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  1. #1
    Community Member Will_Ferrer's Avatar
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    Default Vampirism, what is it?

    Vampirism is a strange effect that I'm having trouble pinning down, is it positive energy or...

    Lesser Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    (Combat): Weapon heals wielder for 1 hit point every time it damages a living target. (Yet I can drain "life force" from undead and constructs?)

    If your wearing Mantle of the Worldshaper this effect will remove charges from it.

    Its affected by Improved Recovery which stats "You heal for ()% more anytime you receive positive energy healing..." and Healing Amplification " This effect amplifies all incoming positive energy healing by..%(includes spells, potions, and other effects
    I'm told that if your a WF it repairs you for 1 point instead.

    Vampirism is both Positive for the purposes of healing amp and not for the uses of WF. If you are hit by the mummy healing curse that makes you immune to healing you get no HP.

    Now I could understand that it converts that which gives life to WF and fleshies but what tough for me to take in is that its Positive Energy coming for a weapon that is not.. Epic Souleater...Chaos Blade...Deaths Touch...Staff of Shadow...Dream Edge. These items do not make me think of happy, holy, light-bringing, life-giving things.

    What if a WF gains +80% healing amp, is it gonna grant her 2 points of repair instead of 1? whats it gonna do? Positive or Repair?

    This is Vampirism is a wishy washy flip flopper.
    Last edited by Will_Ferrer; 02-11-2011 at 12:53 AM.
    Irro of Gland

  2. #2
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    In pnp it was negative energy. Taking the life force from someone and taking it for yourself.
    In pnp, using it on undead was reeeeeeally bad. And using it on anything like constructs didn't do anything for you because they had no real life force to drain.

    It is kind of odd that in ddo they would change it to where it works on some mobs it doesn't work on in pnp, but... it's an online game, they have to make it easier.
    *shrugs*

    And wouldn't you have to get to healing amplification +100% to get +2hp's per hit?

  3. #3
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Will_Ferrer View Post

    If your wearing Mantle of the Worldshaper this effect will remove charges from it.
    Well, that's clinched it. I wasn't very interested in grinding out the marks and gear to upgrade my stonedust wraps as it was.

    I know, I know - there are much much worse grinds in the game, but I don't do those either. I've run the relevant Lordsmarch quests two or three times on my monk. No sign of a mark of any kind, or the staff.... not exactly a 'grind' but more than I'm willing to put up with: there's other things for him to do and I don't want to get bored of the quests for my other characters, so I lost interest and moved on.

    Took me a very frustrating day getting a group together to deal with that Coyle bastard and get the mantle, and those stonedust wraps are one of my favorites too. If upgrading them defeats 50% of the reason for wearing the worldshaper (the other 50% being free true seeing with VoM), then I'm glad I didn't bother continuing down that road. I can do +1-3 heal per hit for me and anyone else beating on the same mob as it is with my light monk.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  4. #4
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    re: the mantle of the worldshaper.

    i don't care too much about losing the charges. too often i don't have any as a magic missle gets rid of them all any way and i don't like wasting 5 mins to get them back (doubt any of them have been full since i first wore them)

    still a good item though:

    * fits in the cape slot, which i typically don't have much use for, freeing up the trinket slot and still getting the xp boost
    * true seeing with VoM
    * the regenerate ability essentially give you the die hard feat (providing it procs before you hit -10)

  5. #5
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by dhallak View Post
    And wouldn't you have to get to healing amplification +100% to get +2hp's per hit?
    healing amp is Multiplicative 1.3 x 1.3 x 1.2 = 2.028
    Irro of Gland

  6. #6
    Community Member krisz93's Avatar
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    Does this work in Pale Master forms?

  7. #7
    Community Member Doxmaster's Avatar
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    As of now, Vampirism does NOT work with pale master undead forms.

  8. #8
    Community Member WangoFett's Avatar
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    So... vampirism doesn't work for a vampire?

