this is going to be my next life, also done 32 and 34 for any that want to try it, tring monk into monk is a must imo. the past life makes them more powerful, 32 pointer = 2d10 at 20, TR monk with pl at 20 = 2d12, may not sound like much, but wait till you see it in action, and add either garments of equilibrium, or jidz in earth
AP are listed with highest tier i would take, alot of give can happen here but i would take atleast these enhancements
All Level ups go into strength unless 32 pointer, (in which last point goes into wisdom) (i wouldnt recommend 20 pointers, i just couldnt get it to fit)
also luck of heroes qualifies for shintao should people want to try it, all they need to do is change monk philosophy
Why faithful hound? quite simple, it lets you keep power attack on for longer
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 292
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 19
Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 16
Dexterity 15
Constitution 15
Intelligence 8
Wisdom 16
Charisma 8
Starting
Abilities Base Stats
(34 Point) (Level 1)
Strength 16
Dexterity 15
Constitution 14
Intelligence 8
Wisdom 16
Charisma 8
Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 16
Dexterity 15
Constitution 14
Intelligence 8
Wisdom 15
Charisma 8
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
Level 1
(Half-Elf Dilettante) Half-Elf Dilettante: Rogue
(Monk Bonus) Toughness
Two Weapon Fighting
Level 2
(Monk Bonus) Dodge
Level 3
Past Life: Disciple of the Fist (toughness if not TR)
(Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 6
Luck of Heroes
(Monk Bonus) Stunning Fist
Level 9
Improved Two Weapon Fighting
Level 12
Improved Critical: Bludgeoning Weapons
Level 15
Greater Two Weapon Fighting
Level 18
Power Attack
Monk Serenity
Improved Rogue Dilettante II
Human Adaptability Strength I
Human Greater Adaptability Wisdom I
Way of the Faithful Hound IV
Touch of Death
Fists of Iron
Monk Ninja Spy II
Master of Stone
Grandmaster of the Sun
Racial Toughness II
Improved Jump II
Improved Tumble II
Monk Wisdom III