this is the question....
thoughts
I bet a ton of devs are still dying in the harbor.
Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances
If they don't play the game on live servers, outside of their test environments then they'd be a n00b IMHO. Last game I was in we ran with devs consistently. I was even in a guild with one of their devs (although they are on a different game).
In fact they got called out for basing some adjustments off their test server when it didn't match the live server build, and what they were testing was actually more powerful on test then live.
Personally, I do database and .net programming. I always have live customer data to run against as part of my QC process. Heck, the otherday I came across a form that worked on their live data but wouldn't work on my test data. They would have never seen the issue I found, but I still had to correct it.
Why couldn't someone who writes 50% of his time zero's not be a newb
/ex-Aureon
If some of utterly useless items/pre's/etc. that they create are any evidence, then yes.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
Some of the disconnects between what they say and what is really in game is astounding.
Along with the lack of knowing about severe bugs everyones known about and reported thousands of times.
Yes. We have noob devs.
Since I saw a Dev ask what is "shadow humping" that question answers itself.
Git off mah lawn!
If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.
I think most, if not all of the devs are noobs in terms of skill in ddo.
The QA testers are probably at least a be proficient in the game tho. Or should I saw "qa tester" .. Not sure they have more then 1.
Back in the day they had some pro devs tho, I remember the original titan or abbot days.. The actual devs stated they could beat titan or abbot in a 6man group without dev cheats. Those devs no longer work on ddo tho, well at least not most of them, maybe 1 or 2 remain in the shadows and just never post on the forums for some unknown reason.
And no offense to the community team intended: But they aren't exactly ddo pro's either. I played with mockduck (Cordovan) and Merlask (Tolero) several times in-game, and they are what I would consider "hardcore casual" players. They are very knowledgable about the game for the most part and played a fair bit, but didn't play enough to have high lvl well-geared characters or skill to do the more difficult content. Mockduck first hit lvl20 on lamannia in my group leading a Acid Wit elite on Lamannia, and that was some 6+ months after they up'd the level cap to 20... I was kinda shocked to hear the host of DDO cast at the time took that long to cap his first/main character, but there it was.
Last edited by Shade; 02-13-2011 at 02:55 AM.
They don't need skills... thats what Llamaland is for.
Dogan
/godmode
" Player: Hello, I'm having a problem in Gwylan's! "
" Admin: Gwylan's what? "
" Player: nm...... "
<------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.
When Monks came out Rilen on a lvl 8 monk killed Tolero on her 16 at the event. But, I sure like your description of hardcore casual. lol. Mind if I borrow it?
I gotta agree with your first sentence too. I think that any dependence on a /godmode reduces ability and understanding of how the dungeons function. Must also be nice to add any in game item to your inventory and not have to grind raid loot let alone Epic Desert Items.
KhyberR e v e n a n t s RenownedThelanis
A) They made their money and got out on top.
B) They moved over to lotr.
Pick one?
Theres been more than a few threads i've seen where someone 'official' says something so completely noobish it's hard to believe. Things you learn within the first week offa korthos just by playing a couple hours a nite. Maybe this is why we rarely see them on the forums anymore.
How can you make, sell, service a product without in depth knowledge and experience of the product?
I can kind of understand why most of the devs dont play a lot. Think about it, if you do something for a living and are working on the code etc, would you want to go home, make a nice cup of hot cocoa and curl up to go play a game that you have been coding and developing. Some people might be ok with it for awhile but you never get away from the game, so its like working for free. I have known many software guys who do carpentry and stuff in their spare times just to get away from the technology. Of course they are building server racks and stuff hehehe.
Enjoy yourself your time on earth is very short.
All Kyber toons - Xirthax (Paladin) : Xirth (Wizard) : Xirthtrix (Fighter) : Xorthtrox(Monk)
This is most probable.
Imagine you work work on a game and know how the game mechanics are implemented and how the story is going to evolve. This will lessen the desire to play the game beyond some bug testing. Why would a dev want to repeat the grind players seem to enjoy if the dev can for, testing purposes, just change some bits and bytes within the database.
Considering that the devs may easily look up all the relevant numbers and probably know how they implemented the game mechanics this statement might contain a tiny little bit of truth somewhere. Did they say anything about their palystyles?