So I have this guy up to lvl 13. His main weapon is a +1 wounding returning throwing axe of precision. Its pretty fun. Average damage is 25hp +1 con. Crits are 75-80. I was hoping the damage would be in the 40's by now but no dice. Maybe if I had green steel?
for the 1 leftover str. stat I plan to use the exceptional str rune on the dragon touched I guess.
I use greataxes for undead, constructs etc.
I use a +5 adamantine shield, crimson chain, maenyas fists, Wind Howler Bracers (they work)
Any gear suggestions besides the usual **** like minos, DT armor, etc.
Also, I realize halfling has throwing bonuses and dwarf gets dwarf axe bonuses but I lesser incarnated this guy from a greataxe kensei. Would halfling make a huge difference?
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Caseey Level 20 Lawful Good Human Male (20 Fighter) Hit Points: 544 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 17 Reflex: 7 Will: 6 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 18 25 29 Dexterity 11 13 13 Constitution 17 19 20 Intelligence 8 10 10 Wisdom 8 10 10 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 0 7 7 Bluff -1 0 3 Concentration 3 5 8 Diplomacy -1 0 3 Disable Device n/a n/a n/a Haggle -1 0 0 Heal -1 0 0 Hide 0 1 1 Intimidate 3 23 28 Jump 8 32 32 Listen -1 0 0 Move Silently 0 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 1 1 Search -1 0 0 Spot -1 0 0 Swim 4 9 9 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Fighter) Skill: Intimidate (+4) Skill: Jump (+4) Feat: (Human Bonus) Quick Draw Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Toughness I Level 2 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Brutal Throw Enhancement: Human Improved Recovery I Enhancement: Fighter Strength I Level 3 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Enhancement: Racial Toughness I Enhancement: Improved Intimidate I Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Enhancement: Fighter Critical Accuracy II Level 5 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Human Adaptability Strength I Enhancement: Fighter Toughness II Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Point Blank Shot Feat: (Selected) Toughness Enhancement: Fighter Kensei I Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Fighter Haste Boost III Enhancement: Kensei Throwing Axe Mastery I Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Improved Critical: Thrown Weapons Enhancement: Fighter Attack Boost III Enhancement: Fighter Throwing Axe Specialization I Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Enhancement: Fighter Critical Accuracy III Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons Enhancement: Racial Toughness II Enhancement: Fighter Toughness III Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Fighter Strength II Level 12 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons Feat: (Selected) Toughness Enhancement: Fighter Kensei II Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Kensei Throwing Axe Mastery II Enhancement: Fighter Toughness IV Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Rapid Shot Level 15 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Enhancement: Fighter Strength III Level 16 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Superior Weapon Focus: Thrown Weapons Enhancement: Fighter Throwing Axe Specialization II Enhancement: Human Greater Adaptability Constitution I Level 17 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Racial Toughness III Level 18 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Repair (+1) Feat: (Fighter Bonus) Precise Shot Feat: (Selected) Toughness Enhancement: Kensei Throwing Axe Mastery III Enhancement: Fighter Kensei III Level 19 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Human Improved Recovery II Level 20 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Power Critical Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Improved Intimidate II