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  1. #1
    Dual-Wielder of Halflings DevHead's Avatar
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    Default Wind Stance Dark Monk

    I'm looking for some builds if anyone knows of any. I currently have a Halfling Dark Monk using Finesse. I'm also a fan of Stunning (current DC with +10 Stunners is 40) and critting things to death (currently using +1 Holy Burst Handwraps of Stunning +10 with Force Crit ritual; and I've never run ToD since all my friends who knew it quit DDO ).

    I've also seen posts that off-hand doesn't double-strike, but how does anyone explain that I've gotten Touch of Death to proc 5x at once. Not even kidding, and I've done it twice, one of which the creature I was attacking failed every save for a cool 2500 damage.

    And I'm dead set on using Wind Stance and Dark. I like attacking quickly and having effects proc more often. If it's possible to get a high-ish AC, that's also nice. I'm open to builds that require TR/+2 tomes, but no more than 1 TR or any higher tomes; I don't play this game THAT often.

    So...not really focused on DPS, per se, but I don't want my DPS to be gimped. I know it sounds like I'm asking for a lot, but I've been looking over how to retool my monk and just looking for a bit of help.

    Thanks!
    Last edited by dozkal-mo; 02-11-2011 at 05:36 PM.

  2. #2
    Dual-Wielder of Halflings DevHead's Avatar
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    Ok, to clarify, I'd like to focus on high DCs and critting often for the extra ki while attacking quickly. I'm not as concerned about base damage.

  3. #3
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by dozkal-mo View Post
    I've also seen posts that off-hand doesn't double-strike, but how does anyone explain that I've gotten Touch of Death to proc 5x at once. Not even kidding, and I've done it twice, one of which the creature I was attacking failed every save for a cool 2500 damage.
    ToD is bugged to give more strikes than it's supposed to currently. This has been that way since Update 5.

    You're supposed to only get two ToDs max, or three if you're in Wind stance. However, you can get up to 3 in any stance, and up to 5 in Wind stance.

    As far as I know, no other strikes are bugged like this, and only your right hand gets doublestrike.

  4. #4
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    32 point build?

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    DarkAC 
    Level 20 Lawful Good Halfling Female
    (20 Monk) 
    Hit Points: 274
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 19
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             11                    13
    Dexterity            16                    20
    Constitution         10                    12
    Intelligence         11                    13
    Wisdom               18                    28
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    28
    Bluff                -1                     3
    Concentration         4                    36
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                     6
    Heal                  4                     9
    Hide                  3                     9
    Intimidate           -1                    -1
    Jump                  4                    28
    Listen                4                    11
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  4                     9
    Swim                  4                    22
    Tumble                4                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    You dont need all the tomes, but at least the +2 int is suggested, for combat expertise.

    This is a full AC build, to get better damage you would need twink gear, but still possible to be the highest dps in your party when sneak attacking. Without any ship buffs, +7 stats or ex. wis. you should get a 42 stun DC.
    you can swap when you take CE with Power attack, i figured you really wouldnt be tanking raid bosses till 18 tho. where it really comes in handy. as you can see, all level ups into wis so you can go monk wis III and still be even.
    the skills are really up to you, if you want this build has enough skill points to go umd for certain items. if your going to TR your monk into this build. id suggest putting the extra stats into Con for more hp, your already going to need a greater false life item*knost's belt* and a HP GS.

  5. #5
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    Default Darkstar

    If you aren't set on halfling, this build has worked for me pretty well:

    http://forums.ddo.com/showthread.php?t=267804

  6. #6
    Dual-Wielder of Halflings DevHead's Avatar
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    Ah, very helpful, both of those builds. Thanks a bunch!

  7. #7
    Community Member Malky's Avatar
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    For the multiple ToDs i have a possible explanation : ToD is not an attack per se but a buff that lasts for a very short time and adds the (500/250) damage to all attacks performed during that duration. Depending on your attack speed, lag and your position in the attack chain, you can have 2 full rounds of attacks 'buffed' instead of one but not reliably. It would explain the 5x ToD if you get a double strike on one of those attack rounds, and possibly albeit very rarely a 6x ToD if you're lucky and get doublestrike + offhand strike landing for both rounds.
    On a long enough timeline, the survival rate for everyone drops to zero
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  8. #8
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    Braegan's Avatar
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    Sounds like a typical stunner build is for you. Please don't make the one with 10 starting con. 8 base con in wind stance is pretty scary for a melee, even if you do have ac and other tricks.

    32 point, halfling

    Str: 12
    Dex: 18
    Con: 14
    Int: 8
    Wis: 16 <- all level ups here
    Cha: 8

    By playing the strengths of halfling (cheaper point buy for dex) you achieve a +1 to hit, +40 hps at the cost of 1 DC to your stun. Honestly I wouldn't worry about CE. Even without it you will have a decent enough ac to get you to end game at which point AC becomes a back-burner to other saving graces like ninja-fade/blur/displacement.