  9. #9
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    Thumbs up Vampirism and undead

    Currently it is not working for lich/wraith. I hope they correct this for vampire at least!- ok I hope they fix it for all undead forms but come on... vampirism weapon not working for a vampire, I agree. Please get it working

  10. #10

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    just be thankful that using said items don't make you sparkle.

  11. #11
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    for it to 'work' for a pm, you would need to hit an undead, because a pm does not do well with healing... In pnp, the vamp items were a conduit, if you hit living things, it transfered the lifeforce to you as hitpoints. In rare cases, like a stormbringer type weapon or blackrazor from White plume mountain, it would give you additional levels beyond your current level.

    In all these cases, these types of items had the same effect when they hit undead, however, they would transfer their unlifeforce, so if you were living, you transfered some of your lifeforce back to them... this would be the same as if you had touched them with your hand (back when a vampire drained you 2 levels per touch... never want to meet a monk vampire :}

    So this to work as would be 'logical', a pm would need to hit an undead....

  12. #12
    Founder Drakos's Avatar
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    Quote Originally Posted by Ogmar01 View Post
    Currently it is not working for lich/wraith. I hope they correct this for vampire at least!- ok I hope they fix it for all undead forms but come on... vampirism weapon not working for a vampire, I agree. Please get it working
    Well, for whatever reason they made it Positive Energy healing effect, and in U( all of the forks specifically state that they gain no benefit from Positive Energy Healing, so it is unlikely they work for Undead forms in U9. I do believe it is WIA from the Devs standpoint.

    The inability to receive positive healing in undead form is one of the balancing factors of the forms, and I think it is a case of "you take the good, you take the bad, you take them both and there you have the facts of life, the facts of life." (sorry bad eighties flashback in middle of post, need more caffine ).

    As for Vampirism not working for vampires, well the name is descriptive of the effect not the creature type that can use it. Since it drains life from the creature struck to feed it to the weilder, it resembles the effect of a vampires drain attack. Basing the argument that the effect dhould workl for undead just because of its descriptive name is a bit silly.

  13. #13
    Community Member PestWulf's Avatar
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    The thing I don't like in the new forms is the whole taking Quadruple damage from light effects now. That seems more like taking the good with bad and then getting a dose of really really bad as a nightcap.

    Basically every dungeon i've been in for a while has some form of cleric/priest in it and even if they are evil they still hand out a dose of light damage for 30 or 40 points now and again. Quadruple damage was listed on the Vampire shroud at lvl 12 and it was only double damage on the level 6 zombie form. So I'm guessing they changed the level 18 lich form now as well, but i'm afraid to look....as the next progression could either be x8 damage or just say instant death and get it over with.

    And yes, I'm finding the cheaper cost on Doom to be very helpful.

  14. #14

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    Quote Originally Posted by PestWulf View Post
    The thing I don't like in the new forms is the whole taking Quadruple damage from light effects now. That seems more like taking the good with bad and then getting a dose of really really bad as a nightcap.
    Dont' run harbor and marketplace stuff on hard then? Casters love their light spells.

  15. #15
    Community Member WangoFett's Avatar
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    Should the weapon effect be called un-vampirism then? since it transfers un-un-life-force?
    And can we have a weapon effect that does what vampires do?

    I would be happy to drop this silly argument if we can get negative energy AMPlification items.

  16. #16
    Hero Arlathen's Avatar
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    Quote Originally Posted by WangoFett View Post
    Should the weapon effect be called un-vampirism then? since it transfers un-un-life-force?
    And can we have a weapon effect that does what vampires do?

    I would be happy to drop this silly argument if we can get negative energy AMPlification items.
    PM ToD Ring & Belt Set?
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  17. #17
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Arlathen View Post
    PM ToD Ring & Belt Set?
    no, it got beaten with the gimpy stick.

    it is now less useful than a superior nihil 6 clicky.

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