
    Even though you counted 20 con damage, you did not actually do that much. It caps at a number I would guess 8 but not quite sure. I was on my TWF rogue with dual con damagers to see what would happen. I counted to 56 and the mob still did not die so I switched to me normal weapons and killed it. Not sure what it would have taken, but I know there was no way the thing had 50+con. I agree that it could be fun for a while at least. I was just giving you advice so that you don't end up being excluded from groups.
    I kinda figured as much. That's kinda BS since I took 23 str. damage from the poison traps in mmm I think Xorian Cipher?? Wasn't that quest but some lvl 8 or 9 quest. If I remember the quest name I'll update. Anyway it was yesterday, I had never seen it before but I was down to 1 str.

  16. #16
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    Quote Originally Posted by NaturalHazard View Post
    wulfgar, you know I liked most of the other charactors in the books drizzts himself actually ranked lower down in my list of favourite charactors from the drizzts books, takes himself way to seriously.
    Wulfgar!!!! It's been like 20 years since i read those books haha.

  17. #17
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by ****_Cobra View Post
    Wulfgar!!!! It's been like 20 years since i read those books haha.
    there has been a lot more released if you liked those ones i suggest you read the later ones.

  18. #18
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    Quote Originally Posted by Brennie View Post
    If you don't have already, get Windhowler bracers. Extra to hit, extra damage per hit, 10d6 sonic on vorpal strikes, and a nice little "Go away bad bad firewall/fog!" clicky. I "assume" the ranged damage applies to throwing weapons as well...
    Yep, My vorpals are 80 +10d6 sonic now. Nice!
    Last edited by Dick_Cobra; 02-13-2011 at 04:50 AM.

  19. #19
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    Quote Originally Posted by Talon_Oakenleaf View Post
    Even though you counted 20 con damage, you did not actually do that much. It caps at a number I would guess 8 but not quite sure. I was on my TWF rogue with dual con damagers to see what would happen. I counted to 56 and the mob still did not die so I switched to me normal weapons and killed it. Not sure what it would have taken, but I know there was no way the thing had 50+con. I agree that it could be fun for a while at least. I was just giving you advice so that you don't end up being excluded from groups.
    I was testing the con damage out in Ataraxia on scrag trolls. They regenerate so its nice to test them. After about 24-26 con damage, they get these little swirlies above their heads and the next hit is always a critical and a kill shot. a critical shot before all the con damage doesn't kill them.

    I thin once a stat is reduced to 0 or 1 you get auto crit.
    (Combat): You attack Scrag Forager. You roll a 10 (+32): you hit!
    (Combat): You hit Scrag Forager for 1 point of constitution damage.
    (Combat): You hit Scrag Forager for 24 points of slash damage.
    (Combat): You attack Scrag Forager. You roll a 5 (+32): you hit!
    (Combat): You hit Scrag Forager for 1 point of constitution damage.
    (Combat): You hit Scrag Forager for 21 points of slash damage.
    (Combat): You attack Scrag Forager. You roll a 13 (+32): you critical hit!
    (Combat): You hit Scrag Forager for 76 points of slash damage.
    (Combat): You killed Scrag Forager.

    After that last point of Con damage, which totaled 23. The scrag was stunned and i got a critical hit on 13.
    There's probably a limit on bosses tho.

    HAHA I just did it again except this time after he had 0 con. I punched him to death with 5 critical hit punches in a row. Fighter punches not monk punches lol.
    Last edited by Dick_Cobra; 02-13-2011 at 05:18 AM.

  20. #20
    Community Member transtemporal's Avatar
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    This is without doubt the best build I have seen on the forums. I will recommend this to many people.
    Some toons with Cow in the name, and some without.

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