With new hope for changes:
http://forums.ddo.com/showpost.php?p...00&postcount=5
I posted my new concept of Deepwood Sniper.
For now, we have only 2 PrE for ranged attack: AA and DS (And Kensei... but this is another story ). AA is almost complete (at least have something for late game). DS in not only incomplete but even on level 6 better option is AA (+3,5 Force damage, Unlimited Ammo)
That why I decided to change existed first tier of DS too.
(My proposal was inspired by “Master of The Wild” D&D Book)
So what do you think?Level 6 Deepwood Sniper I (4 AP)
- +1 Hide, Move Silently, Spot
- Sneak Attack and PBS: Work within 25 meters
- Ability (active): Sniper Shoot I: Special, One tactic shoot with:
- +4 to hit, +2 to critical threat range, +1 to critical threat multiplier
- Reduce target fortification by 2%. Duration: 5 sec. (Stack with everything)
- Colddown: 10 sec
- Ability (passive): Keen Edges: Add Keen property to the weapon (won’t stack with Keen property on weapons or Improve Critical feat)
- Ability (passive): Head Shoot: On Vorpal strike (roll 20) add extra 4d4 + 2d4/ranger level untyped damage.
Level 12 Deepwood Sniper II (2 AP)
- +1 Hide, Move Silently, Spot
- Sneak Attack and PBS: Work within 30 meters
- Ability (active): Sniper Shoot II: Special, One tactic shoot with:
- +6 to hit, +4 to critical threat range, +2 to critical threat multiplier
- Reduce target fortification by 4%. Duration: 5 sec. (Stack with everything)
- Colddown: 8 sec
- Replace Sniper Shoot I
- Ability (passive): Magical Weapon: Add Maiming property to the weapon (stack with everything)
- Ability (passive): Magical Critics: Add Seeker +4 property to the weapon (stack with everything)
Level 18 Deepwood Sniper III (2 AP)
- +1 Hide, Move Silently, Spot
- Sneak Attack and PBS: Work within 35 meters
- Ability (active): Sniper Shoot III: Special, One tactic shoot with:
- +8 to hit, +6 to critical threat range, +3 to critical threat multiplier
- Reduce target fortification by 6%. Duration: 5 sec. (Stack with everything)
- Colddown: 6 sec
- Replace Sniper Shoot II
- Ability (passive): Better Criticals: +1 critical threat range and multiplier (Stack with everything)
--- Special note: Every bonus from Deepwood Sniper work only on ranged weapon, which uses projectile missile (any Bows, any Crossbows) ---