Sorry to be picky but what you're referring to as the Theory of Gravity is known to the rest of the world as Newton's Law of Universal Gravitation and it was published in Philosophiae Naturalis Principia Mathematica in 1687.
In science, once a theory has been tested by experiment and proved, it becomes a Law.
Since Einstein came along in the last century and "disproved" Newton's "Law" I'll have to give you a big fat F in science there. I'm an enormous fan of Sir Isaac Newton and I even invite all of my relatives over to my house to celebrate on his birthday, but it's just plain silly to think that the "Law" that he proposed in his Principia is somehow absolute Truth with a capital T that can never be negated.
Nothing is ever "proven" in science since science uses inductive reasoning to arrive at useful models for physical phenomena. You can't "prove" something with inductive reasoning (although you certainly can disprove something using it) since there could always be a counterexample that negates the theory that you just haven't yet encountered. The most that inductive reasoning can provide is solid evidence that you have created a useful model of a phenomenon.
Community Member
Ok.
I'd suggest name calling doesn't contribute to discussion.
I'd suggest people who use that method of debate aren't really a people we want to encourage in this game.
I'd suggest that language seems to come from PvP supporters a lot.
Based on all of the above, I'd support moving the existing PvP pits onto L40 and above ships only. Get it out of the taverns, and stop development on them.
The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9
5 pages of explanations why the balancing would be required for something like this, and you have absolutely no comprehension of the problem. Whatsoever.
9/10 of the flames were your doing because of posts that were eaten by the cube, and yet you're calling us the flamers.
Not once have you accepted any other opinion as being open to discussion, when the OP specifically asks for it. Now stop e-whining and start an "I Love PvP, /sign this if you do too" thread, because that's obviously what you wanted this thread to be.
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Can you even explain what you mean by that?
I'm sure that you made sense in your own head, but it wasn't at all clear to me, so perhaps a restatement of your post might help.
Were you just saying that I've reported you in the past for an obnoxious post? I don't remember doing so, but I suppose it's possible if you had written something that was really amazingly offensive.
If that is what you're talking about, then feel free to send me a PM of the post that you're talking about since forum discussion of disceplenary action by Turbine moderators just invites infraction points.
The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9
so this thread went pretty much how i thought it would, simple request, a few rational responses, about 3 pages of flaming, but then a random thing about scientific theoreis o-O.
my 2 cp, spend about 3 seconds in a pvp pit and you realize how ridiculously unbalanced the classes are against each other, wizards, who are actually gimp DPS in PvE are in fact damage monsters, one shotting barbs at times. Then, people get pale lavendar stones and become essentially immune to wizard.
for an actual pvp system to emerge, theyd need a seperate "PvP" server, in which all spells/ skills were reworked for balance, as well as barring several items. This is extremely resource intensive, so probably wont happened.
Firewalls don't stack except against mobs that spawn in, as the OP was here first he'll only be hit by 1 firewall (2-3 at most if the walls are placed side by side). **** I wish you people would learn how spells work (looking at you divines who overlap my blade barriers!).
This is rhetoric that I hear all the time which simply isn't true. D&D is a party based game and it isn't balanced for solo play if you are in a PVE or PVP context. Any PVP that ever comes to DDO will have to be group based in one context or other which destroys all (ok most) of your arguments.
Yes! Actually, my idea is a DotA style map which pits P&EvP&E. Making the buildings immune to magic and piercing damage will balance just about every class without any change to DDO at all. To balance rogues/stealth based characters you would have to make it possible to sneak in PVP which signifies a slight change to DDO that I'm not sure anyone would complain about.
And for anyone who complains that investment into PVP means less investment into PVE remember:
I support this with evidence from the wiki (linked above):
Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".[4] Valve Corporation is currently developing a sequel, Dota 2.
I'm not sure if there are copywrite issues with the use of the concept but I have seen clones of it in many games and done in many ways (3 corridors, a dota map in NWN). Additionally, there are 2 dota clone f2p/freemium games which have rate in the top 10 most played games on xfire (LoL is at number 4 with about half as much playtime as WoW), DDO is down in the 40s I think. DDO is ideal for the concept, it relies on a varying level of balance between 1 on 1 confrontations forcing people to rely on each other for support in achieving a variety of goals (killing creeps, killing enemy heroes, killing enemy buildings, defending your own creeps, defending your own buildings, upgrading creeps and gear, completing optional objectives).
The leveling aspects of the DotA map might be problematic but there is a variety of ways to overcome starting from ignoring it altogether which would be totally fine (and hence not requiring any developer hours, just go in at your level and do the quest and stay there). There are many alternatives however which could be utilised to determine the length of a match which would involve being deleveled 1-20 levels and then being able to regain them over the course of the match at a super increased rate (I'd suggest the possibility to gain 10 levels in 1.5 hours, a shorter match would mean a lower level cap). If there are issues with class balance at particular levels (like 20) then you can just set the match to cap out at a lower level, maybe level 10?
Items are another issue of course. Ideally, you would want the option to strip off all items from all characters and have to rely on gear given in the quest, this would keep things balanced for everyone. Alternatively, being able to take a small amount or even all gear in would be another good option for those high powered geared toons to have some fun too.
So, this is my suggestion. As far as developer hours goes I don't think it would be a big deal. Firstly, an existing wilderness area could be used for the map. After that, you just have to have place the "bases" and some "turrets" and then put the creeps with appropriate pathing. 2 teams of 1-6, and wa la! You have a map which could be awesome fun and generate huge amounts of revenue.
I have read many of the PvP threads, mainly because of boredom, and it would seem to me in my own humble opinion, that there are more who want PvP gone than those who want it kept in the game. Now being that it is part of the game and removing it, would be unfair to those who like it and that I'm guessing that in removing it could cause problems within the game itself, I have, what I think anyway, is a simple solution.
Leave the PvP in, make no changes EXCEPT this one very, very, very important one. Give the PVP'ers their own channel for their chatting. When they are in the pits, they cannot use any channel but the brawling channel. This way they can concentrate killing each other and bragging about who is the most uber in the land. It also would be beneficial to everyone else because we wouldn't have to hear all the chest beating, insults, crying, and name calling that always comes from the pits.
So much grief could be ended if the PVP'ers could not be seen AND heard. My apologies to good PVP'ers but there are too many bad examples of people causing issues with this stuff. I only play on Sarlona and have no idea what it is like on other servers. So many times arguements get started because of the insults coming out of the pits and soon it gets worse.
I know I can squelch these people but my squelch list can only block so many and there are way more than I have room for on my list![]()