    Skills
    Concentration
    Balance

    Spread the remaining as you level across Jump, Hide, MS

    Feats
    1) Toughness
    1monk) Stunning Fist
    2monk) Weapon Finesse
    3) TWF
    6) Power Attack *note you will need to consume a +1 str tome to qualify*
    6monk) Dodge
    9) ITWF
    12) IC: Blud
    15) GTWF
    18) Toughness

    I do recommend all pure monks TR once. Increasing your Die Step is huge. Replace the second toughness with Monk Past Life Feat your second life.
    Last edited by Braegan; 02-20-2011 at 08:41 AM.
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  9. #9
    Community Member Nevthial's Avatar
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    Quote Originally Posted by dozkal-mo View Post
    I've also seen posts that off-hand doesn't double-strike, but how does anyone explain that I've gotten Touch of Death to proc 5x at once. Not even kidding, and I've done it twice, one of which the creature I was attacking failed every save for a cool 2500 damage.

    Quote Originally Posted by Malky View Post
    For the multiple ToDs i have a possible explanation : ToD is not an attack per se but a buff that lasts for a very short time and adds the (500/250) damage to all attacks performed during that duration. Depending on your attack speed, lag and your position in the attack chain, you can have 2 full rounds of attacks 'buffed' instead of one but not reliably. It would explain the 5x ToD if you get a double strike on one of those attack rounds, and possibly albeit very rarely a 6x ToD if you're lucky and get doublestrike + offhand strike landing for both rounds.
    The extra strikes are related to movement and positioning, and can be had with ANY non-standard swing, even mashing trip at the right moment can cause the effect. The time "window" for causing this effect is even long enough that one can hit their appropriate strike button, then jump or leap to a target(s) and cause the extra proc's. The effect is much more reliable in Wind vs. any other stance. ( I LR'd my own monk to test Fire, Ocean and Earth respectively to confirm my original theory on this.)
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  10. #10
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Braegan View Post
    I do recommend all pure monks TR once. Increasing your Die Step is huge. Replace the second toughness with Monk Past Life Feat your second life.
    It's helpful, but I'm not sure I'd call 2 damage huge.
    [REDACTED]

  11. #11
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    It's helpful, but I'm not sure I'd call 2 damage huge.
    It is 2 damage per strike which adds up quickly for a wind stance TWF chain monk. It also is greater than 2 once you get into the 2 die range. 2d6 to 2d8...2d8 to 2d10..that's 2-4 per strike...again, that adds up quickly when you get the double strikes. While I agree that it isn't show stopping, it is hardly something to dismiss.

  12. #12
    Community Member Kinerd's Avatar
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    It's actually only +2 to damage once you get into the 2 die range. Going from 1d6 to 1d8 is only an average increase of 1.

    Also, the passive past life feat is an explicit +1 to damage, so really a once-TRed monk compared to a first life monk at level 20 will have +3 to damage, which works out to about 13 DPS for a Wind Stance IV monk with GTWF.

  13. #13
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Kinerd View Post
    It's actually only +2 to damage once you get into the 2 die range. Going from 1d6 to 1d8 is only an average increase of 1.

    Also, the passive past life feat is an explicit +1 to damage, so really a once-TRed monk compared to a first life monk at level 20 will have +3 to damage, which works out to about 13 DPS for a Wind Stance IV monk with GTWF.
    I'd say 13 DPS is worth TR'ing for
    Extra concentration and build points are valuable too (considering how MAD monks are). I've got a monk I'm pushing to 20 just to TR based on the above.

    Though, I have the math different;
    (111.3*1.8+111.3*.1)/60*3=10.57

  14. #14
    Community Member Kinerd's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I'd say 13 DPS is worth TR'ing for
    Extra concentration and build points are valuable too (considering how MAD monks are). I've got a monk I'm pushing to 20 just to TR based on the above.

    Though, I have the math different;
    (111.3*1.8+111.3*.1)/60*3=10.57
    I used the same attacks per minute and hits per attack, but I also accounted for critical hits and misses, so instead of 3 I have 3 * 21 / 20 = 3.15, working out to 11.1. Obviously this is not about 13. I can't recall what I missed before, probably just a typo when I was multiplying.

  15. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Kinerd View Post
    I used the same attacks per minute and hits per attack, but I also accounted for critical hits and misses, so instead of 3 I have 3 * 21 / 20 = 3.15, working out to 11.1. Obviously this is not about 13. I can't recall what I missed before, probably just a typo when I was multiplying.
    Of course, must have been a bit tired to have missed criticals/misses in that. 11 DPS is still worth TR'ing for along with the other bonuses. I'd say that monks and wizards are the two most demanding classes when it comes to requiring a PL in the same.

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