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  1. #1
    Community Member Rheebus's Avatar
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    Exclamation How does FW do so much damage?

    I am trying to get the calculations to come out... Please help!

    Assumptions
    1. no 1s or 2s are ever rolled for spell damage
    2. average of 1d6 for spells is (3+4+5+6)/4 = 4.5
    3. % increases to spell damage add up, then multiply the base damage

    Wall of Fire Damage
    29 Average Base Damage (26-32)
    2d6 + 1 per caster level (20) = Ave 9+20

    69 Average Additional Damage from feats, items, and enhancements (62-76)
    +100% for Maximize Feat
    +50% for Empower Feat
    +50% for Superior Potency Item
    +40% for level IV enhancement bonus
    +240%
    26 * 2.4 = 62.4
    29 * 2.4 = 69.6
    32 * 2.4 = 76.8

    98 Average Total Damage

    My Walls NEVER do less than 100 damage, and my sorcerer is level 16!

    What am I missing? What am I doing wrong?
    "Isn't it enough to know that I ruined a pony making a gift for you?" -JC
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  2. #2
    Community Member hityawithastick's Avatar
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    Wall of fire uses 1d3+3. Which means you're getting 4-5-6, not 3-4-5-6, IIRC. Which makes the average 5.
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
    Quote Originally Posted by jcTharin View Post
    Hityawithastick, the super-naked dragon-slayer.

  3. #3
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    Superior Inferno Clickies are +75% instead of the written +50% bonus.

  4. #4
    Community Member FlyingTurtle's Avatar
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    Also, inferno clickies and potions are more effective than their descriptions, e.g. sup is +75%, not +50% as advertised.

    EDIT: NINJA'ed by a dude's first post!

    You're also ignoring the spell crits, which happen quite a lot with a lore item + maxed enhancements

  5. #5
    Community Member hityawithastick's Avatar
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    Quote Originally Posted by flyingturtle View Post
    also, Inferno Clickies And Potions Are More Effective Than Their Descriptions, E.g. Sup Is +75%, Not +50% As Advertised.

    Qft.
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
    Quote Originally Posted by jcTharin View Post
    Hityawithastick, the super-naked dragon-slayer.

  6. 02-12-2011, 01:15 PM


  7. #6
    Community Member FlyingTurtle's Avatar
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    No cheever... Rhee is right, they stack additively not multiplicatively.

    EDIT: Cheever... cheever... anyone... cheever?

    He deleted his post!

  8. #7
    Community Member hityawithastick's Avatar
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    Quote Originally Posted by FlyingTurtle View Post
    No cheever... Rhee is right, they stack additively not multiplicatively.

    EDIT: Cheever... cheever... anyone... cheever?

    He deleted his post!
    No! Whyy? He was so young, so full of life
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
    Quote Originally Posted by jcTharin View Post
    Hityawithastick, the super-naked dragon-slayer.

  9. #8
    Community Member cheever77's Avatar
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    Sry guys realised I was wrong so after I hit submit soooo got rid of it.

    Is early here and not thinkin str8

  10. #9
    Community Member Rheebus's Avatar
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    Updated, removing 3s from base and additional damage rolls. Still see issue...

    Quote Originally Posted by Rheebus View Post
    I am trying to get the calculations to come out... Please help!

    Assumptions
    1. no 1s or 2s are ever rolled for spell damage
    2. average of 1d6 for spells is (4+5+6)/4 = 5
    3. % increases to spell damage add up, then multiply the base damage

    Wall of Fire Damage
    30 Average Base Damage (28-32)
    2d6 + 1 per caster level (20) = Ave 10+20

    72 Average Additional Damage from feats, items, and enhancements (67-76)
    +100% for Maximize Feat
    +50% for Empower Feat
    +50% for Superior Potency Item
    +40%
    for level IV enhancement bonus
    +240%
    28 * 2.4 = 67.2
    30 * 2.4 = 72
    32 * 2.4 = 76.8

    102 Average Total Damage @ LEVEL 20 (95-108)
    30 + 72 = 102

    My Walls NEVER do less than 100 damage, and my sorcerer is level 16! I should see ticks of less than 100, and I never do. My level 16 caster should only see 81-94 per tick (-4 from base and 10 from additional).

    What am I missing? What am I doing wrong?
    "Isn't it enough to know that I ruined a pony making a gift for you?" -JC
    Check out DDO's #1 Weekly Podcast
    Circle of Night on Ghallanda

  11. #10
    Community Member Kinerd's Avatar
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    If you could record the exact numbers you do actually see (and their relative frequencies), that would be a big help.

  12. #11
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Kinerd View Post
    If you could record the exact numbers you do actually see (and their relative frequencies), that would be a big help.
    to make anything from relative frequencies it must be a large enough sample, say, 400 numbers. else won't be of much help.

  13. #12
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    You have the formula wrong. It is:

    base x (1 + enhancements + potency) x (1 + metamagics)

    So:

    30 x (1 + 0.4 + 0.5) x (1 + 1 + 0.5) = 142.5

  14. #13
    Community Member Jaid314's Avatar
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    ummm... isn't the damage formula:

    base * (enhancements + items) * (metamagic)

    that's what i've heard at any rate.

    so at level 16, your average with loaded dice for damage is 26.

    multiply by 1.9 (i'm assuming you don't use clickies), then multiply *that* by 2.5

    you get 123.5 (rounds to 123) average, with minimum 104.5 (rounded to 104) at level 16.

    if you do use inferno clickies then you average 139.75 damage, with a minimum of 118.25 (rounded to 118) at level 16.
    Last edited by Jaid314; 02-12-2011 at 08:50 PM. Reason: edit: clarified second number in potency calc was minimum.

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