My main is a Drow Exploiter with dual banishing rapiers and a 15-20 crit range... Lots to banish, evade, de-trap and jump... It is made for me! It's my chance to watch for falling dwarves from the top of the shafts...
My main is a Drow Exploiter with dual banishing rapiers and a 15-20 crit range... Lots to banish, evade, de-trap and jump... It is made for me! It's my chance to watch for falling dwarves from the top of the shafts...
"The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.
Faithful Departed - It's only a harmless, mediocre quest, but its reputation is as bad as can be. used to be really easy to fail this one, but now it can be run quickly and there's enough margin of error in the quest objectives. The wilderness approach* to it is nice and there's a good view from the platform outside the door to the quest.
Prove Your Worth - as others have said. A level 5 mini-Crucible.
Tomb of the Blighted - Everyone's first run was hellish, but once you know the program it isn't bad. Very creative without getting tedious the way Tormented does. Just fix it so Warforged don't get blighted and this will be just about right.
Inferno, GOP, Fleshmaker's, Black Mausoleum, and Ascension Chamber - much more fun than people make out. Many people had an awful run of GOP back when Mod 5 came out and never came back.. but again these are truly creative quests.
Made to Order - the joke at the end is worth running this now and then. Get Smart!
* Turbine out to look at all these little foyer areas in old quests like Spawn of Whisperdoom, Faithful Departed, Gwylan's, BAM etc. Make a new jungle area and link the foyers to it...
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
the pit is not underrated, people are usually rating the party they were in :P, it is hard to learn and easy to get lost ><, maybe if not every party wanted to run through it it would be better but...
The Dreaming Dark- best scenery in any quest IMO, but no one even runs it because the rest of the pack is pretty weak >.>
Interestingly enough I actually find the occasionally zerging through Gianthold quests like Cabal for One a lot of fun... It has that kind of "Kick down the door and Invade your home" feel that is a fun change of pace from time to time.
I also like Stealer of Souls... good variety and a fair bit of challenge.
My favorite quest though is VoN 6... nothing else seems to have the same epic feeling.![]()
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
It also has the same glitch the Abbot does that can cause your primary weapons to vanish. With no chance of replacement.
--- my opinions ---
The Dreaming Dark might counts, one of the loopiest quests around. Looks and feels like an acid trip. The rest of the pack is run far, far more because it's some of the best exp/minute in the game. Second TR's will milk "Mining for Ancient Secrets" and "Reclaiming Memories" for all they're worth. Dreaming Dark sees a lot more play (but not many more completions) due to it now having a better spawn for the Eardweller.
On Sarlona at least, Church and the Cult is run a fair bit. Even those who have a lot of p2p quests in the same level range (VoN/Fens) will still usually run it a few times because it's fast and good exp/min, and the Silver Longbow is a decent trade item. It's also fun, and has a reputation among newer players to being a tough fight if you're undergeared.
The Pit, well, it depends on what you consider underrated. If underrated is most hated, it would count for many people. Of course, many others love the quest. There is practically no in between. If underrated is due to the design or how often it's run, it probably doesn't count because almost everyone can agree that it's well designed (just with a not very useful map) and ingenious.
titan raid and pre quests by far the best in the game... being a runner and pillar hitter got to say we do mess up by loot system is totally screwed . ran about in all toons since it came out way back when almost 500 times and looted gloves twice.
abbot as well no one really runs this that much more on khyber![]()
_Khyber_
Wade Light of Glory ,
most of the necro III stuff isn't too hard if you know the tricks. with blighted, each person can take a stack of anti-blight. makes it a whole lot easier :P
and in tormented, if you kill off the stuff in the maze before you lead the rat through, it's actually pretty easy. well, that and disarm the traps.
There's an alternative on both these - add quests and/or unique loot. The former would prolly make the latter unnecessary. 3BC quest content to wilderness goal ratio is too low. There are well-written quests in those areas, but just too few to make it really worth running the full gamut. Add one or two quests over on the far side (around the airship area), one in Capt D's area (I cleared this pirate stronghold for what???), and perhaps one where the pirates are burying their treasures or in the Sauhuagin (sp?) clutch.
It's just too quiet in 3bc.
The Pit: My all time favorite quest, as long as there's no one else there. My first time through it took nearly 4 hours, exploring every pixel I could find. When Muck's Doom was discovered I ran it several hundred times just because I wanted one.
Twillight Forge is another, always been a fan of it, it's just fun, and I can't think of any other quest where you get to fire a big laser on a big tincan.
Some of the 3-Barrel Cove quests are really good too, rare I run them but it keeps them interesting every time. Some things are worth forgetting. Side note, the hidden city in the explorer area is a really cool place to explore, the themed rooms with trainers and all that hocus pocus.
Have only done Spies in The House a couple of times so far, and had a great time with it. I still haven't seen a group run it.
Xoriat quests are near the top of my list aswell, especially Dreams of Insanity, that thing can be really, really nasty on level.
benne^
We're not here on a quest to rescue a man named Arlos, we're here to punish some Kobolds.
I really like Refang in the market, don't know why, just do. Also von3 not just because it is sweet XP but I like the design of the quest.
Though my all time fav. Is abbot, I like all the puzzles and how some days runs can go quick and easy, others not so much.
Last edited by FaSo; 02-13-2011 at 02:44 AM.
Alteccz- 20 WF wiz• Cryisa- 6 ranger 5 fighter 2 monk helf(helves angel)
Ransack~khyber
Thank you Gary - 3/4/08
After farming out And the Dead Shall Rise... I found it pretty interesting. A huge, tall tower is a lot cooler than a flat 2D map. Good XP too, with FW zerg.
There was. Assuming he's talking about the Black Loche. Now made into a quest.
I'm sad they didn't keep the entrance in 3BC.
I always felt like the Balck Lock(how do you spell this?!) was a terrrific environement in bad need of populating and a purpose. Now that it is a quest, it's better, but I still feel it is missing something. Still feels empty to me. Needs more secrets to uncover....etc. (Although I like the clam.)