I just love the pit. Can't have enough of it. Too bad most ppl hate it
I just love the pit. Can't have enough of it. Too bad most ppl hate it
My favorit quest of all:
Prove your Worth!
It really deserves it's name. I think it's so unpopular because a lot of people aren't worth itWhenever i do this quest there are peopel who can't do the ladder part. FF items make it trivial, but at that level most people don't have an FF item. I always try to explain them how to do it, but there are always 1 or 2 who can't.
And then the puzzle. Hardly anyone understands it, it's one of those puzzles where you have to use your brain. Some seem to have remembered the order what to do, but hardly anyone understands why. I personally just remember the way it works and then the solution is really easy.
Not to forget the "pirate quiz show" Arr!
And i always remember one incident: i had an LFM put up for 3BC, a guy joined and asked what quest, i told him "Prove your worth first" and he immediately left the parti whispered him then that the quest is called "prove your worth", then he got it and joined again
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Other characters on Thelanis: Siwani, Linuya
Old characters on Devourer: Alairna, Siwani and many lowbies
I like the Co6 series personally, the xp/time is very good for most of the quests. The problem with it is the ridiculous amount of running you have to do to get there, then running back and forth to the quest guy every time you complete a part. You spend more time running than in the quests. There's some useful loot to be had for newer players there also (bubble belt, etc).
The Pit, I know of no quest that has such a huge love/hate relationship with the players. My first time in there was with a zerg group, even when I told them I had never run it before and had no idea what I was doing in there. The experience was so horrible that I avoided the quest for several months. I met someone who wanted to run it elite, and said he was willing to be a guide. This helped so much in understanding what's going on, and it became a much more enjoyable experience. I still can't convince many guildees/former guildees to run it with me. Not sure if it counts as being underrated, just one of the "most hated".
Delirium I would have to agree with too. It truly is great experience at a level that second TR's can really start using the help, extremely fun to run, great atmosphere, and in the average group is a bit of a challenge at higher difficulty. One reason I see some vets avoid running it outside of private groups is that around the 12-15 level range, F2P and Premium's with only 1-3 packs start falling behind more "loaded" characters. Less experience, less access, less plat to upgrade equipment, and less appreciation for things such as heavy fort, the toughness feat, deathblock, and Beholder protection can make Delirium very trying to run in a PUG. Demon's Den has a similar problem.
For the Restless Isles quests, have someone send you shares of them. Then you can use the guides you meet early in the caverns to take you very close to the quests. When you complete one, be sure to retake the quest. That helps navigation more than anything else. They are fun, and a challenge, but both are extremely long. Slavers also has the problem that Sleeping Dust has, where an inattentive party member swinging a greataxe can just fail the quest after half an hour of work. It's even harder than Sleeping Dust because you won't have much in the line of effective death spells to take out the Ogres.
This is one of the best goddam ideas I've heard for a long time. Very few buy the pack if they are F2P, and virtually no VIPs run it. So make it F2P. You could do the same for Sorrowdusk. It would be 'new' content for a lot of the player base and would free the devs up for more high level content.
Oh yeah: love The Pit. It is my acid test for new characters, how well can they handle this at level.
Did you pass the acid test?
http://www.youtube.com/watch?v=yzRrfKnoYP4
I love PYW! Arr! (your pretty good at this pirate stuff)
I do understand the puzzle. I looked at the ceiling and reasoned it out. Always takes a few tries to experiment and refigure out, but it's easy now that I know what the goal is.
I always find it funny that most people try to memorise puzles rather than figure them out.
I've had groups in CO6 just about to quit because someone messed with the puzzle wheels. Same with Von5.
Back to PYW. With people TRing and so powerful, you can easily do this quest as long as someone can make it up the ladders and fight their way through to let everyone else in. It just is so unforgiving to someone without FF. It can be done, but I'd hate to be a first timer in there on my first toon and try those ladders. It's a long way down!
I don't mind The Pit either. And don't understand why people hate it.
But I can't do the jumps, so no way I can solo it. I think I have never actually seen the chest up top in the third furnace.
Lots of casters......which is tough for most toons. But I tend to have evasion and resists. (and FF lol)
I feel sorry for a few people that tried to follow me in there as I jumped over the sides to other ramps though......as they tried to follow without FF on..... lol
PUGs and Lemmings.....gotta love em.![]()
Another vote for Prove Your Worth. It's my second favorite quest in the game yet it's rarely run because the XP/min is horrible. It's a slow quest and a long run to get there.
It's really a shame that some of the worst-designed quests in the game, the Depths series in House D, are insanely popular because you can zerg that mess for 1000xp/min while one of the best designed quests is ignored because it's 1200xp in 20 minutes.
It's a flat-out fun quest!
I would add Two-Toed Tobias to the list as well, and for the same reasons. It's a "flavor quest" that is ignored due to horrid XP/min.
The Rat Maze quest in Necro is also vastly underrated. It's hard and tedious, no doubt, which is why it's avoided, but the design is superb. The final rat-maze puzzle is the best puzzle I've played in any game.
The Titan Raid is one of my favorite raid but it's ignored by the majority of players...and for good reasons. The design is top notch. The pre-raid is a ton of fun due to having to split up and then split again. The greenside puzzle and underwater puzzles are well done. The raid itself is unquestionably the most unique raid I've ever played. But there are some glaring flaws that prevent it from being more popular.
First, the loot table is severely broken. I've seen the end chest opened almost 400 times and have seen a total of 10 pieces of raid loot.
Second, the raid itself is boring for all but the three players actually doing something.
Finally, there is so much randomness in the end fight that a tiny bit of bad luck can wipe out an hour of pre-raiding. Yes, experienced pillar-dropping and laser firing can minimize the randomness but even the best Titan runners experience a few misses every now and then.
Totally agree!
I used to love that quest! I still enjoy it, just don't run it often anymore.
I have fond memories of that quest from back when the level cap was 10. I remember the exhilaration of the first time emerging from the sewer to be mobbed by all the wraiths and other undead and actually surviving it then finally getting to the end and seeing a beholder for the first time. That used to be one of the more difficult quests. The loot was pretty good too - back when XFB was pretty impressive loot.
I've always enjoyed The Bounty Hunter myself, especially the long cavern where you have to jump from one platform to another while avoiding traps and being shot at.
Last edited by Ciaran; 02-08-2011 at 05:21 PM.
Sarlona
Actually... I'm a fan of wilderness quests.
Diplomatic Impunity is great
Gateway to Khyber is wonderful
A Small Problem is fun if you pay attention
Redwillow's Ruins is another
But the one that I have ransacked on every single toon, and is always the first quest I'll ransack, is Irestone Inlet.
I honestly wish that there were more open area quests, beyond slayers, that weren't based on mazes. Most quests I end up feeling like I'm being herded somewhere.
I think this is generally the problem with the harbor quests. I think it turns off a lot of people when they first start DDO - because every free quest from level 1 to about level 4 all takes place in a sewer somewhere. They really, really should add one or two level 2 forest quests just to break up some of the monotony.
Tomb of the Tormented for me.
I find the mazes fun and the quest has pretty decent XP per time spent.![]()
I see what you did there!
Proof in the Poison, Dreams of Insanity, and Enter the Kobold may be my most favorite. All the madness blasting away at Kobold's end fight is just too much fun. Improved Evasion FTW!
The Pit, Coal chamber and tomb of the shadow knight are all ravs of mine.
...the catacombs quests at level and elite. good XP and 66 favor on elite. also probably last time turn undead will work. now that the made the one sword lesser undead bans as well as ghost touch silver and bound to account not a bad lvl 2 reward. otherwise not great loot.